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Skull Master
Commander
Joined: 29 September 2007 Online Status: Offline Posts: 200 |
![]() Topic: My scouterPosted: 01 February 2008 at 1:02pm |
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Well, I got bored (Yet again) and as I was listning to "Still alive" in the back ground (The ending theme to Portal) I dissided to sprite yet another robot, (not a potato thing, XD) Naturaly, it resembels the turrets in the game portal. Yeah, um, so anyways, here it is:
![]() (I tryed to make the red light from the core reflect onto the other serfece, please tell me if it worked! =D) Edited by Skull Master - 01 February 2008 at 1:03pm |
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leel: "At least I'm not claiming to a master in anything." lol, oops. Xp |
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LandShark
Seaman
Joined: 22 August 2007 Online Status: Offline Posts: 34 |
![]() Posted: 01 February 2008 at 1:05pm |
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If it's a red light, The reflection needs to be red.
I also think it needs more solid colors. Right now it's way too light and you can barely define shapes. I would love to edit. |
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Skull Master
Commander
Joined: 29 September 2007 Online Status: Offline Posts: 200 |
![]() Posted: 01 February 2008 at 1:19pm |
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? oh no no no, that's not a light source, it's just a cristal thing. I will make the scouter's palet darker though, thankies for the crit! ^-^
Ok, is this dark enough? : ![]() Edited by Skull Master - 01 February 2008 at 1:35pm |
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leel: "At least I'm not claiming to a master in anything." lol, oops. Xp |
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LandShark
Seaman
Joined: 22 August 2007 Online Status: Offline Posts: 34 |
![]() Posted: 01 February 2008 at 1:35pm |
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That's too dark, I think D:
Originally posted by Skull Master (I tryed to make the red light from the core reflect onto the other serfece, please tell me if it worked! =D) what about that? Is the red dithering on the white part what you meant? Edited by LandShark - 01 February 2008 at 4:54pm |
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Kee
Commander
Joined: 06 September 2007 Location: United States Online Status: Offline Posts: 127 |
![]() Posted: 01 February 2008 at 2:52pm |
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i think at some parts is too dark but other than that the color choice is fine
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Blu
Commander
Joined: 23 January 2008 Online Status: Offline Posts: 208 |
![]() Posted: 01 February 2008 at 5:18pm |
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The shooting one looks...odd, if that's what it's going to look like, just because it seems to perfectly resemble the flame(?) to make it go up.
I like the new colors better, personally.
*starts singing Still Alive* >_>
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Gremlins rule the world; you just don't know it yet.
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Metaru
Commander
Joined: 20 November 2025 Online Status: Offline Posts: 3305 |
![]() Posted: 01 February 2008 at 6:32pm |
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or this is a too surrealistic robot, or it perhaps needs a more defined shape. because its natural desing implies that its "facing" rigth, but its shooting to the left.. so, in resume, perhaps making it more consistent and less random would be a good idea.
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I ate leel's babies
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Skull Master
Commander
Joined: 29 September 2007 Online Status: Offline Posts: 200 |
![]() Posted: 01 February 2008 at 11:58pm |
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Hmmm... I fiddled around with it a lill'... did I fix the shading at all? :/
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leel: "At least I'm not claiming to a master in anything." lol, oops. Xp |
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Blu
Commander
Joined: 23 January 2008 Online Status: Offline Posts: 208 |
![]() Posted: 02 February 2008 at 7:13am |
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It looks less pillow-y, I believe. *isn't quite sure, though, so don't rely on my opinion too much* ^^;
I think you should get rid of the white outline a little past the top/middle of the red...bulb thing, but I'm really not sure. I've never attempted using a white shading...technique...thing.
The white on black bothers me, though. I think adding a shade of grey may help. And the black thing where the fire was to make it lift looks...weird, I think, because the light source is from your left...
x_X; That was probably not helpful at all.
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Gremlins rule the world; you just don't know it yet.
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Skull Master
Commander
Joined: 29 September 2007 Online Status: Offline Posts: 200 |
![]() Posted: 02 February 2008 at 2:26pm |
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Well... I like the white outline thing on the orby thing... and I don't think it ever looked pillowy... it's just that before, the lightsource was coming from the upper right. now, it's coming from the upper left. I know that the metalic black stuff looks wierd, but... am I supposed to change that if the metals actual color is black? Anyways, I've noticed that the shine on the orb thing is wrong now. (Since I never changed it from when the lightsource was coming from the right.) so I'll fix that up and change the outlining colors. (I left the outlining color dark in my last post because you guys wanted to know the shapes and stuff.) After that, if there is nothing els to fix up, I'll reshade the entire rest of the sheet. >_<;
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leel: "At least I'm not claiming to a master in anything." lol, oops. Xp |
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Skull Master
Commander
Joined: 29 September 2007 Online Status: Offline Posts: 200 |
![]() Posted: 02 February 2008 at 2:42pm |
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Is 'diss good? >.<
![]() Edited by Skull Master - 02 February 2008 at 2:58pm |
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leel: "At least I'm not claiming to a master in anything." lol, oops. Xp |
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Blu
Commander
Joined: 23 January 2008 Online Status: Offline Posts: 208 |
![]() Posted: 02 February 2008 at 2:50pm |
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That is awesome. o.o Can't think of any critique, myself.
*applauds*
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Gremlins rule the world; you just don't know it yet.
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Skull Master
Commander
Joined: 29 September 2007 Online Status: Offline Posts: 200 |
![]() Posted: 02 February 2008 at 2:54pm |
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O-o!! omigad! thanks! =D I'll wait a wile yet though in case there is somthing I need to change.
