Hi, I'm in the process of making a video game and am looking for people
who are interested or experienced in game design. People who are
interested in drawing pixel based graphics for a two dimensional
platformer based on exploration and atmosphere. The majority of the
work will be tiles, objects (enemies, plant life, atmospheric
characters, insects, etc) and some background and minimalist special
effects work and a menu system (GUI)(possibly not pixel based.) I've
decided to go with a less formal approach for this project and I'm
looking to get a lot of people on my team. If you have any doubts about
being able to produce a large quantity of items please think twice
about responding. Feel free to contact me if you have any questions and
think you might be interested. I'm looking for a wide variety of
environments and artists. Credit will be given where it is due, and if
the game is known throughout the internet then those involved will be
too. The release date is aimed for the end of Summer 2008 but may take
longer as needed.
I put up a few concept art photos on my deviantart page ( http://notthecommondose.deviantart.com/ - [link] ).
STORY: A little creature wakes up in the middle of the night to a loud
crashing noise and notices that his home planet is overrun with this
toxic mold. The player then takes control and from there the main
focuses of the game are exploration and atmosphere. The creature finds
new items along the way to help him explore further and eventually
learns that it was a meteor from another planet that spewed mold all
over the place. Little does he know that by the end of the game he will
learn it was not a meteor but an alien space craft commandeered by a
creature who is seeding the planet with mold for his own evil purposes.
The
graphics are going to be "kind of cute" but also with a mixture of
strangeness, after all it's set on an alien world in some alternate
dimension. I think it's very important that the game has a certain
charm to it. As far as the technical aspects go the graphics will be
small but pixel based. Most of the graphics will be 24x24 or contained
within a 24x24 size picture. The graphics will be .png and have an
alpha/transparency layer. The graphic designers will toss all
their tiles in a tile folder and all their objects (creatures, enemies,
insects, atmoshpere, etc) in an object folder and I will hard code them
into the game. The game is being coded in Java. At the moment it is in
alpha stage 0.004. I hope I answered most of your questions. If
you have any more, please don't hesitate to ask. Oh yeah, as far as
animations go, the graphics are pretty small so it shouldn't be as hard
as if the graphics were much larger. If you have any problems don't
worry you can stick to drawing single frames as I am also looking for
some animators, (or you're an animator you are definitely welcomed). If you know anyone else who might be interested, be it
artists, designers, level designer, people to help with the story, or
just about anything, you an also send them my way and maybe we can get
them involved in the project too. Feel free to start drawing some
little creatures or tiles or whatever you feel like and send them over
whenever you're ready. Again, if you have any more questions, let me
know. Hope all is well, James
|