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skeddles
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Quote skeddles Replybullet Topic: super small monster spirtes
    Posted: 27 April 2012 at 8:50am
doing tons of monster sprites, let me know if you have any suggestion or better solutions or ideas or whatever

I'm about to start doing the bigger ones, which will be harder / easier to mess up.




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bannanawalrus
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Quote bannanawalrus Replybullet Posted: 27 April 2012 at 10:40am
Oh god these are so awesome. Are they for a game or something?

(Also maybe you could change the background to something a little less green/saturated to make it easier to see some of the colours?)
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Quote skeddles Replybullet Posted: 27 April 2012 at 6:22pm
Originally posted by bannanawalrus

Oh god these are so awesome. Are they for a game or something?

(Also maybe you could change the background to something a little less green/saturated to make it easier to see some of the colours?)

yeah I wanna make a classic styled rpg, but with random world generation.

i used to have a white/gray bg, but you couldn't see anything either. there's no good solution, the ending result will probably have outlines



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crozier
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Quote crozier Replybullet Posted: 27 April 2012 at 6:50pm

Some of them have 4-5+trans color count instead of the usuall 3+trans (if your going 8 bit). Ice golem is looking a little flat. And the grey winged deamon (far right) and the fly could be given a better outline.

 
I hope you update a lot, cause these are pretty sweet.
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bannanawalrus
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Quote bannanawalrus Replybullet Posted: 28 April 2012 at 8:00am
Cool, if all the art is like this the game will look awesome at the very least. Yeah, I feel like you may need to outline the characters. You could scale them up first and then just use a 1px outline to make it look less overpowering, since I imagine you'll have to scale them up for the game anyway.
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Quote Furritus Replybullet Posted: 28 April 2012 at 4:32pm
looks like a game ive seen before
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skeddles
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Quote skeddles Replybullet Posted: 29 April 2012 at 9:27pm
Originally posted by Furritus

looks like a game ive seen before


Inspired by realm of the mad god, which is what I'd guess you're thinking of. But don't worry, mine's a little different

-Made mammoth bigger than elephant
-added dire wolf / dire hellhound
-worked on ice golem
-prev now has 1x in case you want to try an edit, and full view with outline

@crozier: Yeah, i've decided to go with just what looks best, rather than sticking to strict rules. And the that "demon" is supposed to be "mothman". yeah he needs work...
@bananawalrus: check new preview for outlines




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bannanawalrus
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Quote bannanawalrus Replybullet Posted: 29 April 2012 at 11:52pm
Looks great. Only thing I'd say is that some of them (Scorpion man) for example, now look VERY Realm of the Mad God, so the game will probably have to be very different to avoid drawing criticism on that front. Still, a lot of them are very original and different so you shouldn't be too bad.
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skeddles
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Quote skeddles Replybullet Posted: 01 May 2012 at 10:56am
-made the dire wolf/ hellhound look less adorable
-mountain giant
-cyclops
-dragon




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Quote Colonel_Bracket Replybullet Posted: 01 May 2012 at 1:19pm
Some jaggies on the dragon, brown wolf and cyclops. (Dragon's jaw for example)

Other than that they're great.
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skeddles
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Quote skeddles Replybullet Posted: 01 May 2012 at 4:36pm
-more on dragon
-ice giant
-fire giant
-redid werewolf
-other small fixes
-vampire




Edited by skeddles - 01 May 2012 at 4:37pm


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Rayovatron
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Quote Rayovatron Replybullet Posted: 01 May 2012 at 7:13pm
They remind me half-minute hero on psp, a great game ;)
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skeddles
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Quote skeddles Replybullet Posted: 02 May 2012 at 8:56am
Originally posted by Rayovatron

They remind me half-minute hero on psp, a great game ;)

I've always wanted to play that, don't have a psp unfortunately.
I love mini rpgs.

Check this one out: http://pixellicker.com/games/games_slayin.html


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skeddles
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Quote skeddles Replybullet Posted: 02 May 2012 at 1:11pm
working on the tileset for the game, not being as 8bit strict with it




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Rayovatron
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Quote Rayovatron Replybullet Posted: 02 May 2012 at 5:58pm
Keep going it looks awesome! :D

