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Skull Master
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Quote Skull Master Replybullet Topic: My scouter
    Posted: 01 February 2008 at 1:02pm
Well, I got bored (Yet again) and as I was listning to "Still alive" in the back ground (The ending theme to Portal) I dissided to sprite yet another robot, (not a potato thing, XD) Naturaly, it resembels the turrets in the game portal. Yeah, um, so anyways, here it is:



(I tryed to make the red light from the core reflect onto the other serfece, please tell me if it worked! =D)


Edited by Skull Master - 01 February 2008 at 1:03pm


leel: "At least I'm not claiming to a master in anything."

lol, oops. Xp
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LandShark
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Quote LandShark Replybullet Posted: 01 February 2008 at 1:05pm
If it's a red light, The reflection needs to be red.

I also think it needs more solid colors. Right now it's way too light and you can barely define shapes.

I would love to edit.
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Skull Master
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Quote Skull Master Replybullet Posted: 01 February 2008 at 1:19pm
? oh no no no, that's not a light source, it's just a cristal thing. I will make the scouter's palet darker though, thankies for the crit! ^-^

Ok, is this dark enough? :




Edited by Skull Master - 01 February 2008 at 1:35pm


leel: "At least I'm not claiming to a master in anything."

lol, oops. Xp
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LandShark
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Quote LandShark Replybullet Posted: 01 February 2008 at 1:35pm
That's too dark, I think D:


Originally posted by Skull Master


(I tryed to make the red light from the core reflect onto the other serfece, please tell me if it worked! =D)

what about that?

Is the red dithering on the white part what you meant?


Edited by LandShark - 01 February 2008 at 4:54pm
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Kee
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Quote Kee Replybullet Posted: 01 February 2008 at 2:52pm
i think at some parts is too dark but other than that the color choice is fine
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Blu
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Quote Blu Replybullet Posted: 01 February 2008 at 5:18pm
The shooting one looks...odd, if that's what it's going to look like, just because it seems to perfectly resemble the flame(?) to make it go up.
 
I like the new colors better, personally.
 
*starts singing Still Alive* >_>
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Quote Metaru Replybullet Posted: 01 February 2008 at 6:32pm
or this is a too surrealistic robot, or it perhaps needs a more defined shape. because its natural desing implies that its "facing" rigth, but its shooting to the left.. so, in resume, perhaps making it more consistent and less random would be a good idea.
I ate leel's babies
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Skull Master
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Quote Skull Master Replybullet Posted: 01 February 2008 at 11:58pm
Hmmm... I fiddled around with it a lill'... did I fix the shading at all? :/





leel: "At least I'm not claiming to a master in anything."

lol, oops. Xp
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Quote Blu Replybullet Posted: 02 February 2008 at 7:13am
It looks less pillow-y, I believe. *isn't quite sure, though, so don't rely on my opinion too much* ^^;
 
I think you should get rid of the white outline a little past the top/middle of the red...bulb thing, but I'm really not sure. I've never attempted using a white shading...technique...thing.
 
The white on black bothers me, though. I think adding a shade of grey may help. And the black thing where the fire was to make it lift looks...weird, I think, because the light source is from your left...
 
x_X; That was probably not helpful at all.
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Quote Skull Master Replybullet Posted: 02 February 2008 at 2:26pm
Well... I like the white outline thing on the orby thing... and I don't think it ever looked pillowy... it's just that before, the lightsource was coming from the upper right. now, it's coming from the upper left. I know that the metalic black stuff looks wierd, but... am I supposed to change that if the metals actual color is black? Anyways, I've noticed that the shine on the orb thing is wrong now. (Since I never changed it from when the lightsource was coming from the right.) so I'll fix that up and change the outlining colors. (I left the outlining color dark in my last post because you guys wanted to know the shapes and stuff.) After that, if there is nothing els to fix up, I'll reshade the entire rest of the sheet. >_<;


leel: "At least I'm not claiming to a master in anything."

lol, oops. Xp
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Skull Master
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Quote Skull Master Replybullet Posted: 02 February 2008 at 2:42pm
Is 'diss good? >.<




Edited by Skull Master - 02 February 2008 at 2:58pm


leel: "At least I'm not claiming to a master in anything."

lol, oops. Xp
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Blu
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Quote Blu Replybullet Posted: 02 February 2008 at 2:50pm
That is awesome. o.o Can't think of any critique, myself.
 
