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Author | Message |
NotTheCommonDose
Seaman ![]() Joined: 01 April 2008 Online Status: Offline Posts: 5 |
![]() ![]() ![]() Posted: 01 April 2008 at 10:48am |
Hi, I'm in the process of making a video game and am looking for people
who are interested or experienced in game design. People who are
interested in drawing pixel based graphics for a two dimensional
platformer based on exploration and atmosphere. The majority of the
work will be tiles, objects (enemies, plant life, atmospheric
characters, insects, etc) and some background and minimalist special
effects work and a menu system (GUI)(possibly not pixel based.) I've
decided to go with a less formal approach for this project and I'm
looking to get a lot of people on my team. If you have any doubts about
being able to produce a large quantity of items please think twice
about responding. Feel free to contact me if you have any questions and
think you might be interested. I'm looking for a wide variety of
environments and artists. Credit will be given where it is due, and if
the game is known throughout the internet then those involved will be
too. The release date is aimed for the end of Summer 2008 but may take
longer as needed.
I put up a few concept art photos on my deviantart page ([link]). STORY: A little creature wakes up in the middle of the night to a loud crashing noise and notices that his home planet is overrun with this toxic mold. The player then takes control and from there the main focuses of the game are exploration and atmosphere. The creature finds new items along the way to help him explore further and eventually learns that it was a meteor from another planet that spewed mold all over the place. Little does he know that by the end of the game he will learn it was not a meteor but an alien space craft commandeered by a creature who is seeding the planet with mold for his own evil purposes. The graphics are going to be "kind of cute" but also with a mixture of strangeness, after all it's set on an alien world in some alternate dimension. I think it's very important that the game has a certain charm to it. As far as the technical aspects go the graphics will be small but pixel based. Most of the graphics will be 24x24 or contained within a 24x24 size picture. The graphics will be .png and have an alpha/transparency layer. The graphic designers will toss all their tiles in a tile folder and all their objects (creatures, enemies, insects, atmoshpere, etc) in an object folder and I will hard code them into the game. The game is being coded in Java. At the moment it is in alpha stage 0.004. I hope I answered most of your questions. If you have any more, please don't hesitate to ask. Oh yeah, as far as animations go, the graphics are pretty small so it shouldn't be as hard as if the graphics were much larger. If you have any problems don't worry you can stick to drawing single frames as I am also looking for some animators, (or you're an animator you are definitely welcomed). If you know anyone else who might be interested, be it artists, designers, level designer, people to help with the story, or just about anything, you an also send them my way and maybe we can get them involved in the project too. Feel free to start drawing some little creatures or tiles or whatever you feel like and send them over whenever you're ready. Again, if you have any more questions, let me know. Hope all is well, James |
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