Edited by Rayovatron - 02 May 2012 at 5:58pm
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Mille
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Quote Mille Replybullet Posted: 02 May 2012 at 6:04pm
I'm not sure about the black outline, it does look nice in itself and really makes that easy to read, so I guess it's a good thing, but it might clash a bit too much with the background for my taste. 
Une signature? Comme Zorro ou Batman?
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Quote Friend Replybullet Posted: 02 May 2012 at 6:44pm
I think the black outline gives it a sort of neo retro feel somewhat akin to the newly released Fez.  
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skeddles
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Quote skeddles Replybullet Posted: 02 May 2012 at 6:55pm
@Mille yeah I feel like it doesn't fit really, even though it makes them stick out

here are some other outline ideas, let me know what you think




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crozier
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Quote crozier Replybullet Posted: 02 May 2012 at 7:39pm
No outline looks best, I think.
And nice variety on the tileset. Also, those elephants and dogs are epic, but perhaps thier proportions to the character is a little off. The ghost, thing under the red mushroom, the TMNT guy, and red eyed snow beast (far left) are a little unrecognizable.
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Quote BrightBit Replybullet Posted: 03 May 2012 at 3:17am
The background integration of the 'no outline' versions is better but you can't separate the characters from certain background tiles. The black outlines make you distinguish the characters no matter what background you're using but they pop out too much and don't look as if they fit to the scene.

The soft outlines are some kind of trade-off of both advantages (and disadvantages). I don't like trade-offs but in this case it seems to work, so I like the soft outlines the most.



However, the black outlines might fit if you increase the contrast of the background as well or add objects that also got a black outline (e.g. trees). ...but you possibly knew that already.

PS: I changed the outline colour of the grey guy a bit.
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Mille
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Quote Mille Replybullet Posted: 03 May 2012 at 5:06am
I like those thin grey lines so far. Smooth stuff.
Une signature? Comme Zorro ou Batman?
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Quote ekobor Replybullet Posted: 03 May 2012 at 1:26pm
I like the third one down, second in. (Gray outlines without corners, thin line.)

The thicker white and black lines look like they are pulsing with power or something >.>

I love the sprites, they are absolutely adorable.
Might be nice to see some snakes though, you've got a few things that are part-snake, after all.
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Quote skeddles Replybullet Posted: 03 May 2012 at 3:58pm
Originally posted by ekobor

I like the third one down, second in. (Gray outlines without corners, thin line.)

The thicker white and black lines look like they are pulsing with power or something >.>

I love the sprites, they are absolutely adorable.
Might be nice to see some snakes though, you've got a few things that are part-snake, after all.


There are snakes! To the right of the golems, under the chickens. Snake and  cobra. I will prolly change the cobra's color to differentiate them. Also there will be a basilisk and a quetzalcoatl.


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Quote D3ATH-BR1NG3R-101 Replybullet Posted: 04 May 2012 at 6:23am
Very nice! Good Job with those. 
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skeddles
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Quote skeddles Replybullet Posted: 04 May 2012 at 10:12am
Glad you guys like it =]

if any one has any ideas to fix the "The ghost, thing under the red mushroom [pixie], the TMNT guy [kappa], and red eyed snow beast [polar bear]" let me know >.<

+forest giant
+ogre
+gargoyle
+mimic
+ghast (poison ghost)
~changed elephant and mammoth





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Quote Partack Replybullet Posted: 06 May 2012 at 4:31pm
I'm still not convinced by the outline.

I know why you want to add it and I know why you're having difficulty

but mixing 2x(or more) pixels and 1x pixels rarely works and is a taboo as far as I've been taught.

If the background and characters are 2x, then so too should the outlines or have none at all.

as it's been said before, if they were by themselves and not intended to move or have a background at 2x pixels, you might have gotten away with the 1x outline. But since this is not the case, i really think you should cut your losses and go for either a 2x outline or none at all.

Still love these little guys, they're adorable.

edit:
as a trade-off (or just an idea) considering they're quite flat looking, perhaps you might consider making them paper-cut-outs kinda, giving them a white 2x outline and then a dark shadow underneath. *Shruggs* just throwing ideas out there to make them stand out from the background without having to resort to mixing pixel ... zoom levels? depths? .. size? what's it called anyway. lol.

Edited by Partack - 06 May 2012 at 4:40pm
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Quote ekobor Replybullet Posted: 07 May 2012 at 10:58pm
By gods, you're right >.<
Sorry, my brain just said that he "regular" creatures would be together (as everything else is pretty organized to my eye), so I looked by the cats and dogs.
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Quote skeddles Replybullet Posted: 08 May 2012 at 12:58pm

i think I'll just go for 1x outlines, easiest to scale and program, plus will probably look best. here's another mockup.


