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Author | Message |
DrunkBurger
Midshipman ![]() ![]() Joined: 23 July 2008 Location: Netherlands Online Status: Offline Posts: 66 |
![]() ![]() ![]() Posted: 15 December 2009 at 6:40am |
Hello all, long time ago since i posted here. Very busy and lost an interest in pixels...sorry
![]() Anyway, the reason i'm here is this: how many FPS do NES sprites move. I think that an NES game plays with 60 FPS just like normal tv but how many frames do the Sprites move? I can't really get it right. Also i dont mean that sprites also move with 60 fps, i mean what is the correct fps between sprites to animate it NES style. If it helps: im animating in flash right now. |
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~Mo Money Mo Bitches~
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Blueberry_pie
Rear Admiral ![]() ![]() Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
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Are you asking how fast sprites move across the screen or how fast sprites animate? I'm guessing the latter, but either way, I'm pretty sure there's no specific speed that all NES games use. It was all up to the developers, as long as they'd stay within the system's limitations. For example, many walk cycles have only 3 unique frames in order to save on video memory.
Remember that what most now consider 'NES style' was never a deliberate style back then. The system's limitations just restricted developers somewhat. |
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DrunkBurger
Midshipman ![]() ![]() Joined: 23 July 2008 Location: Netherlands Online Status: Offline Posts: 66 |
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true.
Okay so let me put it this way then, if i had a three frame walk cycle, how many frames should i place between each of those sprites. |
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~Mo Money Mo Bitches~
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Blueberry_pie
Rear Admiral ![]() ![]() Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
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Just go with what looks right, just like you would with any other number of frames. With a walk cycle you'd have to make sure that the movement of the legs matches the actual distance that the sprite traverses during a certain period.
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