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Ember Joe
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Seaman


Joined: 06 March 2007
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Quote Ember Joe Replybullet Topic: Gang City [Working Title] [un-paid]
    Posted: 06 March 2007 at 3:06am

Gang City [Working Title]

Platform: Flash 8

Genre: Beat ‘Em Up/RPG/Sandbox

Wanted: Sprite Artist(s), Character artist(s), Sketch/Graphic Artist(s) (for title menu, etc.), Action Script Programmer(s) and Designer(s).

NB: I will be involved in programming/designing, but the project is large.

NB2: No designers who do NOT contribute as artists or programmers (suggestions accepted, but will not be credited as contributor).

Graphic Style: Something along the lines of Street Fighter Alpha/Street Fighter II/Final Fight

 

Concept: A collaboration to design a large flash game designed and contributed to by the collective group to eventually publish online (such as, on NewGrounds).

 

Plot: You play the role of a teen punk in high school, nearing graduation with nothing in your future, your older brother convinces you to start up a street gang. At this point, you are introduced to some basic ‘gang activities’. This will be treated as a training level, if you will, and will include basics like petty theft. Soon your brother will introduce you to the ability to offer ‘protection’ (extortion).

 

The following day you receive a mobile phone call. Your brother has been captured by a rival gang, your money has been taken as payment for working on their turf, and you’re required to double the money as ransom for your brother, but ‘you better not be caught working our turf to get that money’. With no other resource for funds, you take it upon yourself to get your brother back by force. This introduces you to the combat side of game play.

 

After recovering your brother, all but dead, and the money, he convinces you to travel with him to Gang City, a large metropolitan city filled with gangs, to make a real name for yourselves. Your brother pays off the first month rent for an apartment. Here is where the real game begins and becomes open ended.

 

Gameplay

Controls:          WASD             – Movement

                        DD \ SS           – Run

                        Space               – Jump

                        Left Shift          – Crouch

                        NumPad 4        – Quick Kick

                        NumPad 5        – Power Kick

                        NumPad 6        – Grapple

                        NumPad 7        – Quick Punch \ Weapon Attack 1

                        NumPad 8        – Power Punch \ Weapon Attack 2

                        NumPad 9        – Throw

                        NumPad +       – Interact \ Pickup Weapon \ Discard Weapon

                        NumPad Enter  – Pause \ Menu

 

Combat: Using the above commands fights progress in the standard Beat ‘Em Up fashion. This is how you traverse the city in general, although trams can be accessed to quickly move between districts. Training at various dojos adds to your stats (punch speed/strength, kick speed/strength, toughness, etc.) and allows you to learn special techniques and extended combo’s which replace and add to standard attacks.

Gang Activities: The gang activities that could be open to you would include:

- Extortion (Offering protection)

- Drug trafficking

- Pimping prostitutes

- Petty theft - beating up citizens to take funds and pick pocketing

- Smash and grab robberies

 

Other activities:

- Learn techniques and build stats at dojos

- Purchase weapons from pawn shop

- Purchase drinks to replenish energy (depleted by special attacks)

- Purchase food to replenish health

- Use prostitutes to replenish health and boost stats but deplete energy

- Hire gang members

 

Gangs: Gangs control different districts, as represented by a corkboard map in your apartment on the wall. Interacting with this lets you view it full screen. Map shows tram lines, district divisions, and each district is marked with a colour coded pin to designate a gang (as shown on a key). Some gangs only control one district, others many. Gang controlling a range of districts will have a different gang leader in all districts, as well as a head gang leader who is unattached to a district, but will act as a boss when all district leaders a beaten. Gangs each have a relationship status as one of the following:

Allied

Friendly

Neutral

Rival

Enemy

At War

By default, all gangs are Rivals. Cooperative actions include participating in drug trafficking (buying or selling), black-market sales or purchases, use of their prostitutes (without pimping attempts), and other friendly activities. These add to your star rating, listed below the status, between -5 and 5 (negative stars are red, positives gold), in half stars. Once five gold stars are reached you progress towards friendly.

Performing gang activities or attacking rival gangs earns red stars\depletes gold stars. This works towards provoking another gang, but is necessary to defeat a gang and take their turf. A gang is defeated when their leader is killed or their control of all areas in any district is depleted – i.e. you coerce all business to pay protection to you, all prostitutes to be pimped through you and all drug traffickers are removed\working for you. Once defeated, a number of members of the gang will remain as rogue’s (attacking you randomly until eliminated) or request to join your gang.

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