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Benjamming
Seaman ![]() Joined: 15 September 2015 Online Status: Offline Posts: 3 |
![]() ![]() ![]() Posted: 16 September 2015 at 7:08am |
Hello everyone!
My partner and I are a pair of independent game developers in South Africa! Our current project is Raptor Polo, a silly local multiplayer game about orcs riding raptors, using each other as balls to play polo. ![]() Prototype gameplay video We're hoping to find a bad-ass artist and animator (if you're one or both, that's rad!) to collaborate with. We don't want you to sit in the corner making art, we want you to be an active influence in the game's direction and design, iterating on the art/animation/gameplay until we make something rad. We're particularly keen to work with students, but this is only if we can find any, so apply in any case! :) The game has a lot of over-the-top-style and silliness: ![]() The game already has quite a bit of momentum behind it. We exhibited the game at A MAZE./ Johannesburg 2015 ; at a series of experimental games parties in South Africa, alongside Broforce. The original prototype came 136th at Ludum Dare 31. You can find the Itch.Io page over here. There is a build of our prototype here! We're hoping to polish up the game; add some silly content (commentators; multiple levels; different animation sets) and submit it to the Student IGF Awards. This is just a goal though, our plan is to submit the game to games festivals around the world and see where it goes! Who are we though? I'm Ben, a prolific Ludum Dare jammer, and Cukia is the recent winner of A MAZE Johannesburg's first A MAZE award, for his game, Boxer Job Info -We're working towards the IGF Award submission deadline: October 26th. And after that, every festival deadline as it comes. :) -Skill wise: Good sense of style and silliness. -This is an unpaid job. If we get money anytime soon, we will pay you. It will also be profit-share if we commercialize the game. -I've linked our previous work above, but you can digital-butt-sniff us on Twitter: -Ben -Cukia Email me at ben.myres@hotmail.com for questions/applications :). |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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Are you certain that pixel art is what this game needs? With all that zooming, it doesn't seem appropriate to me, since a lot of the time the art is distorted. Something more zoom-friendly seems like it would be a better fit (vectors or high-res art).
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Benjamming
Seaman ![]() Joined: 15 September 2015 Online Status: Offline Posts: 3 |
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@eishiya Pixel art is what we originally had for the prototype, so we kinda stuck with it.:)
We're not totally set on using pixel art, but we like the arcade feel it gives. We're open to using vector/high-res stuff for the exact reason you've pointed out :). We're just keen to find and artist to collaborate with, no matter their art preference :). Thanks for pointing out the zoom issue <3 |
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daLk
Midshipman ![]() ![]() Joined: 29 July 2015 Online Status: Offline Posts: 72 |
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this reminds me of this one http://www.mobygames.com/game/brutal-sports-football :)
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Benjamming
Seaman ![]() Joined: 15 September 2015 Online Status: Offline Posts: 3 |
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@daLk haha totally! Haven't seen that one before - looks rad! :D
Another big inspiration is Blood Bowl :) |
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JosephSeraph
Commander ![]() ![]() Joined: 09 August 2016 Online Status: Offline Posts: 55 |
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Looking pretty gorgeous! It doesn't fit much with my style but I hope you find someone to help lapidate this awesome little gem. Also, I agree vector should be taken into consideration especially so considering the current art direction is full of flats and simplicity (though it probably depends a lot on the artist you get)
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