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Momofumi
Seaman
Joined: 24 July 2015 Online Status: Offline Posts: 5 |
![]() Topic: WIP Grass and dirt texturePosted: 29 August 2015 at 9:06pm |
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Hello everyone!
This is some tiles that I just made. I'd love to have some advice or some critics about these tiles and how do I improve this? ![]() |
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dyluck
Commander
Joined: 24 July 2015 Online Status: Offline Posts: 231 |
![]() Posted: 30 August 2015 at 5:55am |
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Very nice. I would make the outline of the mushrooms a little greenier. The mushrooms are nice, but maybe you can enhance a little more the shape.
And maybe, to my taste there's too much blue component on the dirt color. Edited by dyluck - 30 August 2015 at 5:57am |
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Pheno
Midshipman
Joined: 29 December 2023 Online Status: Offline Posts: 94 |
![]() Posted: 30 August 2015 at 7:46am |
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Looks good, but your grass should take a lesson from the dirt - simple is better, especially if you're making a tileset! You don't want unnecessary detail to distract your player. I also think the yellowness of the objects in the grass is a bit at odds with the blue, nightish atmosphere these colors create; I'd make them a little less desaturated, and move those light rocks closer to a blue-gray.
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eishiya
Commander
Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
![]() Posted: 30 August 2015 at 10:56am |
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The grass and dirt look good, but they don't belong together, the styles are too different.
If these tiles are for a game, then I think you might have too much contrast, the characters are likely to get lost in the background. |
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Momofumi
Seaman
Joined: 24 July 2015 Online Status: Offline Posts: 5 |
![]() Posted: 31 August 2015 at 6:59am |
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Thank you all for the feedback! Here's the update
I added more texture to the dirt and I reduce the contrast of the lit grass. ![]() |
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eishiya
Commander
Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
![]() Posted: 31 August 2015 at 7:13am |
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Now the grass looks blobby because the highlight colour blends into the next lighter colour. I think if you're aiming for reducing the contrast only through colour changes, then every single colour has to be adjusted to make sure that the individual colours still contribute.
I think the new dirt tiles fit the grass better in terms of detail level, but I think now it feels out of place because of the texture. You have lush grass and a humid colour scheme and dry, cracked dirt. |
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Ottbot
Commander
Joined: 08 September 2015 Online Status: Offline Posts: 108 |
![]() Posted: 31 August 2015 at 9:03pm |
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I'd agree that the dirt looks too dry for the lush grass... but it is a very good texture, I'd save that and reuse it elsewhere!
If the grass were yellow and withered, and in sparser patches, then it would fit in nicely. |
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