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[Unpaid]Pixel Artist + Animator for local MP game!

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=24572
Printed Date: 12 September 2025 at 4:47pm


Topic: [Unpaid]Pixel Artist + Animator for local MP game!
Posted By: Benjamming
Subject: [Unpaid]Pixel Artist + Animator for local MP game!
Date Posted: 16 September 2015 at 7:08am
Hello everyone!

My partner and I are a pair of independent game developers in South Africa! Our current project is Raptor Polo, a silly local multiplayer game about orcs riding raptors, using each other as balls to play polo.



https://www.youtube.com/watch?v=MZQ5hFLH0rA - Prototype gameplay video

We're hoping to find a bad-ass artist and animator (if you're one or both, that's rad!) to collaborate with. We don't want you to sit in the corner making art, we want you to be an active influence in the game's direction and design, iterating on the art/animation/gameplay until we make something rad. We're particularly keen to work with students, but this is only if we can find any, so apply in any case! :)

The game has a lot of over-the-top-style and silliness:



The game already has quite a bit of momentum behind it. We exhibited the game at A MAZE./ Johannesburg 2015 ; at a https://www.youtube.com/watch?v=wtdTiR7xoko - series of experimental games parties in South Africa, alongside http://www.broforcegame.com/ - Broforce . The http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=17953 - original prototype came 136th at Ludum Dare 31 .

http://benjamming.itch.io/raptor-polo - You can find the Itch.Io page over here. There is a build of our prototype here!

We're hoping to polish up the game; add some silly content (commentators; multiple levels; different animation sets) and submit it to the Student IGF Awards. This is just a goal though, our plan is to submit the game to games festivals around the world and see where it goes!

Who are we though? I'm Ben, http://ludumdare.com/compo/author/bensonance/ - a prolific Ludum Dare jammer , and Cukia is the recent winner of A MAZE Johannesburg's http://sugboerie.itch.io/boxer - first A MAZE award, for his game, Boxer

Job Info

-We're working towards the IGF Award submission deadline: October 26th. And after that, every festival deadline as it comes. :)

-Skill wise: Good sense of style and silliness.

-This is an unpaid job. If we get money anytime soon, we will pay you. It will also be profit-share if we commercialize the game.

-I've linked our previous work above, but you can digital-butt-sniff us on Twitter:
- https://twitter.com/_benjamming - Ben
- https://twitter.com/SUGBOERIE - Cukia


Email me at ben.myres@hotmail.com for questions/applications :).




Replies:
Posted By: eishiya
Date Posted: 16 September 2015 at 8:32am
Are you certain that pixel art is what this game needs? With all that zooming, it doesn't seem appropriate to me, since a lot of the time the art is distorted. Something more zoom-friendly seems like it would be a better fit (vectors or high-res art).


Posted By: Benjamming
Date Posted: 16 September 2015 at 8:55am
@eishiya Pixel art is what we originally had for the prototype, so we kinda stuck with it.:)

We're not totally set on using pixel art, but we like the arcade feel it gives. We're open to using vector/high-res stuff for the exact reason you've pointed out :). We're just keen to find and artist to collaborate with, no matter their art preference :).

Thanks for pointing out the zoom issue <3


Posted By: daLk
Date Posted: 17 September 2015 at 6:24am
this reminds me of this one http://www.mobygames.com/game/brutal-sports-football - http://www.mobygames.com/game/brutal-sports-football  :)


Posted By: Benjamming
Date Posted: 17 September 2015 at 8:22am
@daLk haha totally! Haven't seen that one before - looks rad! :D

Another big inspiration is https://www.youtube.com/watch?v=131ti-NpUS0 - Blood Bowl :)


Posted By: JosephSeraph
Date Posted: 24 September 2015 at 7:57am
Looking pretty gorgeous! It doesn't fit much with my style but I hope you find someone to help lapidate this awesome little gem. Also, I agree vector should be taken into consideration especially so considering the current art direction is full of flats and simplicity (though it probably depends a lot on the artist you get)



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