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please help with WALK animation for Zeldalike game

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=14489
Printed Date: 27 February 2026 at 2:19am


Topic: please help with WALK animation for Zeldalike game
Posted By: winged doom
Subject: please help with WALK animation for Zeldalike game
Date Posted: 08 June 2012 at 2:47am
i need your fresh look, guys! this is Raider and his walk animation:



this is don't look like the same sprite, right?



Replies:
Posted By: beef_x
Date Posted: 08 June 2012 at 4:00am
His sword's in the wrong hand.


Posted By: Qemist
Date Posted: 08 June 2012 at 4:34am
Originally posted by beef_x

His sword's in the wrong hand.


riotate the front view one and that problem is solved :p


Posted By: Zeratanus
Date Posted: 08 June 2012 at 5:40am
Well, SOMEONE has an issue with left handed people apparently *cough* ;)


Anyway, it looks like he's a bit taller in the side one, but that might just be the sword blocking his feet. what IS different though is the helmet. The down view shows the sides of the helmet coming out very far and being right along the sides of his eyes (cutting off his peripheral (spelling?) vision. The side view on the other hand shows the helmet's opening going back almost to the ears.


Posted By: skeddles
Date Posted: 09 June 2012 at 3:23pm
I know it's hard to animate, but the sword swinging a bit would look awesome.

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Posted By: MauricioCezar
Date Posted: 10 June 2012 at 7:55pm
The Lateral Frames is not with the same perspective of the frontal frames . The frontal frames are in a scale of 90° and the lateral frame in a scale of 60° (Values not certain) . You have to remake the lateral frames changing the angle perspecive.

¢


Posted By: winged doom
Date Posted: 11 July 2012 at 2:19am
Sorry guys, i don't have a time to answer, but BIG THANX everyone for your replies!  It really helped!!!
So, i have some progress - new edit based on your good advices:




And new animations:







I know they are not good. Many details need to be corrected, so i keep working on this.


Posted By: Daanvdk
Date Posted: 11 July 2012 at 6:09am
The turning animation switches hand position in between frames.



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