Resources and Support
 Pixel Joint Forum : The Lounge : Resources and Support
Message Icon Topic: Looking for a good 2d map editor Post Reply Post New Topic
Author Message
GameSQUID
Seaman
Seaman


Joined: 24 February 2006
Online Status: Offline
Posts: 21
Quote GameSQUID Replybullet Topic: Looking for a good 2d map editor
    Posted: 12 May 2006 at 3:50pm

Hi,

I'm looking for a free or cheap 2d map editor. I've tried a few that I've come across, and so far mappy (also known as "map editor") seems to be the best of them, but it giving me problems with transparancy - if I load in a png with transparancy, it still uses some color for the transparant pixels when I put them in a top layer with onion skin enabled.

So if someone can suggest a tool, or tell me how to fix the problem in mappy, I'd be very gratefull. Otherwise I'll have to write my own map editor, which will set me back at least a few days, or weeks if I want to do it right.

Oh, it should be able to export to a format that I could easily use/convert, so something like xml, csv would be ideal.

Thanks!

IP IP Logged
cosmic4z
Seaman
Seaman


Joined: 09 April 2006
Online Status: Offline
Posts: 12
Quote cosmic4z Replybullet Posted: 12 May 2006 at 4:28pm
Originally posted by GameSQUID

Hi,

I'm looking for a free or cheap 2d map editor. I've tried a few that I've come across, and so far mappy (also known as "map editor") seems to be the best of them, but it giving me problems with transparancy - if I load in a png with transparancy, it still uses some color for the transparant pixels when I put them in a top layer with onion skin enabled.

So if someone can suggest a tool, or tell me how to fix the problem in mappy, I'd be very gratefull. Otherwise I'll have to write my own map editor, which will set me back at least a few days, or weeks if I want to do it right.

Oh, it should be able to export to a format that I could easily use/convert, so something like xml, csv would be ideal.

Thanks!



I've developed a map editor. May be suitable for you. What platform is the game you're making for?
PRO Game Developer: www.jamiewoodhouse.co.uk
Tools For Making Maps: www.gbatools.com
IP IP Logged
GameSQUID
Seaman
Seaman


Joined: 24 February 2006
Online Status: Offline
Posts: 21
Quote GameSQUID Replybullet Posted: 12 May 2006 at 5:09pm

Flash. I need multiple 24x24 layers, with onion skin. I tried your editor before opening this topic (well, the demo version), but it went to a very low resolution on my pc, and when clicking on "load tileset", it crashed. But I may be doing something wrong. But I guess it only supports 16x16 tilesets since it's aimed at the gba?

I did find out how to set transparancy in mappy, so that problem is solved. Now I only wich I could use onion skin on more than one layer.

IP IP Logged
cosmic4z
Seaman
Seaman


Joined: 09 April 2006
Online Status: Offline
Posts: 12
Quote cosmic4z Replybullet Posted: 14 May 2006 at 8:05am
Originally posted by GameSQUID

Flash. I need multiple 24x24 layers, with onion skin. I tried your editor before opening this topic (well, the demo version), but it went to a very low resolution on my pc, and when clicking on "load tileset", it crashed. But I may be doing something wrong. But I guess it only supports 16x16 tilesets since it's aimed at the gba?

I did find out how to set transparancy in mappy, so that problem is solved. Now I only wich I could use onion skin on more than one layer.



Hey,

Actually, it can do 24x24 tiles, as meta-tiles. This kind of setup (using meta-tiles) would be very useful for GBA, but for flash, I don't honestly know.

If you like, I'd be happy to chat to you, and help resolve any problems you have with using my Level Mapper tool. I am considering renovating it, and makng it more accessable etc. So it'd be great for me to get the feedback.

Good luck with your game in any case!
PRO Game Developer: www.jamiewoodhouse.co.uk
Tools For Making Maps: www.gbatools.com
IP IP Logged
GameSQUID
Seaman
Seaman


Joined: 24 February 2006
Online Status: Offline
Posts: 21
Quote GameSQUID Replybullet Posted: 15 May 2006 at 7:26am
Well, my main suggestion would be to use a standard windows interface. I hate it when programs go full-screen and refuse to use the resolution I set on my computer. It also means people have to learn your interface, instead of being able to use a standard window menu etc. I think that if you did that, your program would sell a lot more.
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum