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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
![]() ![]() ![]() Posted: 15 May 2006 at 7:11pm |
Hi, first time poster. I used to do a lot of pixel art about two years ago during my summer break and have just recently gotten back into doing sprites/animations for certian games design projects. First off, here is a selection of some things I did back then.
I was working on a Sonic/Jet Set Radio huybrid game a while back and here is some of the concept sprites and final animations for said game. Viewtiful Joe wasn't going to be in the game, I just felt like drawing him.
Alongside that I was also working on a game based on the 'Evil Dead' movie trilogy. Here are some of the conept sprites and final animations for the game
Something I did a few days ago to get myself back into the swing of sprite making/animation
These sprites are for a game project I'm working on right now that involves a mountian climber. I'v tried a few designs here but can't seem to get my design down at the moment. I'd love any suggestions/critiqe on these ones
Thanks for looking Edited by Hotlead Junkie |
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Blick
Commander ![]() ![]() Joined: 21 June 2014 Online Status: Offline Posts: 389 |
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Holy crap where have you been? I remember seeing the Evil Dead
animations like 2 or 3 years ago in my early Pixelation days. I really
don't have much else to say, I'm kind of in shock to see you return.
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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I used to do pixel art when I was doing a course I hated at college a few years ago. I used to love getting home after a bad day and working on these for hours on end. After that I took a graphics course and decided to work on my regular drawing skills, photoshop skills, vector art skills, etc for a while. After two years I went on to start a Games Design course at my local University where I have been trying various styles of drawing styles and techniqes, and after finishing my first year I am getting very frustrated with drawing in general. A few days ago I just opened up MSPaint for no real reason and started to doodle sprites. Since then I'v been working on my pixel art and animations and have remembered how damn fun it still is, I enjoy it way more than regular drawing plus I can bring my pixel work to life thank to the ease of animating sprites. I was really saddened about the loss of Pixelation.net. How many people from there are here now anyway? Something I'm working on right now, should get it finished in a few hours hopefully. I'v been playing Guitar Hero religouly for 2 months, and as conselation to me finally breaking the controller thanks to over-playing it (wrecked the whammy bar
It's really strange, it would of taken me twice as long and the quality of the sketch would be twice as messy if I did it with a pencil. Weird. Anyway, I hope to get back into action soon.
EDIT: how do I get to choose my own avatar?
Edited by Hotlead Junkie |
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Brian the Great
Commander ![]() ![]() RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
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Originally posted by Hotlead Junkie Go to the main site and you can pick/upload an avatar of max 64x64.
EDIT: how do I get to choose my own avatar? I also remember you from a while ago, probably from the GMC. Didn't you call yourself Joint Junkie? |
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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Originally posted by Brian the Great
I also remember you from a while ago, probably from the GMC. Didn't you call yourself Joint Junkie? I did hang arounf there as Hotlead Junkie but do remeber a guy called JointJunkie too Before I got any further, is the Gibson Guitar about the right size or too big or small compared to Johnny (where the character linework and guitar cover one another)? My references http://www.musiker-paradies.de/gitarren/eg61_gibsonSG_lim_ed _gebr.jpg http://image.com.com/gamespot/images/2005/208/928520_2005072 8_screen004.jpg Edited by Hotlead Junkie |
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Blick
Commander ![]() ![]() Joined: 21 June 2014 Online Status: Offline Posts: 389 |
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Joint Junkie was a different person.
Hotlead, if you want to see the latest resurrection of Pixelation, here's Pixelopolis. No longer hosted on swoo.net and Tsugumo and FrozenEmu are around even less than they used to be. I think I've seen them post about three times, collectively. I'd say the guitar is about right in size. The thing that's bothering me about this is his right (viewer left) foot that should be facing more forward. This will take some foreshortening (welcome to hell), but it'll really help the pose look more natural. Edited by Blick |
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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If johnnys around his teen years the size seems about right
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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2nd from left and far right.
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Brian the Great
Commander ![]() ![]() RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
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![]() This is years old and I still love it. |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Originally posted by Hotlead Junkie
Some final designs for a mountian climber, which ones look the most appealing? Um, i think you should have the hands of the first one, but shaded like the last one. Perhaps not red though, seeing as his goggles are yellow. And um, shoes of the first one look best to me, in the others the perspective of the nearest foot is lost. Goggle wise, i think the blue one looks the best, but i dont like the colour. Something yellowish (perhaps slightly orange) with the same contrast could work. Wh00t, and hello. |
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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Originally posted by Brian the Great
![]() This is years old and I still love it. Hehe, thanks. That was the first concept animation for the Evil Dead sprites. I decided I wanted a slightly grittier style so I decided to make the other set
Originally posted by Larwick
Originally posted by Hotlead Junkie Some final designs for a mountian climber, which ones look the most appealing? Um, i think you should have the hands of the first one, but shaded like the last one. Perhaps not red though, seeing as his goggles are yellow. And um, shoes of the first one look best to me, in the others the perspective of the nearest foot is lost. Goggle wise, i think the blue one looks the best, but i dont like the colour. Something yellowish (perhaps slightly orange) with the same contrast could work. Wh00t, and hello. Thanks for the suggestions and the whoo0t. Good point on the boot spikes, they do throw the perspective off a little and I'll try and up the contrast on the yellow/orange goggles, thanks. |
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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Edited the sprite based on your suggestions and did an idle stance. I'd love some critiqe before I start to animate, especially on how the shading looks and any improvements I can make. Thanks. EDIT: Less ninja-like now and a little more mountian-climbery hopefully. Added some saftey gear and messed with the colour scheme. Like to hear people's opinions
EDIT2: more colour scemes, plese tell me what looks the more mountian-climber like, does it work better with or without the rubber pads on the trousers? Edited by Hotlead Junkie |
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Saiklor
Commander ![]() ![]() Joined: 16 May 2005 Online Status: Offline Posts: 230 |
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his head seems to be sticking out pretty far forwards in his idle stance, like he's jutting his neck out or is exceedingly tired. might want to consider changing that.
