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BrightBit
Midshipman ![]() ![]() Joined: 11 May 2014 Online Status: Offline Posts: 98 |
![]() ![]() ![]() Posted: 09 June 2013 at 8:00am |
Hello pixeljoint community,
I just would like to get some comments and critiques for the following sprites: ![]() ![]() I was inspired by the sprites of Serious Sam: Random Encounter. Any suggestions on what to improve? Greetings BrightBit |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Awesome! nothing needs improvement cept the highlight of the pant in rear view where the butt should be highlighted not the calves. Minor nitpick is to bump up the darker green a bit or make the lighter green slightly on the yellow side of green for more dynamic lighting.
K, it needs some minor things but still awesome. |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3264 |
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Well done in getting the style right, I knew it was Random Encounter rstyle before I read it!
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BrightBit
Midshipman ![]() ![]() Joined: 11 May 2014 Online Status: Offline Posts: 98 |
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Thank you for your fast answer. Here's an update and a first try on a walk cycle:
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BrightBit
Midshipman ![]() ![]() Joined: 11 May 2014 Online Status: Offline Posts: 98 |
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Here's a tiny addition to the sprites:
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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The sprite suggests a thicker and shorter neck, no?
The portrait is otherwise terrific. |
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BrightBit
Midshipman ![]() ![]() Joined: 11 May 2014 Online Status: Offline Posts: 98 |
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I've also tried a short necked portrait but it doesn't look good. And a long necked sprite version wouldn't feel right in my opinion. So I think I will stick with the current combination, I guess.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Oh, I like that much better because it matches the sprite better. This smaller/thicker neck make the torso read huge like the sprite has.
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BrightBit
Midshipman ![]() ![]() Joined: 11 May 2014 Online Status: Offline Posts: 98 |
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Another update:
![]() ![]() ![]() I don't like the walking down animation yet. Any c&c? @jalonso: You've convinced me. I will use the short necked version. ;) edit: the animation is also not polished cause I still don't like the movement Edited by BrightBit - 17 June 2013 at 12:30pm |
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BrightBit
Midshipman ![]() ![]() Joined: 11 May 2014 Online Status: Offline Posts: 98 |
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Here you can test the look and feel of the walking animations in a small app: movement prototype
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Occillo
Seaman ![]() ![]() Joined: 13 April 2013 Online Status: Offline Posts: 30 |
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When walking up there is no animation.
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BrightBit
Midshipman ![]() ![]() Joined: 11 May 2014 Online Status: Offline Posts: 98 |
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Hi Occillo,
sorry, I didn't animate the up walk yet. Here's another small update: ![]() |
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Occillo
Seaman ![]() ![]() Joined: 13 April 2013 Online Status: Offline Posts: 30 |
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Thats fine, I was just pointing it out incase it was a bug.
I like the change to his bandana. Maybe darken the detail in the face, its hard to see his features at the moment. |
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BrightBit
Midshipman ![]() ![]() Joined: 11 May 2014 Online Status: Offline Posts: 98 |
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I also made an up walk animation now: movement
The house in this flash prototype is inspired by this one: Hurry up! by Delicious |
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Marina
Seaman ![]() ![]() Joined: 11 August 2014 Online Status: Offline Posts: 21 |
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I find it really beautiful, the sprites+animation and it's portaits. Just wonderful. I hope to see more.
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BrightBit
Midshipman ![]() ![]() Joined: 11 May 2014 Online Status: Offline Posts: 98 |
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Thank you for your comments so far. I was busy creating some rough prototype kinda flash application:
rough zelda like prototype Note: If you download the *.swf on your computer and run it from there, you'll get a better looking fullscreen mode and a working camera. Some graphics are just placeholders! The flowers for example need a complete overhaul. Nevertheless: C&C is always welcome. Cheers BrightBit |
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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small nitpick but the nose is really hard to see. not sure if it should be fixed or left as is
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BrightBit
Midshipman ![]() ![]() Joined: 11 May 2014 Online Status: Offline Posts: 98 |
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Hi Friend,
okay I might try to emphasize the nose but I am more concerned about the look and feel of the animations or the switching between idle and walking. BTW: I forgot to mention that you can pick up those bushes in the bottom left area by pressing "A". Here's a small overview of the most important graphics I am seeking C&C for: ![]() ![]() |
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