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Author | Message |
Warm Space
Seaman ![]() ![]() Joined: 17 February 2015 Online Status: Offline Posts: 4 |
![]() ![]() ![]() Posted: 17 February 2015 at 2:15am |
Hello.
Brief Historical Summary: The making of this game goes back to 2003 and then it was a "simulator gases". Air testing, various mixtures (hydrogen, carbon, plasma) and stuff like that. The game was created on the engine, BYOND, who was popular among indie developers in the 2000s. The developer was Exadv1, which made her some role-playing game similar to mafia, developing the game itself until 2005. Later he put the game to float freely, giving the project a so-called "Goon"-group, then the game went to the third, fourth hands. If you want to know more - google it. We are not the only ones who develop the game. As a result: The game has gone through several transformations, different people make it their contribution, ideas, physics and sprites (12 years of development - no joke, no kidding). And here it is necessary to make a reservation - I and the development team on the side of the Russian-speaking part of the fans of this game. And in our part of the community game stood on its edge. Community brewed in the same maps with the same modes, events, and administrators revel in their thrones of power and did not develop at all. This is a period of stagnation and gerontocracy. But I and other colleagues have decided that it is necessary to make a fresh blood into the dull atmosphere and has since started to develop. We have no problems with the code, with ideas, with physics, with site and server implementation. We very much need artists. We have a lot of things (ore, mechanical robots, space suits, little stuff like bracelets and watches; doors; exoskeletons; monsters; and more) that You can to dress in beautiful shape. Game sprites are mostly developed in the 32x32 size. We do not divide people on linguistic affiliation and welcome everyone. Note that in our team already has one artist. We also teach you the nuances of game, the format in which the engine operates BYOND and help with the problems that arise. And we can pay if you want to. Edited by Warm Space - 17 February 2015 at 6:17am |
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Sonnenstein
Seaman ![]() ![]() Joined: 15 February 2025 Online Status: Offline Posts: 7 |
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Interested in it, please give me a request of sprite you need - for example.
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Bo_
Midshipman ![]() Joined: 25 October 2015 Online Status: Offline Posts: 31 |
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It could interest me, I like mechanic things,
Hello, here is my portfolio, http://www.pixeljoint.com/forum/forum_posts.asp?TID=21047 mail me at: Bo_@riseup.net Best regards, Bo |
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Warm Space
Seaman ![]() ![]() Joined: 17 February 2015 Online Status: Offline Posts: 4 |
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Answer for Sonnenstein.
Here we go. Thats a sprites of large inclosed exoskeleton with internal air circulation and pressure (mechanical robot with a special place where the player sits down) for heavy work such as: wearing a large cargo boxes, rock drilling on the asteroid and claw grasping objects. Works both indoors and outdoors (in a vacuum, and other areas). ![]() ![]() ![]() ![]() ![]() ![]() So, what we need of this. If You can make sprites more "thin"? As if they were more fitting figure of a man, but apparently did not have to lose their "closed" appearance. The height of the mecha should remain the same - 32. Edited by Warm Space - 17 February 2015 at 7:49am |
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Sonnenstein
Seaman ![]() ![]() Joined: 15 February 2025 Online Status: Offline Posts: 7 |
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Ok, i will try to make it. Should i keep the same palette?
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Warm Space
Seaman ![]() ![]() Joined: 17 February 2015 Online Status: Offline Posts: 4 |
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Answer for Sonnenstein.
No, except the height and the overall style of the mechanism ("closed" appearance) — only on Your imagination. Edited by Warm Space - 17 February 2015 at 8:29am |
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Sonnenstein
Seaman ![]() ![]() Joined: 15 February 2025 Online Status: Offline Posts: 7 |
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Well, friend. That's my email - sonnenstein@list.ru - for handy contact)
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Warm Space
Seaman ![]() ![]() Joined: 17 February 2015 Online Status: Offline Posts: 4 |
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Answer for Sonnenstein.
Yes, I send to You a letter before. Go to mail. In any case, I expect to communicate with other artists. We really need You. Edited by Warm Space - 17 February 2015 at 6:08pm |
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Iscalio
Commander ![]() ![]() Joined: 29 March 2023 Online Status: Offline Posts: 224 |
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I'm looking for work and love science fiction/space settings.
My work is on Pixel Joint or on my own website at theancientstory.weebly.com. I am currently also working on a project, Atomic Alice, where I've built almost all assets out of 16x16 tiles. PM me or you can email me at mgriebner@gmail.com Is this your game? I was unsure based on my google search. http://www.indiedb.com/games/eternal-dreams-the-tale-of-fiona-edwin/images/battle-system#imagebox |
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