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Saint Minor
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Quote Saint Minor Replybullet Topic: First Attempt at Isometric
    Posted: 02 December 2006 at 2:36pm
Well here is my first attempt at iso:

Let me here thoughts and tips! Also the beach i have only just started that is why it seems empty





Edited by Saint Minor - 02 December 2006 at 3:10pm
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Skull
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Quote Skull Replybullet Posted: 02 December 2006 at 2:43pm
JPG = No No.
Seems fine to me, but some parts, like the beach don't appear to be pixel art at all.
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Saint Minor
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Quote Saint Minor Replybullet Posted: 02 December 2006 at 3:11pm
edited: now PNG

Also i cant find an effective way to get what i want without blurring the beach etc. any adice with this?


Edited by Saint Minor - 02 December 2006 at 3:11pm
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Cryssy
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Quote Cryssy Replybullet Posted: 02 December 2006 at 3:36pm
I have a suggestion for the beach, try dithering or color fade and use some green to blend the blue and yellow. Dithering around the land areas to blend them...but I am no iso artist so maybe I should be quiet
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skeddles
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Quote skeddles Replybullet Posted: 02 December 2006 at 3:53pm
what program do you use? i suggest you use paint.
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Saint Minor
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Quote Saint Minor Replybullet Posted: 02 December 2006 at 5:00pm
i use photoshop i create my work the same way as i could in paint though
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Souly
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Quote Souly Replybullet Posted: 02 December 2006 at 5:14pm
Well the beach isn't pixel art.
I suggest you fix that right away.

I am the jesus of PJ.
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jalonso
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Quote jalonso Replybullet Posted: 02 December 2006 at 5:56pm
Crissy is correct use dithering to create the blend. One thing you really should make a desicion on is. Will it all be outlined in black or nothing will be. The mix looks poor.

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Toonses
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Quote Toonses Replybullet Posted: 02 December 2006 at 6:22pm
some things that could be fixed:
consistancy in the picture, things vary in size a LOT, most notably the big brown building in the corner has windows that are colossal, plus the chimney thing on it seems pretty out of place. Also, as Jalonso said, it looks strange to have black outlines on a few buildings, and no outlines anywhere else.
About the barn (if it's not a barn, then I'm talking about the red building with the grey roof), the roof looks a little off. If you draw a line from the center of the roof, it doesn't line up with the center of the building.

Good luck with future edits of this piece :)
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jalonso
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Quote jalonso Replybullet Posted: 02 December 2006 at 6:57pm
As Toonses says scale is important in iso pieces. make yourself a little 'guy' which you use to keep things proportionate in every building or thing you make.

A bit off-topic but seems you need a little help on submitting to the gallery. You tried to submit this and its still a WIP so its not quite ready yet for the gallery so I sent it back until you're done. When complete (and for any other piece bigger than 100x100 pixels) You'll need 2 seperate images. One file is 100x100 pixels or smaller, this is the 'icon' image' the second image is your 'whatever size' image. This second image goes in the second panel.

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Aleiav
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Quote Aleiav Replybullet Posted: 02 December 2006 at 9:28pm
Originally posted by skeddles

what program do you use? i suggest you use paint.


Just wanted to add, as far as pixel art goes, no programs are really superior. The great thing about pixel art is that it's purely the manipulation of pixels, so you don't need a big fancy program to do it (although, layers and opacity options help TONS).

As long as you lay things pixel by pixel and turn off any anti-aliaising algorithims, using photoshop should be no different than using paint, really (except for the layer bit).
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Saint Minor
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Quote Saint Minor Replybullet Posted: 03 December 2006 at 9:01am
okay i listened to some of your ideas and i decided upon taking away the black line on the edges, i worked on propotions (mainly the factory) and i worked on the beach let me know what you think?

NEW:



Edited by Saint Minor - 03 December 2006 at 9:02am
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Cryssy
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Quote Cryssy Replybullet Posted: 03 December 2006 at 10:35am
It is looking better but the beach still isn't pixel art.

http://spriteart.com/tutorials/01_dither.html
has a good tutorial if you don't know what dithering is :D


Edited by Cryssy - 03 December 2006 at 10:35am
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brianna
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Quote brianna Replybullet Posted: 03 December 2006 at 12:19pm
Your barn is still crooked. The top center of the roof needs to be straight up from the center of the rest of the barn.
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jalonso
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Quote jalonso Replybullet Posted: 03 December 2006 at 9:38pm
Please keep your images as small as possible when posting. All that white isn't needed.

So this is an edit of things that may help you in creating your pixel. You have many areas where you used the blur tool. That not only looks terrible but it makes it Not Pixel Art. The pool and even the buildings have blurred tool things here and there.

• The tower on the building is so disproportionate it just looks wierd, I think.
• I made a person and door that may keep you focused in scale (see you already started on that). I broke the factory into stories based on the other buildings.
• You are coloring your buildings with an odd sense of lighting. The barn is lit from the right while the factory from the left and that middle building not lit at all. Pick one and stick to it.
• Your way of coloring 'corners' is really wrong looking (see image for comparison)
• Illustrated what Brianna mentioned about the slope of the barn roof.
• Many of your detail items are not in iso view but flat 2D. I illustrated some to show you, umbrealla and chair. On the lower right is a sheep, tree and the iso circle for the fountain I was too tired to draw.
• Finally, I have shown a seashore in the simplest possible way I could think of. There are many other more intricate ways of doing it, but this seems to go with your style. Study it closely and you'll figure it out (pallete included)




EDIT: These are my ideas for you only. There are other ways of doing things ;)


Edited by jalonso - 03 December 2006 at 9:42pm
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Saint Minor
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Quote Saint Minor Replybullet Posted: 04 December 2006 at 3:29pm
Thanks for your help jalonso its really appreciated, i tried working on every bullet point. I have edited the large factory building, the mansion house, every tree, the beach and the barn. Let me here your thoughts please.



