WIP (Work In Progress)
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Message Icon Topic: [WIP] The vorpal blade went snicker-snack! Post Reply Post New Topic
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Jakten
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Quote Jakten Replybullet Topic: [WIP] The vorpal blade went snicker-snack!
    Posted: 30 September 2009 at 6:53pm
I recently Finished this pixel of a knight that I made. I haven't done much pixelling in a while so I wanted to do something before I start to lose it.



And I've started to Animate him:


It's Kind of a mess currently but I am just laying out some shapes before I start to flesh it our more. I'll probably go all out and animate a couple of different actions if I manage to make this look any decent.

All crits are welcomed on either animation or the sprite.


edit: v what is this proxy junk? It won't delete...
< id="gwProxy" ="">< ="jsCall();" id="jsProxy" ="">


Edited by Jakten - 30 September 2009 at 6:54pm
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STE'86
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Quote STE'86 Replybullet Posted: 01 October 2009 at 12:36am
looking at it i think u need an intermediate frame between 2 and 3, one where he is starting to bend forward and the sword is halfway back to its, swing start position. then on the swing start frame, put a larger delay in so as viewers can tell what its all about. u also could use a frame between 4 and 5 so u are not relying completely on the "japanese swoosh" effect to imply movement.

and i saw this in the other forum a few weeks ago but, shouldnt the helmet be picking up the same specular "ping" the rest of the armour is?

best of luck
Steve
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crow
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Quote crow Replybullet Posted: 01 October 2009 at 8:39pm
i would change the whoe color scheeme to better fit the style. more greys and more highlighting and also make the hair move when slashing

Edited by crow - 01 October 2009 at 8:39pm
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Elk
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Quote Elk Replybullet Posted: 02 October 2009 at 11:16am
I wouldnt use blending effects for animation
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