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3/4 Top Down View Sprites

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=16495
Printed Date: 28 January 2023 at 4:09pm


Topic: 3/4 Top Down View Sprites
Posted By: BrightBit
Subject: 3/4 Top Down View Sprites
Date Posted: 09 June 2013 at 8:00am
Hello pixeljoint community,

I just would like to get some comments and critiques for the following sprites:




I was inspired by the sprites of http://www.vlambeer.com/?p=462 - Serious Sam: Random Encounter . Any suggestions on what to improve?


Greetings
BrightBit



Replies:
Posted By: jalonso
Date Posted: 09 June 2013 at 10:22am
Awesome! nothing needs improvement cept the highlight of the pant in rear view where the butt should be highlighted not the calves. Minor nitpick is to bump up the darker green a bit or make the lighter green slightly on the yellow side of green for more dynamic lighting.

K, it needs some minor things but still awesome.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Hapiel
Date Posted: 09 June 2013 at 10:33am
Well done in getting the style right, I knew it was Random Encounter rstyle before I read it!


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Posted By: BrightBit
Date Posted: 09 June 2013 at 2:25pm
Thank you for your fast answer. Here's an update and a first try on a walk cycle:





Posted By: BrightBit
Date Posted: 11 June 2013 at 10:28am
Here's a tiny addition to the sprites:


Posted By: jalonso
Date Posted: 11 June 2013 at 12:43pm
The sprite suggests a thicker and shorter neck, no?
The portrait is otherwise terrific.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: BrightBit
Date Posted: 11 June 2013 at 3:59pm
I've also tried a short necked portrait but it doesn't look good. And a long necked sprite version wouldn't feel right in my opinion. So I think I will stick with the current combination, I guess.




Posted By: jalonso
Date Posted: 12 June 2013 at 6:25am
Oh, I like that much better because it matches the sprite better. This smaller/thicker neck make the torso read huge like the sprite has.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: BrightBit
Date Posted: 17 June 2013 at 12:30pm
Another update:






I don't like the walking down animation yet. Any c&c?

@jalonso: You've convinced me. I will use the short necked version. ;)

edit: the animation is also not polished cause I still don't like the movement


Posted By: BrightBit
Date Posted: 17 June 2013 at 2:02pm
Here you can test the look and feel of the walking animations in a small app: http://s1.directupload.net/images/130617/guf53ggh.swf - movement prototype


Posted By: Occillo
Date Posted: 18 June 2013 at 5:37am
When walking up there is no animation.


Posted By: BrightBit
Date Posted: 18 June 2013 at 10:08am
Hi Occillo,

sorry, I didn't animate the up walk yet. Here's another small update:




Posted By: Occillo
Date Posted: 19 June 2013 at 5:36am
Thats fine, I was just pointing it out incase it was a bug.

I like the change to his bandana. Maybe darken the detail in the face, its hard to see his features at the moment.


Posted By: BrightBit
Date Posted: 19 June 2013 at 4:13pm
I also made an up walk animation now: http://s1.directupload.net/images/130620/npml3syo.swf - movement

The house in this flash prototype is inspired by this one:
http://www.pixeljoint.com/pixelart/61801.htm - Hurry up! by Delicious


Posted By: Marina
Date Posted: 21 June 2013 at 4:39am
I find it really beautiful, the sprites+animation and it's portaits. Just wonderful. I hope to see more.


Posted By: BrightBit
Date Posted: 03 July 2013 at 1:30pm
Thank you for your comments so far. I was busy creating some rough prototype kinda flash application:

http://s1.directupload.net/images/130703/jjdr3uy8.swf - rough zelda like prototype

Note: If you download the *.swf on your computer and run it from there, you'll get a better looking fullscreen mode and a working camera.

Some graphics are just placeholders! The flowers for example need a complete overhaul. Nevertheless: C&C is always welcome.

Cheers
BrightBit


Posted By: Friend
Date Posted: 03 July 2013 at 1:52pm
small nitpick but the nose is really hard to see. not sure if it should be fixed or left as is


Posted By: BrightBit
Date Posted: 05 July 2013 at 2:33pm
Hi Friend,

okay I might try to emphasize the nose but I am more concerned about the look and feel of the animations or the switching between idle and walking.

BTW: I forgot to mention that you can pick up those bushes in the bottom left area by pressing "A".

Here's a small overview of the most important graphics I am seeking C&C for:







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