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Author | Message |
Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
![]() ![]() ![]() Posted: 21 August 2015 at 2:37pm |
Hello everyone
I am creating a scenario with a few characters into a zombie game would opinions to improve the work. |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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The BG is nice and the zombies too.
However they don't seem like the same world. I think this is because the BG is higher contrast and outlined and the sprites are lower in contrast and not defined. The sprites are always more important :) The front sidewalk should not be thin like that. This perspective call for both being the same, no? |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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Yeah should, I was having trouble finding a balance in size.
I'll make the change =) |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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![]() Edited by Litsoh - 21 August 2015 at 3:17pm |
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Sha
Midshipman ![]() ![]() Joined: 06 August 2015 Online Status: Offline Posts: 26 |
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Love the zombies !
Especially the ones with only a dot in a cavity as eyes & bloody fingers. The background has nice textures but it might be a good idea to find a way to make the charaters & important objects "pop" from it. Using very different colors or adding an outline might make them more easily discernable from what's behind them. Adding outlines might also drive you crazy because it creates quite a lot of banding :p |
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Ottbot
Commander ![]() ![]() Joined: 08 September 2015 Online Status: Offline Posts: 108 |
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Originally posted by jalonso The BG is nice and the zombies too. However they don't seem like the same world. I thought the same thing... with the cartoony look of the characters, I'd expect the background to be more stylized and "off kilter". Less 90 degree angles. |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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I changed the background colors giving more focus to the zombies. Edited by Litsoh - 26 August 2015 at 12:10pm |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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I understand ... I will think more about how to make more cartoony the scenario .
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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![]() ![]() ![]() Some animated examples. |
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Sha
Midshipman ![]() ![]() Joined: 06 August 2015 Online Status: Offline Posts: 26 |
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The run cycles you made quite nice but not very zombie-like, they look very human. Maybe adding more chaotic movement to the shoulders and arms can do the trick.
But as always in gamedev, it really depends on how much time you want to invest in this :) A great reference for running zombies would be the movie "28 Days Later" : the zombies are basically rabid humans running around in very chaotic manner. Their arms are often dragged by the speed of their movement as if they were lifeless/broken. |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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Originally posted by Sha
The run cycles you made quite nice but not very zombie-like, they look very human. Maybe adding more chaotic movement to the shoulders and arms can do the trick. But as always in gamedev, it really depends on how much time you want to invest in this :) A great reference for running zombies would be the movie "28 Days Later" : the zombies are basically rabid humans running around in very chaotic manner. Their arms are often dragged by the speed of their movement as if they were lifeless/broken. I can spend a few more days to make the change in animation. I really had forgotten such reference =) (by the way a great movie). Thank you very much for the tip. |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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![]() Scenario + HUD I'm still working on a more cartoonish scenario. |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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![]() Scenario-02 + HUD More cartoonish scenario. |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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Hey guys ... I was a little busy but came back with news.
The game is in the final stage, almost ready . Follows some examples of the new Zombies. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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MikePixel
Commander ![]() ![]() Joined: 24 May 2018 Online Status: Offline Posts: 125 |
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I feel like your backgrounds having dark outlines and your characters not having outlines at all clashes poorly against each other, but they both look good on their own.
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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Originally posted by Conker534
I feel like your backgrounds having dark outlines and your characters not having outlines at all clashes poorly against each other, but they both look good on their own. At first I really did a test , but I do not like to put a line around the character, seemed dirty , I do not know if I did wrong. But thanks for advise ^^ |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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Whew ... last scenario ! ![]() ![]() Thank you guys for the tips I learned a lot ^^ I really appreciate the patience and teaching. I'm entering the final stretch of the game . |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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![]() Title Screen ![]() Gadgets Screen ![]() Shop Screen |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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Screenshots
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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The finish line(?) looks weird to me because it's not in perspective, while the rest of the background suggests some sort of perspective. Suggesting at least a little bit of perspective, even if it isn't "correct" would help them fit into the scene.
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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Originally posted by eishiya
The finish line(?) looks weird to me because it's not in perspective, while the rest of the background suggests some sort of perspective. Suggesting at least a little bit of perspective, even if it isn't "correct" would help them fit into the scene. You 're right, " the finish line " is actually a laser tower, but I had not noticed that the perspective was strange , between the asphalt and the tower ... ![]() I will try to fix I'm still learning this part of perspective. Thank you so much ^^ |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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![]() Correction perspective |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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![]() Drop Dead Twice is currently in open beta for voluntary testing! Those interested in helping us can download the game by clicking one of the links below. Please answer using our test form! Your opinion is very important. Thank you! Windows_Game_Version MAC-OS Game Version Linux Game Version FeedBack |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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Hello everyone, I've been away for a while, but I'm coming back with some new features related to the game
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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New color pallet.
![]() Same skin tone for all zombies |
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Litsoh
Midshipman ![]() ![]() Joined: 22 July 2022 Online Status: Offline Posts: 22 |
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New Characters
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