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Equinoxx
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Quote Equinoxx Replybullet Topic: Silhouet to zombie - a progress wip
    Posted: 04 November 2006 at 11:22am


so, recently I decided to make a file containing a sh*tload of silhouetes.a sort of doodle collection with quick 1 to 2 minute doodles.

one of them was the black silhouet below that I am
now going to transform into a zombie (or at least have a good time trying to)

C+C are very much welcome as that's the point of posting a wip

Will make this post a sort of update diary
this was getting a ridiculasly long post (actual pagelength, not wordcount),
so I enveloped the wip images into an animated gif:



see individual frames along this thread with the last frame always near the end of the thread (obvious)

Edited by Equinoxx - 26 November 2006 at 1:48pm
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Souly
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Quote Souly Replybullet Posted: 04 November 2006 at 11:28am
Doesn't look too zombie like.
He looks more like a guy with a bad back problem.
More dead, less alive.

I am the jesus of PJ.
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Equinoxx
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Quote Equinoxx Replybullet Posted: 04 November 2006 at 11:32am
agreed ... just wanted to get the basic form definitive before moving on to zombiefying him.

how would you go about doing that though ... more greenish skintones perhaps ?



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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 04 November 2006 at 12:45pm
Show tears in the clothing, dead, gray-green skin, dark red flesh and rotting organs where the skin has fallen off, the like. Also, his left arm looks a bit off. Maybe add more bend at the elbow?

RPG is numberwang.
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jalonso
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Quote jalonso Replybullet Posted: 04 November 2006 at 1:27pm
hmmm, Don't quite understand where you're going. If you are thinking of a scene where many bodies make a scene, I would think ironing out the layout first and adding the 'zombifications' later would be a wise time saving way to get there.
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Equinoxx
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Quote Equinoxx Replybullet Posted: 04 November 2006 at 1:42pm
good points, MoD, tried that but it appears it was a dislocated shoulder. see if it looks better now.
good ideas about zombiefication

Jal,

not sure where I'm going with this either, might do an entire piece but it's going for single Z right now so in that light I ignored my own comment and went ahead

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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 04 November 2006 at 1:46pm
The arm is improved a lot, but I'm having some trouble telling what the black line sticking out of him is. Good zombification here, but I'd suggest using selout or inner aa on the outlines.

RPG is numberwang.
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Equinoxx
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Quote Equinoxx Replybullet Posted: 04 November 2006 at 1:48pm
the black thing sticking out of his shoulder is something that's gonna be worked on.
will look into selout

in general, if it's black it's temp
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Quote Saboteur Replybullet Posted: 04 November 2006 at 1:55pm
Mouth open. Always mouth open. And drooling.
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Equinoxx
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Quote Equinoxx Replybullet Posted: 07 November 2006 at 2:27pm
you have wisdom master Saboteur
so, mouth open and drooling.

and, in the meanwhile I decided to do a scene,
so here's a start at zombie nr 2 as well :)

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EyeCraft
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Quote EyeCraft Replybullet Posted: 07 November 2006 at 5:49pm
Oh sweet! That second one is looking excellent! Except what's happening around his jaw? Neck is also too thin, his head feels like it would be snapping off from its own weight.

The first zombie's waist is too thin, imo. And the shading on his shirt needs work, it's bordering on pillow. I say introduce a shadow tone for it and really work the colours. Also I would change it from that clean white to dirtier bone/yellow/brown colours.

I'm looking forward to seeing this scene flesh out.


Edited by EyeCraft - 07 November 2006 at 5:49pm
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Equinoxx
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Quote Equinoxx Replybullet Posted: 08 November 2006 at 12:49am
see, what's going on with the jaw is that there is none ... his jaw and front of the throat are ripped out there are danglybits of flesh/skin now where his jaw used to be. might look into thickening the neck a bit at least make sure it wouldn't snap of, that'd look bizaro

good  points about the shading on the 1st one. after making the 2nd and failing at a quick shading for it I decided that I need to rethink the shadingscheme in it's entire therefor yes more then likely I will touch this and redo it.
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EyeCraft
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Quote EyeCraft Replybullet Posted: 08 November 2006 at 1:56am
I might do an edit (I think I'm getting addicted to them)
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Equinoxx
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Quote Equinoxx Replybullet Posted: 08 November 2006 at 2:09am
edits are welcome (and imo always fun) so go right ahead
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EyeCraft
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Quote EyeCraft Replybullet Posted: 08 November 2006 at 2:41am



Not my greatest, but take a squiz if you want


Edited by EyeCraft - 08 November 2006 at 2:42am
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Equinoxx
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Quote Equinoxx Replybullet Posted: 08 November 2006 at 2:56am
uhuh ya nice one. dig his fatter proportions will def incorporate that.
Not sure about his arm-edit though, as mine is showing his elbow whereas yours is doing something impossible (try it, you can't turn your bicep outwards while having your hand backwards ...

apart from that, great edit. thx
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EyeCraft
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Quote EyeCraft Replybullet Posted: 08 November 2006 at 3:09am
wtf?! I just made a post and it's not here? Fine I'll write it again...