Edited by Saint Minor - 04 December 2006 at 3:29pm
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Cryssy
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Quote Cryssy Replybullet Posted: 04 December 2006 at 6:20pm
this is looking much better but upon zoom in the shadows under the umbrellas are still blur/darkened
also jalonso's bit about the umbrellas would make them look much much better :D
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 04 December 2006 at 6:25pm
YOu might consider finding the actual hue between your water and sand.
 
R1= color 1's red value
G1= Color 1's green value
B1= Color 1's blue value
 
R2= color 2's red value
G2= Color 2s green value
B2= Color 2s blue value
 
now this is the number for the blended color
 
final red= (R1+R2)/2
final green= (G1+G2)/2
final blue= (B1+B2)/2
 
You can also make the colors have different strengths if you are willing to use percentages. ( I can give you the formula for that too if you want!)
 


Edited by Pixel_Outlaw - 04 December 2006 at 6:26pm
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brianna
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Quote brianna Replybullet Posted: 04 December 2006 at 6:45pm
There's still blur in the pool, too.
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jalonso
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Quote jalonso Replybullet Posted: 04 December 2006 at 10:37pm
The factory brown color is all blurred still too.
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Yoggii
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Quote Yoggii Replybullet Posted: 05 December 2006 at 9:22am
Nice i have to say......
 
WHEN YOU ARE USING OTHER PEOPLE'S WORK!!!!!!
 
I would mind if you asked but you didnt !!!!!!
 
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Quote Pixel_Outlaw Replybullet Posted: 05 December 2006 at 10:14am

Ohh this is getting good I love scandles.

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Cryssy
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Quote Cryssy Replybullet Posted: 05 December 2006 at 12:42pm
Originally posted by Yoggii

Nice i have to say......
 
WHEN YOU ARE USING OTHER PEOPLE'S WORK!!!!!!
 
I would mind if you asked but you didnt !!!!!!
 



I didn't know you could copyright iso grids
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jalonso
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Quote jalonso Replybullet Posted: 05 December 2006 at 12:42pm
Originally posted by Yoggii

...WHEN YOU ARE USING OTHER PEOPLE'S WORK!!!!!!
 I would mind if you asked but you didnt !!!!!!


Chill out! You really can't copyright a grid and notice he is drawing over the grid so that when finished your 'original' won't even be there.
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Quote brianna Replybullet Posted: 05 December 2006 at 1:23pm
But maybe he copyrighted the color green that's left! Oh, wait... :)

Edited by brianna - 05 December 2006 at 1:22pm
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PixelSnader
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Quote PixelSnader Replybullet Posted: 05 December 2006 at 2:14pm
no he didn't. that is impossible. all your green are belong to me.

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ceddo
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Quote ceddo Replybullet Posted: 05 December 2006 at 9:42pm
I'm patenting reds. If you'd like to use a red in the near future, you can rent one for $100 a month by sending me a message :)
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PixelSnader
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Quote PixelSnader Replybullet Posted: 06 December 2006 at 2:17am
psh
i dont need red
 
i claim skincolours and anything below 40 saturation should be public use.

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jalonso
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Quote jalonso Replybullet Posted: 06 December 2006 at 10:17am
lol, now let's get back on-topic 
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Saint Minor
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Quote Saint Minor Replybullet Posted: 07 December 2006 at 11:07am
Originally posted by Cryssy

this is looking much better but upon zoom in the shadows under the umbrellas are still blur/darkened
also jalonso's bit about the umbrellas would make them look much much better :D


Okay ill try that and i will extend the town so that it COVERS the template, sorry i didnt know i needed to ask and as jalonso said, once im finished you wount recognise its yours.
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Aleiav
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Quote Aleiav Replybullet Posted: 07 December 2006 at 10:57pm
What point would there be in making an iso grid if people CAN'T use it?? e_e
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Saint Minor
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Quote Saint Minor Replybullet Posted: 12 December 2006 at 1:21pm
Okay people i have another update, C and C please

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ceddo
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Quote ceddo Replybullet Posted: 12 December 2006 at 1:41pm
Hey, this is coming out quite nicely! (take off the brushed shadows from the umbrellas and put some real pixel shadows instread please!)

The construction site and church are a cool addition, and You made the crane quite well. Try giving the sand & water area more form, more texture. As it stands now, it just looks like a flat beach with flat water and a little seafoam where the two intersect. A few pixels in the shape of waves would suffice to give the entire piece more of a beachy atmosphere. You can also have a go at texturing the sand (try long, thin dunes of sand), but that's quite hard to do.

Keep it up!
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Saint Minor
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Quote Saint Minor Replybullet Posted: 12 December 2006 at 5:40pm
Thanks alot for the comments ceddo, i will try to add in waves and sand textures but it will most likley turn out dreaful as i wont have a clue to do it really. Maybe a few hints and tips?
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jalonso
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Quote jalonso Replybullet Posted: 12 December 2006 at 10:54pm
looking good :D
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Quote Monkey 'o Doom Replybullet Posted: 13 December 2006 at 4:41am
You've still got some NPA shadows for the beach umbrellas.

RPG is numberwang.
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Saint Minor
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Quote Saint Minor Replybullet Posted: 14 December 2006 at 3:08pm
Yes i know i am redoing the umbrella shadows
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