Animation question
Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=9561
Printed Date: 12 September 2025 at 9:06pm
Topic: Animation question
Posted By: DrunkBurger
Subject: Animation question
Date Posted: 15 December 2009 at 6:40am
Hello all, long time ago since i posted here. Very busy and lost an interest in pixels...sorry 
Anyway, the reason i'm here is this: how many FPS do NES sprites move.
I think that an NES game plays with 60 FPS just like normal tv but how many frames do the Sprites move?
I can't really get it right. Also i dont mean that sprites also move with 60 fps, i mean what is the correct fps between sprites to animate it NES style.
If it helps: im animating in flash right now.
------------- ~Mo Money Mo Bitches~
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Replies:
Posted By: Blueberry_pie
Date Posted: 16 December 2009 at 2:16am
Are you asking how fast sprites move across the screen or how fast sprites animate? I'm guessing the latter, but either way, I'm pretty sure there's no specific speed that all NES games use. It was all up to the developers, as long as they'd stay within the system's limitations. For example, many walk cycles have only 3 unique frames in order to save on video memory.
Remember that what most now consider 'NES style' was never a deliberate style back then. The system's limitations just restricted developers somewhat.
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Posted By: DrunkBurger
Date Posted: 16 December 2009 at 2:34am
true.
Okay so let me put it this way then, if i had a three frame walk cycle, how many frames should i place between each of those sprites.
------------- ~Mo Money Mo Bitches~
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Posted By: Blueberry_pie
Date Posted: 16 December 2009 at 1:46pm
Just go with what looks right, just like you would with any other number of frames. With a walk cycle you'd have to make sure that the movement of the legs matches the actual distance that the sprite traverses during a certain period.
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