You can if you're a zombie . But yeah, true. Oh well, if I helped you then I'm happy, even if its by highlighting what you shouldn't do, hehe.

EDIT: Actually now that I look at it I remember, i interperated his hand as its fingers retreating from the viewer towards the horizon, which would put it in correct orientation with how I did the bicep...sort of...


Edited by EyeCraft - 08 November 2006 at 3:11am
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Equinoxx
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Quote Equinoxx Replybullet Posted: 08 November 2006 at 4:42am
well, you did interpret it right (almost, since it's halfway between to the right and to the horizon or something to that extend), it's just the the inside of his hand (the palm) is facing upwards, therefor, the elbow points outwards.

But yeah you're edit definitely helped in multiple places.
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Fugitive
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Quote Fugitive Replybullet Posted: 08 November 2006 at 3:42pm

Could you make a mock up of Zombie Apocalypse II

Fugitve is playing on his XBox 360
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Equinoxx
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Quote Equinoxx Replybullet Posted: 09 November 2006 at 2:09pm
So, I incorporated some of Eyecrafts edit and did some editing of my own, also added YET another zombie into the mix, might gonna do an entire horde in the end.

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Aleiav
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Quote Aleiav Replybullet Posted: 09 November 2006 at 5:09pm
I like the look of the skin. :) Nice decrepit green/blue look. Let's see the other one's colored!

How about a girl zombie, eh? 
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Quote scottfro Replybullet Posted: 09 November 2006 at 6:03pm
can't wait to see the one on the ground animated (if you plan to)
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Equinoxx
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Quote Equinoxx Replybullet Posted: 10 November 2006 at 12:11am
@ aleiav - thx kinda satisfied how the colors worked for me :)
and good one of the girl, TOTALLY didn't even cross my mind and will most definitely now add female zombies as well. thx.

@ scottfro - I don't think I'll be animating them but if plans change, that'll be the 1st one on the move
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Quote scottfro Replybullet Posted: 10 November 2006 at 8:00am
oh no animation :(

i was hoping for some zombie limp action!
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Equinoxx
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Quote Equinoxx Replybullet Posted: 18 November 2006 at 4:41pm
update time. been a couple but I'm not willing to let this one slip.

cleaned up the 1st one a lot, gonna try and setup a rather clean image before I gore it up more then it is allready.

I like what's going on with the pants of the middle one, stylewise ...

opinions ? crits ? edits ?

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Quote EyeCraft Replybullet Posted: 19 November 2006 at 2:52am
Haha, carrying his arm, thats brilliant.

Looking somewhat tidy, but considerably jaggy on all of them, perhaps some AA?

I love the pose of the second zombie's foot, too.

The third zombie's head needs to be bigger, imo, and maybe have some intestine trailing out, that's just what I would do. His hand needs to be bigger, too.
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Quote ceddo Replybullet Posted: 19 November 2006 at 3:55am
Mmh. Intestine trailing out would be... delicious.

The zombie who's doing the matrix's right leg needs work: high thigh's muscle seems to curve in, when it should be doing the contrary.
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EyeCraft
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Quote EyeCraft Replybullet Posted: 19 November 2006 at 4:53am
Haha, doing the matrix. 
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Equinoxx
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Quote Equinoxx Replybullet Posted: 19 November 2006 at 1:20pm
small update:

biged up the crawling zombies head
added intestines somewhat
fixed matrixZ's leg
some other small edit

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Equinoxx
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Quote Equinoxx Replybullet Posted: 21 November 2006 at 12:46am
was talking to Cure and remember he had a zombie piece as well which I really liked.

