Need Help
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=12668
Printed Date: 04 April 2026 at 4:59pm
Topic: Need Help
Posted By: Mastermind*
Subject: Need Help
Date Posted: 06 August 2011 at 11:48am
Hi guys, i'm beggining with Pixel Art, and tutorials doesn't really help me. So i decided, to post some things here, and maybe recive some serious help, and become better. 
Here's first sample , i know it looks bad , so please dont post something like ,,it looks like a sh*t!,, or ,,Try tutorials!,, .
 How can i improve it?.
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Replies:
Posted By: cure
Date Posted: 06 August 2011 at 12:01pm
you're using lines to define volumes, so all you have is little scribbles on a tree. you need to think in 3D, about the forms that compose the tree. the tree has branches, and the foliage clumps to these branches.
here's a reference. notice how the light areas on the foliage depict discrete clumps, and aren't abstractions purely to add texture:

Likewise, in this tree there is volume: darker areas recede into the tree, lighter areas jut forth, being near the ends of the branches:

you might also want to make the trees more irregular, right now they look meticulously manicured, and thus a bit unnatural.
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Posted By: Mastermind*
Date Posted: 06 August 2011 at 12:33pm
Thanks very much cure. I've made another one, what u think?.

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Posted By: Mastermind*
Date Posted: 06 August 2011 at 2:07pm
New version of tree added.

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Posted By: r1k
Date Posted: 07 August 2011 at 11:53am
try to think of the tree more as a cone than a triangle. Right now yours looks a little flat. The pine tree from Terranigma might be of some inspiration for you http://vgmaps.com/Atlas/SuperNES/Terranigma-NAmerica-GuminForest.png - http://vgmaps.com/Atlas/SuperNES/Terranigma-NAmerica-GuminForest.png
notice that at the base of the tree it is rounded, not flat, making it more 3d. You could also stand to use a bit more contrast, especially on the tree trunk. I noticed you used some shading on the trunk, but at 1x it just reads as a solid color. You might also try making the tree more natural by making it slightly asymmetrical. I would also stick with the more directional light source youre using, than using the mirrored method terranigma used though.
Heres a rough edit I did:
 I basically rounded the bottom parts of the branched to make it more cone like like I explained, and made the colors a bit cooler for my own preference.
As for your previous smaller tree, it feels a bit flattened. Or like its width was stretched afterwards.
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