WIP (Work In Progress)
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TMH
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Quote TMH Replybullet Topic: S.C.O.R.P.I.O.N.
    Posted: 05 February 2010 at 2:09pm

this is the scorpion tank (no relation to halo)
its a mini boss for my game. its the biggest thing ive ever pixeled so im goona need lots of help :P
the line art is really rough rite now.
also i would apreciate any tips on how to make things look metallic
thanks
update: cleaned up outline abit and started on the legs



Edited by TMH - 05 February 2010 at 3:08pm
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kenpokis
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Quote kenpokis Replybullet Posted: 05 February 2010 at 2:18pm
haha this is a pretty cool idea. I'm going to enjoy seeing this progress. Some things that I think you should work on though, is to make this thing look more robotic, since it IS a tank. I.E. The legs are chubby and need to be thinned or something. The tail (don't know the correct word XD) could look more mechanical. As far as textures go I am not the person to ask. I would say just to look up references, I.E. a tank, and base it off that. Can't wait to see an update. 
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TMH
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Quote TMH Replybullet Posted: 06 February 2010 at 8:01am

did the tail
and by legs do u mean the plate thingies, i go my inspiration for it from larwick's rustbug http://www.pixeljoint.com/pixelart/36074.htm
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Manupix
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Quote Manupix Replybullet Posted: 06 February 2010 at 8:17am
Nice shading, but the lines are not smooth enough.

Are the wormlike things what's holding the plate-legs? If so, they're not really readable, and look wrong mechanically.

Check the incredible 3D creatures in this thread, might give you some inspiration.
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TMH
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Quote TMH Replybullet Posted: 06 February 2010 at 10:09am
thanks for the comment
ill work on fixing the legs.
do you think you could show what parts of the lines arnt smooth


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kenpokis
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Quote kenpokis Replybullet Posted: 06 February 2010 at 10:52am
I think he is referring to the tail. Don't quote me on that, but that's what stands out to me. I think if you are truly going for a robotic feel, you should redo the tail.  I've never seen metal be able to bend like that.
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linx
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Quote linx Replybullet Posted: 06 February 2010 at 7:28pm
I suggest doing something like this for the legs.

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TMH
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Quote TMH Replybullet Posted: 06 February 2010 at 7:34pm
http://the-gadgeteer.com/asset_cache/m/mo/moppel-led-3.jpg
i was going for this kind of metal, but if it isnt readable maby i should change it
and thank you for the edit, although i might change the legs completely


Edited by TMH - 06 February 2010 at 7:34pm
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Manupix
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Quote Manupix Replybullet Posted: 08 February 2010 at 10:52am
Here's what I meant about lines (yeah, the tail). Quickly done thing, no time to elaborate now.



First, smoothing of general curvature. You could actually go much further. The whole dynamic feel of the piece, the stingy menace, will actually depend on it!

Then adding notches to make the segment structure more obvious. But I think before that you'd have to clean the lines between those segments too, I didn't do that. Think perspective: they're all curved similarly, would you see it like that from ground level next to that thing?
Notice that this second stage may imply actual new changes to the lines. And there too you can go further. Are these segments rigid or not? Are they straight or curved? How exactly do they fit into each other? Do we get to see a mechanism inside?

All these points might make your piece richer.
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