Looking for a good 2d map editor
Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=2157
Printed Date: 12 September 2025 at 2:14am
Topic: Looking for a good 2d map editor
Posted By: GameSQUID
Subject: Looking for a good 2d map editor
Date Posted: 12 May 2006 at 3:50pm
Hi,
I'm looking for a free or cheap 2d map editor. I've tried a few that I've come across, and so far mappy (also known as "map editor") seems to be the best of them, but it giving me problems with transparancy - if I load in a png with transparancy, it still uses some color for the transparant pixels when I put them in a top layer with onion skin enabled.
So if someone can suggest a tool, or tell me how to fix the problem in mappy, I'd be very gratefull. Otherwise I'll have to write my own map editor, which will set me back at least a few days, or weeks if I want to do it right.
Oh, it should be able to export to a format that I could easily use/convert, so something like xml, csv would be ideal.
Thanks!
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Replies:
Posted By: cosmic4z
Date Posted: 12 May 2006 at 4:28pm
Originally posted by GameSQUIDHi,
I'm looking for a free or cheap 2d map editor. I've tried a few that I've come across, and so far mappy (also known as "map editor") seems to be the best of them, but it giving me problems with transparancy - if I load in a png with transparancy, it still uses some color for the transparant pixels when I put them in a top layer with onion skin enabled.
So if someone can suggest a tool, or tell me how to fix the problem in mappy, I'd be very gratefull. Otherwise I'll have to write my own map editor, which will set me back at least a few days, or weeks if I want to do it right.
Oh, it should be able to export to a format that I could easily use/convert, so something like xml, csv would be ideal.
Thanks!
I've developed a map editor. May be suitable for you. What platform is the game you're making for?
------------- PRO Game Developer: www.jamiewoodhouse.co.uk
Tools For Making Maps: www.gbatools.com
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Posted By: GameSQUID
Date Posted: 12 May 2006 at 5:09pm
Flash. I need multiple 24x24 layers, with onion skin. I tried your editor before opening this topic (well, the demo version), but it went to a very low resolution on my pc, and when clicking on "load tileset", it crashed. But I may be doing something wrong. But I guess it only supports 16x16 tilesets since it's aimed at the gba?
I did find out how to set transparancy in mappy, so that problem is solved. Now I only wich I could use onion skin on more than one layer.
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Posted By: cosmic4z
Date Posted: 14 May 2006 at 8:05am
Originally posted by GameSQUIDFlash. I need multiple 24x24 layers, with onion skin. I tried your editor before opening this topic (well, the demo version), but it went to a very low resolution on my pc, and when clicking on "load tileset", it crashed. But I may be doing something wrong. But I guess it only supports 16x16 tilesets since it's aimed at the gba?
I did find out how to set transparancy in mappy, so that problem is solved. Now I only wich I could use onion skin on more than one layer.
Hey,
Actually, it can do 24x24 tiles, as meta-tiles. This kind of setup (using meta-tiles) would be very useful for GBA, but for flash, I don't honestly know.
If you like, I'd be happy to chat to you, and help resolve any problems you have with using my Level Mapper tool. I am considering renovating it, and makng it more accessable etc. So it'd be great for me to get the feedback.
Good luck with your game in any case!
------------- PRO Game Developer: www.jamiewoodhouse.co.uk
Tools For Making Maps: www.gbatools.com
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Posted By: GameSQUID
Date Posted: 15 May 2006 at 7:26am
Well, my main suggestion would be to use a standard windows interface. I hate it when programs go full-screen and refuse to use the resolution I set on my computer. It also means people have to learn your interface, instead of being able to use a standard window menu etc. I think that if you did that, your program would sell a lot more.
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