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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
![]() ![]() ![]() Posted: 09 August 2012 at 9:47pm |
Before moving forward with details, I'd love some critique on the proportions, perspective, body positioning, etc.
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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It seems everything is fine, the main draw her face with true test perspective
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Whisper Heart
Seaman ![]() ![]() Joined: 04 December 2020 Online Status: Offline Posts: 36 |
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the second hand will be?
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DoctorRheet
Seaman ![]() Joined: 28 May 2012 Online Status: Offline Posts: 2 |
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Perspective of the shorts looks a little off. Not too badly, you could probably keep it as it is and it'd look fine.
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Update:
![]() I also noticed the perspective of the shorts being somewhat off, and made a few modifications. |
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Ashkin
Seaman ![]() ![]() Joined: 06 May 2012 Online Status: Offline Posts: 35 |
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It's probably too late to fix this, but who falls with their limbs pointing down? Wouldn't the limbs be dragged upwards?
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Final update before bed:
![]() @Ashkin - It's more intended as a rearward rotation in her descent, which would account for the angle of her legs, but not her arms however. I will work on that tomorrow. |
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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Wind blowing from the bottom, then her should seek up jacket just like her hair.
And try to paint her hair is operating with large planes, now her hair looks like a tree branch or beam whose tail is. Ветер дует с низу, значит её куртка должна стремиться вверх так же как и её волосы. И попробуй рисовать её волосы оперируя большими плоскостями, сейчас её волосы выглядят как ветки дерева или пучок чьих то хвостов. |
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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![]() You must consider the air flow - Turbulence Учитывай потоки воздуха - турбулентность |
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Updated the hair and jacket as you suggested, while trying to maintain the stylization of the hair I was already working on. I also updated the positioning of her left arm.
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Yuran
Commander ![]() ![]() Joined: 10 November 2024 Online Status: Offline Posts: 329 |
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The left hand is long, make it shorter on the length of the palm.
I still do not like the jacket - it spoils all composition, try to direct it to the side far hand |
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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A couple quick edits to the jacket. Obviously both could use some tweaking reworking, but I wanted to get some input before moving forward. I also updated the left arm as well.
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Update:
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H|F
Commander ![]() ![]() Joined: 14 March 2020 Online Status: Offline Posts: 363 |
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imo,
arms seem cartoony/short (this may be due to it being wip) The legs seem that way as well but I wasn't sure if they are bend backward so you can ignore that part if so. ![]() just some redlines imo. The hair looks fine but I had to draw some to see the shape =P
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Thanks for the edit. I was also thinking that the arms were too short but hadn't had a chance to update them yet. In regards to the legs, they were originally intended to be facing backward, but I haven't been happy with the way they currently look. I will likely end up playing off of your edit.
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H|F
Commander ![]() ![]() Joined: 14 March 2020 Online Status: Offline Posts: 363 |
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Glad that it helps =)
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ZacRay
Midshipman ![]() ![]() Joined: 31 May 2019 Online Status: Offline Posts: 50 |
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I agree that the pose doesn't look "falling" enough, looks more like she is laying with her back being supported. Her legs should be up, arms bent up at the elbows, or something like that.
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uint
Seaman ![]() ![]() Joined: 13 August 2012 Online Status: Offline Posts: 35 |
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I guess with a background with clouds and far from the ground it will look more falling.
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LachieD
Midshipman ![]() ![]() Joined: 25 May 2017 Online Status: Offline Posts: 72 |
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Love how this is developing. Keep it up!
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Here is a little bit of an update. Her feet seem to be a bit small, but I've been staring at it for so long it's hard to say for sure.
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Almost finished now. I'll be adding some final details to it tomorrow and submitting it to the gallery. Any additional CC?
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H|F
Commander ![]() ![]() Joined: 14 March 2020 Online Status: Offline Posts: 363 |
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I realize now that it wasn't the shape of her legs but her pose that is kind of bothering me, sorry it's so late but....
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RileyFiery
Midshipman ![]() ![]() Joined: 11 October 2020 Online Status: Offline Posts: 78 |
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Maybe putting a ledge below her feet would help with the original pose and having the hair flow at a 45degree angle towards the top right. Then you could bring back the original hand that was reaching out towards something to grab on to. Even if you don't change the hand back, a ledge would really help clear it up.
Since the beginning of the thread, I always looked at her as if she was starting to fall off a building by some unknown force. Edited by RileyFiery - 22 August 2012 at 2:33am |
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Riley is correct in that it was intended somewhat as falling of a ledge, and still in a backward rotation, but if it doesn't seem like it flows very well as a standalone piece, than it may be grounds to rework the pose. I've already started playing with my next piece, so my interest has slightly shifted towards it, but I don't want to cheap out on this one if it still has work to be done. Additional thoughts would be appreciated.
Edit: Taking a break to work on this. ![]() Edited by Noburo - 22 August 2012 at 10:47pm |
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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![]() Haven't been able to pixel for a little while due to having loaded Windows 8 on my PC. Anyways, I threw together a quick bg for perspective. I'll be updating the hair soon as well. Background seems small in scale imo, any thoughts? Edited by Noburo - 04 September 2012 at 9:04pm |
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-
Commander ![]() Joined: 12 May 2025 Online Status: Offline Posts: 120 |
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Maybe add some more details for the river.
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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The background is nowhere near completed yet. It is currently just in place to have a static image to line up the perspective of the character. Once the overall structure of the piece is complete, I plan to finish the background.
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Kopaka
Seaman ![]() Joined: 09 August 2012 Online Status: Offline Posts: 19 |
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With the falling image, its looking really well composed with the setting and placement. Although I will say that the character herself her right hand is looking really weird. I can kind of see the direction you wanted to go with, but with the highlighted thumb and pointer finger its more clear to me that you wanted her hand to point straight out rather than turned backwards where those fingers seem to indicate. It also doesn't seem natural for something falling to twist their hand all the way in that direction, considering her left hand is naturally sitting the way it is.
You also seem to have some banding with her shirt and its a little jarring to look at because of it. Since the lighting source (judging by how everything else is shaded) seems to be coming on top of her, her shirt shouldn't look like that. Just out of curiosity, have you considered making her shirt loose rather than have it skin tight? It might make for some interesting shapes. The other character you started to work on, the bald man, his waist is way too thin. Make that bigger and then put the hand holding the scythe out more, or move the elbow away from the body, because it looks really awkward. |
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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My busy schedule has taken priority over pixeling, but now I've got a free weekend with time on my hands.
Thanks for the suggestions, Kopaka, I' completely agree with your points and have taken them into consideration with my most recent update. Unless you or anyone else sees anyn major flaws, I plan on cleaning up some of the pixels on the character, adding detail,(to the jacket in particular) and changing focus towards the background. ![]() |
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crozier
Commander ![]() ![]() Joined: 08 May 2023 Online Status: Offline Posts: 190 |
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Looks like your characters should get some sun ;p They are looking a little pale (especially the dude).
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Progress update. I've been paying with the palette of the cliff, but can't seem to get it right. Anyways, I'll post updates as they come. Suggestions are welcome.
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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She lacks a cranium, and has a rather prominent jaw. The figure in general feels very flat, make sure to follow your light source carefully.
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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You sir, are absolutely right. Here is the first pass on correcting the shading, I'll continue cleaning it up.
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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This project is turning into something a bit larger than I initially expected. Progress moving forward is slow going, but I still plan on working on it whenever I have the chance. As always, further CC is always welcome.
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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She's still lacking 90% of her skull. The feet bother me a little too, their position reads like she's standing instead of falling, I'd unlock the ankles and let them flow with the legs a bit more. Even if she's just jumped, the feet should still be extended. The background is kinda confusing, tough to tell what's the cliff ledge and what's far below. You might consider using atmospheric perspective (which would be intensified by the mist from the waterfall) to correct this. Bringing the foreground forward with bright highlights would help a lot too, iI believe it being so dark is a big part of the problem. The arms look too small, especially the one on our left. The figure itself still reads as very flat to me, particularly the torso. Think of it like a box, and differentiate the side of the torso from the front.
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Enlarged skull size, unlocked ankles, background image cleanup, and torso depth. Minor arm size increase, but much more work will be done in the future. I'll also continue work on trying to add torso depth, as well as details on shoes. I've also added some stripies to the socks, as well as I am playing with adding a green tint to the water, though I am not completely sure if it lends much to the piece. Still obviously a work in progress, but I'm getting there step by step. Thanks again to everyone for their input thus far!
![]() Edited by Noburo - 28 October 2012 at 10:50pm |
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Korban
Midshipman ![]() ![]() Joined: 23 November 2023 Online Status: Offline Posts: 49 |
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Great composition imo :)
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CookieCrumbles
Seaman ![]() ![]() Joined: 22 October 2012 Online Status: Offline Posts: 3 |
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I still think the arms are too small, especially the left one. I'm liking the green tint you're adding in water. It's come really far from the original. ;)
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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anatomy and contrast still need heavy work
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Thanks for the edit! Here is an update based on your suggestions.
Character: Added contrast, worked on legs, shorts, shirt, jacket and face. Going to redo arms, works on hair and boots, as well as continue working on legs. Backgrounds: No updates yet, but I do plan to work off of your edit as I move forward. ![]() Edit: Also, while playing with the colors, I've ended up with a few extra colors that I will be cleaning up. Edited by Noburo - 05 November 2012 at 11:07am |
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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Figure looks better so far, be careful about working on pure white though, it can throw off your colors. Something like a 50% grey is less likely to affect your color choices.
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Still have a ways to go, but I'm a bit worried that the background is too busy and takes away from the character.
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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I'm nearing completion on the character, but still have a bit of grunt work to do with the water and grass. I'm having some difficulties with the waterfall, but plan on looking up some references.
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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*phew!* Took 3 1/2 months for this update, and of course I'm still not happy with the way the grass has turned out. All of the blades of grass just seem to blend together and don't stand out. Anyone know of a good pixel art piece I can reference? :/
Aside from the grass, I've been slowly working through adding details to the water, as well as trying to come up with "artistic choices" to cut out some of the monotonous labor. ![]() |
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Redid the hair, removed pillar going into the water because the perspective seemed a bit off, and a rough edit to the grass to split the it into groups to better focus on adding detail. This will probably be the last edit I post until completion, as there won't be any major composition changes.
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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So close to finishing I can taste it! Though, I just can't seem to stop adding to it.
![]() Edited by Noburo - 24 April 2013 at 7:11pm |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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Stop adding! I preferred the previous one!
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Ok well this is the last thing I'm adding then! It's totally an improvement.
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