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Topic: please help with WALK animation for Zeldalike game |
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winged doom
Midshipman
Joined: 08 October 2024 Online Status: Offline Posts: 12 |
![]() Topic: please help with WALK animation for Zeldalike gamePosted: 08 June 2012 at 2:47am |
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i need your fresh look, guys! this is Raider and his walk animation:
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this is don't look like the same sprite, right? |
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beef_x
Seaman
Joined: 17 October 2018 Online Status: Offline Posts: 22 |
![]() Posted: 08 June 2012 at 4:00am |
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His sword's in the wrong hand.
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Qemist
Commander
Joined: 31 August 2019 Online Status: Offline Posts: 239 |
![]() Posted: 08 June 2012 at 4:34am |
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Originally posted by beef_x His sword's in the wrong hand. riotate the front view one and that problem is solved :p |
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Zeratanus
Commander
Joined: 03 December 2020 Online Status: Offline Posts: 576 |
![]() Posted: 08 June 2012 at 5:40am |
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Well, SOMEONE has an issue with left handed people apparently *cough* ;)
Anyway, it looks like he's a bit taller in the side one, but that might just be the sword blocking his feet. what IS different though is the helmet. The down view shows the sides of the helmet coming out very far and being right along the sides of his eyes (cutting off his peripheral (spelling?) vision. The side view on the other hand shows the helmet's opening going back almost to the ears. |
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skeddles
Commander
Joined: 08 April 2021 Online Status: Offline Posts: 636 |
![]() Posted: 09 June 2012 at 3:23pm |
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I know it's hard to animate, but the sword swinging a bit would look awesome.
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MauricioCezar
Seaman
Joined: 21 May 2012 Online Status: Offline Posts: 2 |
![]() Posted: 10 June 2012 at 7:55pm |
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The Lateral Frames is not with the same perspective of the frontal frames . The frontal frames are in a scale of 90° and the lateral frame in a scale of 60° (Values not certain) . You have to remake the lateral frames changing the angle perspecive.
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winged doom
Midshipman
Joined: 08 October 2024 Online Status: Offline Posts: 12 |
![]() Posted: 11 July 2012 at 2:19am |
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Sorry guys, i don't have a time to answer, but BIG THANX everyone for your replies! It really helped!!!
So, i have some progress - new edit based on your good advices:
And new animations:
I know they are not good. Many details need to be corrected, so i keep working on this. Edited by winged doom - 11 July 2012 at 2:19am |
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Daanvdk
Seaman
Joined: 07 November 2011 Online Status: Offline Posts: 20 |
![]() Posted: 11 July 2012 at 6:09am |
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The turning animation switches hand position in between frames.
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