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leel: "At least I'm not claiming to a master in anything." lol, oops. Xp |
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Kee
Commander
Joined: 06 September 2007 Location: United States Online Status: Offline Posts: 127 |
![]() Posted: 02 February 2008 at 3:04pm |
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OMG! its great!!!!
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Skull Master
Commander
Joined: 29 September 2007 Online Status: Offline Posts: 200 |
![]() Posted: 02 February 2008 at 3:10pm |
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O-o; cool! thanks guys! :P
Edit: I noticed that the back region was a little bit plane. So, I edited it a lill' is it better now? :/ ![]() Edited by Skull Master - 02 February 2008 at 3:27pm |
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leel: "At least I'm not claiming to a master in anything." lol, oops. Xp |
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Skull Master
Commander
Joined: 29 September 2007 Online Status: Offline Posts: 200 |
![]() Posted: 02 February 2008 at 5:41pm |
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Since there were no further objections, I finnished the sheet! =D
![]() Edited by Skull Master - 02 February 2008 at 5:43pm |
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leel: "At least I'm not claiming to a master in anything." lol, oops. Xp |
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Serendor
Midshipman
Joined: 27 February 2007 Online Status: Offline Posts: 79 |
![]() Posted: 03 February 2008 at 6:10am |
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If you going to do a walking animation, you probably have to rewise the design of the robot. the legs seems a bit stiff to be able to bend...
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Skull Master
Commander
Joined: 29 September 2007 Online Status: Offline Posts: 200 |
![]() Posted: 03 February 2008 at 11:04am |
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Yeah, I figure that this thing'll stay put for the most part to stand it's post and that... if it wants to move a lill' it can just jump.
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leel: "At least I'm not claiming to a master in anything." lol, oops. Xp |
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Skull Master
Commander
Joined: 29 September 2007 Online Status: Offline Posts: 200 |
![]() Posted: 03 February 2008 at 7:11pm |
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Here's a new scouter. :O and "ZOMG!" it walks!!!
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leel: "At least I'm not claiming to a master in anything." lol, oops. Xp |
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Blu
Commander
Joined: 23 January 2008 Online Status: Offline Posts: 208 |
![]() Posted: 04 February 2008 at 6:14am |
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It has no support for its feet! o_O We have feet for a reason! XD
That's the only thing that's bugging me. :3 It looks kinda like it'd fall...
Maybe refine your details, though. It's kind of hard to see them.
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Gremlins rule the world; you just don't know it yet.
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Skull Master
Commander
Joined: 29 September 2007 Online Status: Offline Posts: 200 |
![]() Posted: 04 February 2008 at 6:26am |
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Yeah okk, I'll give it feet later. I know, it totally looks like it'd fall over, I thought it was KEWL lol, but yeah, I gottcha'
![]() And I think I know what you meen about the not being able to see the detils part. The ground (First of all, is to high XD) and is also a color that is WAY to close to one of the colors used to shade the *Hehemm* "Legs" Furthermore, I have noticed that I needed to add some minnor outlining changes to my first scouter type. They're both fixed now though, correct? :/ ![]() ![]() Edited by Skull Master - 04 February 2008 at 7:13am |
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leel: "At least I'm not claiming to a master in anything." lol, oops. Xp |
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Blu
Commander
Joined: 23 January 2008 Online Status: Offline Posts: 208 |
![]() Posted: 04 February 2008 at 3:20pm |
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Look good to me. ;D
And it does look cool. :P It just bothers me because I'm weird that way. XD
Are the black "legs" the only things that are moving/changing for it to walk? Edited by BluWriter - 04 February 2008 at 3:19pm |
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Gremlins rule the world; you just don't know it yet.
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Skull Master
Commander
Joined: 29 September 2007 Online Status: Offline Posts: 200 |
![]() Posted: 04 February 2008 at 4:00pm |
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Yeah. I do suppose I could try to...... make the... um... "Were the legs come out of"s move...?
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leel: "At least I'm not claiming to a master in anything." lol, oops. Xp |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 04 February 2008 at 6:51pm |
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These look really nice. I don't like the dithering however. Most of the time when you have moving sprites dithering just doesn't work. They remind me of something I would shoot in a horizontal shmup.
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Skull Master
Commander
Joined: 29 September 2007 Online Status: Offline Posts: 200 |
![]() Posted: 04 February 2008 at 8:17pm |
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Okk, well I think I've fixed proplem number one. (Not enough parts moving)
![]() As for the second problem, I don't really think it/he/she needs feet, plus, I can't make a vary good foot design. @Pixel_Outlaw: Now that you mention it. that does look slightly odd... but I don't really think that there is much I can do about it being as I closed the paint window so I lost my color pallet, and to get rid of the dithering I would need another shade of that perticular blueish color. Edited by Skull Master - 04 February 2008 at 8:19pm |
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leel: "At least I'm not claiming to a master in anything." lol, oops. Xp |
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Blu
Commander
Joined: 23 January 2008 Online Status: Offline Posts: 208 |
![]() Posted: 06 February 2008 at 3:05pm |
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*Thinks of a way to explain next what she's going to say* ... Okay! Think of the legs (just the black part) as a pendulum. Now, look at the second from the left sprite. If the top of the leg looks like it moved... Uhm. Basically, move the whole things back rather than forward, I think
Did that make sense? D:
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Gremlins rule the world; you just don't know it yet.
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