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www.semesteratsea.com
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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I dont like any of the colour edits apart from perhaps the yellow. The pads do sorta look better. And although i preferred the ninja-esque one i spose it's better to not be.
The stance looks cool, but his crotch is weird. And i sorta like the way the head is leaning forwards, although it would probably look better if it was moved around a pixel back. |
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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Unless anyone has any other suggestions for how he should look being a mountianeer and all, blue or orange gear? I'm pretty sure that this will be my final choice. Personally I like the orange one. Seems more traditioal seeing as mountianeers usually wear bright colours so they can be spotted easily if lost on a mountian Edited by Hotlead Junkie |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Orange looks good to me.
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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Trying to get a decent 'limber up/idle' animatyion going, with little details such as the visor moving and the pocket opening but I can't seem to get it right. Suggestions? EDIT: added a slower version Edited by Hotlead Junkie |
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Brian the Great
Commander ![]() ![]() RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
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It looks like he's eating from a giant cake.
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Skull
Commander ![]() ![]() PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
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Originally posted by Brian the Great It looks like he's eating from a giant cake. That he does. I think it's the foundation for a good animation, I like the head bob. |
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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Originally posted by Skull
Originally posted by Brian the Great It looks like he's eating from a giant cake. That he does. I think it's the foundation for a good animation, I like the head bob. I appreciate the comment but I need to get a decent idle animation done and would like suggestions on how I could improve it, thanks. |
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Skull
Commander ![]() ![]() PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
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Originally posted by Hotlead Junkie
Originally posted by Skull
Originally posted by Brian the Great It looks like he's eating from a giant cake. That he does. I think it's the foundation for a good animation, I like the head bob. I appreciate the comment but I need to get a decent idle animation done and would like suggestions on how I could improve it, thanks. Well, I don't know about the little pouch flapping, And the right arm.. it's extended and I think could do with some recipricating movement. |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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I don't think the idle animation has to be so drastic I mean, was he just running a few miles?
It looks like he's breathless rather then just normal breathing. |
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Demon
Commander ![]() ![]() Joined: 16 March 2005 Online Status: Offline Posts: 562 |
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Maybe the idle animation should include the chest moving due to breathing.
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"At least we killed some boredom..." - Death Note.
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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Decided to turn it into a panting/heavy breathing animation. Crits? |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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Lol i love it! So much life, the animation is really good. I mean, it's obviously overthetop, but i like that.
Does sorta look like he's kissing though, if you examine it more. Edited by Larwick |
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Quickie
Midshipman ![]() ![]() Joined: 02 December 2005 Online Status: Offline Posts: 52 |
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looks cool but as larwick said, it does look like hes kissing.. maybe put the muoth a pixel or so down when he breathes out and it might look better, but i dunno
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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thanks a lot, I'm a massive, massive fan of the Metal slug games/sprites so those are a great insperation to me, I'm addicted to adding detail and movement wherever I can in an animation hence them being a little over the top (argh, NOTHING should stay still in an animation, heh). The fact that it started as an idle animation and ended up an over the top 'just ran a marathon' animation shows I need to plan these out a little more. Any good tips or turourials on planning animations in general (or just general animation?). |
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Setzer
Commander ![]() ![]() Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
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I love teh way you animate things :)
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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Two things I'm working on. I can't get the shading right on the shark-like character but I'd appreciate crits on Johhny before I finish |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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These seem really awesome. But your main man (the guy you used for your avatar) could use some highlights, methinls.
Awesome job overall. You've got great character design. :) |
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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Working on an idle animation for the climber character, right now he's just 'limbering up'. Do you think this would look good as an idle animation or does it need something else to make it look a little more natural? |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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Now it lookslike he's looking for somone.
Why not try a simple breathing while standing animation? Isn't an idle animation just someone standing there doing nothing? Edited by Souly |
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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You're right, I keep trying to overcomplicate this thing, I'll just do a simple breathing animation instead. Oh, and while I was waiting for a reply.. Can you imagine a 'Metal Slug Solid' game? That would freakin' rock. |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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like a cross between metal gear solid - one of my fav games of all
time, and metal slug? |
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Snark, we love yuu.
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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I was walking the dog yesterday and had an image of Snake and the ninja fighting Metal Gear Rex and Liquid snake in a gameplay style in the vien of Metal Slug, all in the Metal Slug style with 'Neeekeeta lawncha!' voiceovers and all. It was glorious. I was thinking doing a bunch of MGS characters like Snake, Meryl, Otcacon, etc and recreating MGS moments in the Metal slug style would be extremley awesome. I must resist and work on my game though. EDIT: could be a great collab project though Edited by Hotlead Junkie |
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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Larwick
Commander ![]() ![]() Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
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He breathes in ok, then some huge bulge comes from his side stomach area to the right of his chest. I dont think that's needed, just a short breath inwards, then a long breath out. Long being a few miliseconds longer ;]
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Skull
Commander ![]() ![]() PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
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Originally posted by Larwick He breathes in ok, then some huge bulge comes from his side stomach area to the right of his chest. I dont think that's needed, just a short breath inwards, then a long breath out. Long being a few miliseconds longer ;] Alien. ![]() |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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sh*t sons huge lungs there. |
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