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WIP Grass and dirt texture

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=24525
Printed Date: 29 December 2025 at 11:29pm


Topic: WIP Grass and dirt texture
Posted By: Momofumi
Subject: WIP Grass and dirt texture
Date Posted: 29 August 2015 at 9:06pm
Hello everyone!

This is some tiles that I just made. I'd love to have some advice or some critics about these tiles and how do I improve this?







Replies:
Posted By: dyluck
Date Posted: 30 August 2015 at 5:55am
Very nice. I would make the outline of the mushrooms a little greenier. The  mushrooms are nice, but maybe you can enhance a little more the shape.
And maybe, to my taste there's too much blue component on the dirt color.


Posted By: Pheno
Date Posted: 30 August 2015 at 7:46am
Looks good, but your grass should take a lesson from the dirt - simple is better, especially if you're making a tileset! You don't want unnecessary detail to distract your player. I also think the yellowness of the objects in the grass is a bit at odds with the blue, nightish atmosphere these colors create; I'd make them a little less desaturated, and move those light rocks closer to a blue-gray.


Posted By: eishiya
Date Posted: 30 August 2015 at 10:56am
The grass and dirt look good, but they don't belong together, the styles are too different.

If these tiles are for a game, then I think you might have too much contrast, the characters are likely to get lost in the background.


Posted By: Momofumi
Date Posted: 31 August 2015 at 6:59am
Thank you all for the feedback! Here's the update

I added more texture to the dirt and I reduce the contrast of the lit grass.




Posted By: eishiya
Date Posted: 31 August 2015 at 7:13am
Now the grass looks blobby because the highlight colour blends into the next lighter colour. I think if you're aiming for reducing the contrast only through colour changes, then every single colour has to be adjusted to make sure that the individual colours still contribute.

I think the new dirt tiles fit the grass better in terms of detail level, but I think now it feels out of place because of the texture. You have lush grass and a humid colour scheme and dry, cracked dirt.


Posted By: Ottbot
Date Posted: 31 August 2015 at 9:03pm
I'd agree that the dirt looks too dry for the lush grass... but it is a very good texture, I'd save that and reuse it elsewhere!

If the grass were yellow and withered, and in sparser patches, then it would fit in nicely.



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