*applauds*
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Skull Master
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Quote Skull Master Replybullet Posted: 02 February 2008 at 2:54pm
O-o!! omigad! thanks! =D I'll wait a wile yet though in case there is somthing I need to change. 


leel: "At least I'm not claiming to a master in anything."

lol, oops. Xp
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Kee
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Quote Kee Replybullet Posted: 02 February 2008 at 3:04pm
OMG! its great!!!!
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Skull Master
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Quote Skull Master Replybullet Posted: 02 February 2008 at 3:10pm
O-o; cool! thanks guys! :P

Edit: I noticed that the back region was a little bit plane. So, I edited it a lill' is it better now? :/




Edited by Skull Master - 02 February 2008 at 3:27pm


leel: "At least I'm not claiming to a master in anything."

lol, oops. Xp
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Quote Skull Master Replybullet Posted: 02 February 2008 at 5:41pm
Since there were no further objections, I finnished the sheet! =D




Edited by Skull Master - 02 February 2008 at 5:43pm


leel: "At least I'm not claiming to a master in anything."

lol, oops. Xp
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Quote Serendor Replybullet Posted: 03 February 2008 at 6:10am
If you going to do a walking animation, you probably have to rewise the design of the robot. the legs seems a bit stiff to be able to bend...
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Skull Master
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Quote Skull Master Replybullet Posted: 03 February 2008 at 11:04am
Yeah, I figure that this thing'll stay put for the most part to stand it's post and that... if it wants to move a lill' it can just jump.


leel: "At least I'm not claiming to a master in anything."

lol, oops. Xp
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Skull Master
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Quote Skull Master Replybullet Posted: 03 February 2008 at 7:11pm
Here's a new scouter. :O and "ZOMG!" it walks!!!




leel: "At least I'm not claiming to a master in anything."

lol, oops. Xp
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Blu
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Quote Blu Replybullet Posted: 04 February 2008 at 6:14am
It has no support for its feet! o_O We have feet for a reason! XD
 
That's the only thing that's bugging me. :3 It looks kinda like it'd fall...
Maybe refine your details, though. It's kind of hard to see them.
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Skull Master
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Quote Skull Master Replybullet Posted: 04 February 2008 at 6:26am
Yeah okk, I'll give it feet later. I know, it totally looks like it'd fall over, I thought it was KEWL lol, but yeah, I gottcha' 

And I think I know what you meen about the not being able to see the detils part. The ground (First of all, is to high XD) and is also a color that is WAY to close to one of the colors used to shade the *Hehemm* "Legs"

Furthermore, I have noticed that I needed to add some minnor outlining changes to my first scouter type.

They're both fixed now though, correct? :/






Edited by Skull Master - 04 February 2008 at 7:13am


leel: "At least I'm not claiming to a master in anything."

lol, oops. Xp
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Blu
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Quote Blu Replybullet Posted: 04 February 2008 at 3:20pm
Look good to me. ;D
 
And it does look cool. :P It just bothers me because I'm weird that way. XD
Are the black "legs" the only things that are moving/changing for it to walk?


Edited by BluWriter - 04 February 2008 at 3:19pm
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Skull Master
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Quote Skull Master Replybullet Posted: 04 February 2008 at 4:00pm
Yeah. I do suppose I could try to...... make the... um... "Were the legs come out of"s move...?


leel: "At least I'm not claiming to a master in anything."

lol, oops. Xp
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Quote Pixel_Outlaw Replybullet Posted: 04 February 2008 at 6:51pm
These look really nice. I don't like the dithering however. Most of the time when you have moving sprites dithering just doesn't work. They remind me of something I would shoot in a horizontal shmup.
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Skull Master
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Quote Skull Master Replybullet Posted: 04 February 2008 at 8:17pm
Okk, well I think I've fixed proplem number one. (Not enough parts moving)



As for the second problem, I don't really think it/he/she needs feet, plus, I can't make a vary good foot design.

@Pixel_Outlaw: Now that you mention it. that does look slightly odd... but I don't really think that there is much I can do about it being as I closed the paint window so I lost my color pallet, and to get rid of the dithering I would need another shade of that perticular blueish color.


Edited by Skull Master - 04 February 2008 at 8:19pm


leel: "At least I'm not claiming to a master in anything."

lol, oops. Xp
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Quote Blu Replybullet Posted: 06 February 2008 at 3:05pm
*Thinks of a way to explain next what she's going to say* ... Okay! Think of the legs (just the black part) as a pendulum. Now, look at the second from the left sprite. If the top of the leg looks like it moved... Uhm. Basically, move the whole things back rather than forward, I think
 
Did that make sense? D:
Gremlins rule the world; you just don't know it yet.
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