So I decided to add in the fat zombie from his piece.
Be warned, HEAVY wippage and the bloodspray from his head
comes from the hero's bat I have yet to make


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scottfro
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Quote scottfro Replybullet Posted: 21 November 2006 at 7:11am
hahahh new one is looking great so far!
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Equinoxx
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Quote Equinoxx Replybullet Posted: 21 November 2006 at 2:34pm
yeah he's becoming my favourite FAST
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cure
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Quote cure Replybullet Posted: 21 November 2006 at 3:58pm
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scottfro
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Quote scottfro Replybullet Posted: 21 November 2006 at 5:07pm
woah wicked edit....particularly like the texture on the fat dude.
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cure
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Quote cure Replybullet Posted: 21 November 2006 at 5:19pm
I would have worked on it a little longer, but I have a short attention span.  Pay no heed to my palette, it means nothing.  I took out the darkest blue as the jump from it to the next closest color was rather small.  I might tinker on the edit a little more, who know.  Fatty's knees are now highter, Crawler has more cranium, I tried to make better use of highlights, etc etc.
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Quote Pixel_Outlaw Replybullet Posted: 21 November 2006 at 5:50pm
You are such a violent person. These virtual folk have done nothing to yo yet you insist that they be tortured!
 
For shame..
Great work really classy palette and motion!
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Quote jalonso Replybullet Posted: 21 November 2006 at 6:45pm
wow, the highlights have all of a sudden brought these way up in style.
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Equinoxx
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Quote Equinoxx Replybullet Posted: 22 November 2006 at 12:50am
yeah that's a way excellent edit Cure ... been having trouble with the highlights. so this is a good reference for me.

good point on the darkest blue, although you didn't take it out entirely, as it is still in the hair of the right 2 z's.

thx mucho so far man.
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Equinoxx
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Quote Equinoxx Replybullet Posted: 23 November 2006 at 12:53pm
paying close attention without doing a 1-1 copy to Cures edit, I tried applying the highlights and shading.

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Quote Pieface Replybullet Posted: 23 November 2006 at 12:56pm
Im loving this piece, just would of liked to see a variation in clothing colours, looks like zombies have there own uniform
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Equinoxx
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Quote Equinoxx Replybullet Posted: 23 November 2006 at 1:10pm
yeah good point, might do that. Don't know why (since there's no real good reason) but I'm kinda trying to limit the number of colors used.

But with the shading applied, it shouldn't be to hard to introduce a new colorcurve and apply that to either shirt or pants.
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Equinoxx
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Quote Equinoxx Replybullet Posted: 26 November 2006 at 1:48pm
so, Introducing our hero, Ben Oakenshield

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Quote Pieface Replybullet Posted: 26 November 2006 at 2:34pm
Wow really great pose on Ben, i still would like to see differen colours on the Zombies, eg you can use a Green from there skin, a peach from bens skin, Red From Blood
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Quote Swiifty Replybullet Posted: 26 November 2006 at 2:42pm
Shouldn't the fat Zombies head move to the other side when struck? It looks quite unaturally that he turns the side he was hit...

I really like the clubbers pose. Very nice!
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Quote scottfro Replybullet Posted: 26 November 2006 at 2:48pm
i agree about the direction of the fat zombies head but none the less this is really shaping up to be awesome...are you going to turn this into a game? and if so, need any help please don't hesitate to get at me...i love zombie games!
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Equinoxx
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Quote Equinoxx Replybullet Posted: 26 November 2006 at 3:02pm
good point about the head ... I made the zombie first but REALLY wanted to do the hero in that pose. I'll see about changing the zombies head towards the back angling with the direction of the hit :)

will incorporate more color into the cloths, but will wait with that till I start building the environment, so I'll have more choise for that

Not going to make a game out of this though, for one I wouldn't know where to start, 2nd it would be lots and lots of work. This is just for fun.
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Quote scottfro Replybullet Posted: 26 November 2006 at 3:13pm
is anyone aware of any 2d side scrolling zombie games...maybe like final fight style or something.  i want one now!! :P
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Quote Swiifty Replybullet Posted: 27 November 2006 at 3:29pm
I would suggest checking for old nes games. You know, like super nintendo and so on.....
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Equinoxx
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Quote Equinoxx Replybullet Posted: 27 November 2006 at 11:01pm
update*

in light of the antidirection head I turned it the other side and it's indeed for the better.

added some environement references to zombie movies just for kicks

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Aleiav
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Quote Aleiav Replybullet Posted: 28 November 2006 at 11:26am
aww yes. :) Shaun of the Dead. :D

You should make a dog looking up... a zombie dog.


Edited by Aleiav - 28 November 2006 at 11:26am
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