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Author | Message |
Tuna Unleashed
Seaman ![]() ![]() Joined: 22 May 2021 Online Status: Offline Posts: 5 |
![]() ![]() ![]() Posted: 15 December 2021 at 9:12am |
Hey, I'm here with a brand new indie studio developing an original IP 2D Pixelart fighter. We're looking to just put out a survey on some of our character designs and get some comments as well.
![]() So, separate from your thoughts about the art style, quality or roughness of the drawing, tell me below which character design do you personally prefer, and leave just a few comments about why you think that is or just any stray thoughts you might have on the designs. Thanks! Mr. G |
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Toffi
Seaman ![]() ![]() Joined: 15 December 2020 Online Status: Offline Posts: 4 |
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Personally I like the low res version of the character. It feels a lot more authentic to the arcade games of old. (ala street fighter, darkstalkers, and king of fighters) A great plus of working at low resolutions is having a bit more wiggle room to improve animations on the fly, add new characters and fix mistakes without too much hassle.
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2blackbar
Midshipman ![]() ![]() Joined: 28 January 2013 Online Status: Offline Posts: 28 |
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I dont know but if you want feedback, these are too damn casual to be main chars, maybe as background npcs, maybe... but these designs look like people you see outside the window on regular day, nothing that would make people want to play as them IMO. Id scrap both and make them more interesting with some elements on them that is quite specific and tells something about them cause this is just so generic it hurts.
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