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Quote bannanawalrus Replybullet Posted: 08 May 2012 at 1:17pm
Yes! I love it. I like the high saturation too but I think the rocks could be a bit more readable, either by being darker or maybe a more rocky shape. Could just be me though.
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Quote Lehmure Replybullet Posted: 08 May 2012 at 1:54pm
Wow!Its the same style of Realm Of The Mad God!I love it!\o/
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Quote Trick17 Replybullet Posted: 08 May 2012 at 2:36pm
Your last WIP result looks very good in my opinion.
And I have to agree to bannanawalrus comment about the rocks. But very nice job overall!
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Quote Marken4 Replybullet Posted: 08 May 2012 at 2:53pm
I really prefer them without the outlines, I think the thick, dark line lessen the readability.
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Quote Partack Replybullet Posted: 08 May 2012 at 5:05pm
Originally posted by skeddles

here's another mockup.


I love this.

Much better.
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Quote HeatPhoenix Replybullet Posted: 22 May 2012 at 12:48pm
Skeddles, I hope you're happy. I just wasted way too much time on that little minigame you posted.
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Quote skeddles Replybullet Posted: 23 May 2012 at 9:33am
Originally posted by HeatPhoenix

Skeddles, I hope you're happy. I just wasted way too much time on that little minigame you posted.

^^ <3

current mockup, 1x cause I'm lazy

and my tileset

any ideas on how to get the trees to fit in better? is it the colors fault?


I plan on having the terrain being randomly generated.
Any ideas for tiles welcome


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Quote Bam112 Replybullet Posted: 23 May 2012 at 3:07pm
Originally posted by skeddles


Any ideas for tiles welcome.


You could add different biomes.
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Quote crozier Replybullet Posted: 23 May 2012 at 4:56pm
The trees are not reading as 3/4 view. The black outline doesn't fit in when theres no other scenery with the outline. (oh and dim the rock's outline just a tad)

Check out the A Link to the Past's trees. It's a good example of the 3/4 viewpoint.

Hows the programming going?
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Quote skeddles Replybullet Posted: 23 May 2012 at 6:48pm
@Bam112 Oh I plan on it, forest, desert, savannah, cave, mountain, volcano, underworld

Originally posted by crozier

The trees are not reading as 3/4 view. The black outline doesn't fit in when theres no other scenery with the outline. (oh and dim the rock's outline just a tad)

Check out the A Link to the Past's trees. It's a good example of the 3/4 viewpoint.

Hows the programming going?

I'll check em out


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Quote ellie-is Replybullet Posted: 23 May 2012 at 7:39pm
contrast. Most of them need lots of contrast.

Also take a look at "What did I do to deserve this, my lord?"
awesome psp game with tiny graphics that does the job of making tiny things stand out quite well.

loving the bgs btw
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Quote HeatPhoenix Replybullet Posted: 25 May 2012 at 1:59pm
What are you programming this in anyway, going for flash?
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Quote skeddles Replybullet Posted: 26 May 2012 at 2:43pm
Originally posted by HeatPhoenix

What are you programming this in anyway, going for flash?


Nope, gamemaker studio, so it will be HTML5, Android, and IOS.


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Quote skeddles Replybullet Posted: 07 June 2012 at 7:06am

Decided I wanted a more 8bit look. But I still want it to be pretty. Here's what I have so far.


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Quote Gamamoto Replybullet Posted: 07 June 2012 at 11:03am
That's pretty awesome i like it !
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Quote philippejugnet Replybullet Posted: 07 June 2012 at 12:40pm
LOVED the look of the game!

Edited by philippejugnet - 07 June 2012 at 12:40pm
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Quote atprises Replybullet Posted: 07 June 2012 at 2:23pm
The last mockup is very very pretty!
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Quote skeddles Replybullet Posted: 25 June 2012 at 5:25pm
some new monsters


and new tiles, cliffs, and significantly less good dirt. if anyone has any dirt ideas, please let me know.

EDIT:
new monster

and here's the process, if anyone's interested
http://i.imgur.com/Njrae.gif





Edited by skeddles - 26 June 2012 at 3:56am


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Quote yaomon17 Replybullet Posted: 25 June 2012 at 11:41pm
The trees reminds me of King Author's Gold :D
The big blue guy reminds me of Adventure Time
The new monster looks really nice and I really like the color scheme.
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Quote skeddles Replybullet Posted: 26 June 2012 at 6:45pm

attempting to animate... I suck...


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Quote ollantaytambo Replybullet Posted: 28 June 2012 at 4:11pm
Holy sh*t, this looks like a game I want to play, i especially like the cyclops
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Quote skeddles Replybullet Posted: 28 June 2012 at 5:35pm
Originally posted by ollantaytambo

Holy sh*t, this looks like a game I want to play, i especially like the cyclops


yesss he's my favorite too


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