[PAID/UNPAID] Needed 2D artist in space style.
Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=21455
Printed Date: 09 September 2025 at 5:54pm
Topic: [PAID/UNPAID] Needed 2D artist in space style.
Posted By: Warm Space
Subject: [PAID/UNPAID] Needed 2D artist in space style.
Date Posted: 17 February 2015 at 2:15am
Hello.
- Indie development team. 3 men: coder, artist, me (sound engineer, writer).
- Drawing with an emphasis on space style. Deadline to March first.
- Need skills in drawing format 32x32 sprites.
- At the request of the artist.
- Skype: warm_space
Email: eternaldreammaxvess@gmail.com and maxvess@rambler.ru
Site: http://eternaldream.ru - EternalDream (closed for techincal works) I and my colleagues started a renovation old game project called Space Station 13.
Brief Historical Summary:
The making of this game goes back to 2003 and then it was a "simulator gases".
Air testing, various mixtures (hydrogen, carbon, plasma) and stuff like that. The game was created on the engine, BYOND, who was popular among indie developers in the 2000s.
The developer was Exadv1, which made her some role-playing game similar to mafia, developing the game itself until 2005. Later he put the game to float freely, giving the project a so-called "Goon"-group, then the game went to the third, fourth hands. If you want to know more - google it. We are not the only ones who develop the game.
As a result:
The game has gone through several transformations, different people make it their contribution, ideas, physics and sprites (12 years of development - no joke, no kidding).
And here it is necessary to make a reservation - I and the development team on the side of the Russian-speaking part of the fans of this game. And in our part of the community game stood on its edge. Community brewed in the same maps with the same modes, events, and administrators revel in their thrones of power and did not develop at all.
This is a period of stagnation and gerontocracy.
But I and other colleagues have decided that it is necessary to make a fresh blood into the dull atmosphere and has since started to develop. We have no problems with the code, with ideas, with physics, with site and server implementation.
We very much need artists. We have a lot of things (ore, mechanical robots, space suits, little stuff like bracelets and watches; doors; exoskeletons; monsters; and more) that You can to dress in beautiful shape.
Game sprites are mostly developed in the 32x32 size.
We do not divide people on linguistic affiliation and welcome everyone.
Note that in our team already has one artist.
We also teach you the nuances of game, the format in which the engine operates BYOND and help with the problems that arise.
And we can pay if you want to.
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Replies:
Posted By: Sonnenstein
Date Posted: 17 February 2015 at 4:28am
Interested in it, please give me a request of sprite you need - for example.
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Posted By: Bo_
Date Posted: 17 February 2015 at 4:53am
It could interest me, I like mechanic things, Hello, here is my portfolio,
http://www.pixeljoint.com/forum/forum_posts.asp?TID=21047
mail me at: Bo_@riseup.net
Best regards, Bo
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Posted By: Warm Space
Date Posted: 17 February 2015 at 7:38am
Answer for Sonnenstein.
Here we go. Thats a sprites of large inclosed exoskeleton with internal air circulation and pressure (mechanical robot with a special place where the player sits down) for heavy work such as: wearing a large cargo boxes, rock drilling on the asteroid and claw grasping objects. Works both indoors and outdoors (in a vacuum, and other areas).
- front view (the player is in the mecha).
- back view (the player is in the mecha).
- view from the right (the player is in the mecha).
- view from the left (the player is in the mecha).
- front stable view (without changing at all) when no one in the cabine.
- mecha is destroyed in stable front view.
So, what we need of this. If You can make sprites more "thin"? As if they were more fitting figure of a man, but apparently did not have to lose their "closed" appearance. The height of the mecha should remain the same - 32.
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Posted By: Sonnenstein
Date Posted: 17 February 2015 at 8:19am
Ok, i will try to make it. Should i keep the same palette?
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Posted By: Warm Space
Date Posted: 17 February 2015 at 8:27am
Answer for Sonnenstein.
No, except the height and the overall style of the mechanism ("closed" appearance) — only on Your imagination.
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Posted By: Sonnenstein
Date Posted: 17 February 2015 at 8:30am
Well, friend. That's my email - sonnenstein@list.ru - for handy contact)
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Posted By: Warm Space
Date Posted: 17 February 2015 at 8:41am
Answer for Sonnenstein.
Yes, I send to You a letter before. Go to mail.
In any case, I expect to communicate with other artists. We really need You.
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Posted By: Iscalio
Date Posted: 27 February 2015 at 12:47pm
I'm looking for work and love science fiction/space settings.
My work is on Pixel Joint or on my own website at theancientstory.weebly.com. I am currently also working on a project, Atomic Alice, where I've built almost all assets out of 16x16 tiles. PM me or you can email me at mgriebner@gmail.com
Is this your game? I was unsure based on my google search.
http://www.indiedb.com/games/eternal-dreams-the-tale-of-fiona-edwin/images/battle-system#imagebox
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