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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
![]() ![]() ![]() Posted: 10 March 2010 at 1:19pm |
This is my first isometric city part, so all C&C and suggestions are welcome. It is based on a real existing city in Bosnia. SCROLL DOWN FOR NEWEST VERSION
~BJ
![]() Edited by B_j0k3r0 - 11 March 2010 at 9:51pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Beautiful.
Maybe coloring the shadow sides with more of a general purple hue will add lots of interest. e:yellow/blue/purple always looks nice. Edited by jalonso - 10 March 2010 at 3:31pm |
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Thanks Jal, Iv used some but after u said it I did some more and I must say it was a good advice.
Im not used to do this small people but this is one of them.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Person seems too tall for the door.
I know this is a classic way of making glass... I hate it. 5 minute edit coming...brb. |
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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He is not too tall for the door, its just his big head rofl.. im kidding, yeah I didnt realized I had a door somewhere when I made it untill u said. Thanks, lookin forward to check :)
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Pumpkinbot
Commander ![]() ![]() Joined: 05 May 2009 Online Status: Offline Posts: 202 |
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Nice! :D I've never been good at iso, but I think it's turning out nice! My only complaint is that the sidewalk looks shiny. :/
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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![]() Of course even better for glass is just to show stuff in shades of blue inside and forget all the highlighting... that's just me and my style. |
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Thanks Jal.
Oh i got confused now a bit.. I dont know which side exacly should the shadows point at.. :/ the guy closer to the building or the guy behind him?
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Ruban
Seaman ![]() ![]() Joined: 04 March 2010 Online Status: Offline Posts: 27 |
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Just my opinion here... The shaded side of the building could use some more texture. The cloths could have some shading/more than one color per piece. Just look, out of place on the building as they are now.
Good job though. I like it. |
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Of course yea, the building is not finished, I still have windows, texture, shadings, a half floor on the roof, plants on windows and such small details/decorations, Im just figuring out where the right shadows should come from so i can continue multi-working, on couple of things at the time. And I cant think of which shadow is right (look at previous picture up there).. becouse If I start making wrong, its gona be hard to change.
Thank you :) Edited by B_j0k3r0 - 10 March 2010 at 6:37pm |
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Ruban
Seaman ![]() ![]() Joined: 04 March 2010 Online Status: Offline Posts: 27 |
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The man who is closer to the building (left) Has the correct shadow. The top left edge of the building doesn't cast a shadow. so the light must be directly hitting the top right.
Hope that helps. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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![]() Farthest away from building is 'eboy/classic iso correct'. Straight 90 degrees based line. But anything is possible. I like 30 degrees myself, but I use 90 often. |
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Thanks Jal, 30 degrees dont fit me here becouse of the light, I would have to change the shadowed side or the lighted side of the building, so Im using 90 degree one. Thanks.
Watch out, pitbull is in the town hehe
![]() Edited by B_j0k3r0 - 11 March 2010 at 12:20am |
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Iron
Midshipman ![]() Joined: 28 July 2009 Online Status: Offline Posts: 46 |
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This is great! I really like the dog!
The roof is really plain... Anything goin up there? |
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Yeah, there is much work left, on building and surroundings, other buildings. There will be a half floor in the center of the top, with the roof. Thanks.
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Changed my mind around the roof, this is how its gonna look.
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Having lots of fun doing this
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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This is B.A man :D
Just some things to fix...
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Originally posted by TheRobinHood
This is B.A man :D Just some things to fix...
Hey man, thank you! Yes, most of the points u said are wips and are planed to be fixed that way and much more thats undone. Thank you for the advice man :) Thats what I needed to avoid me of forgeting, about colors.. yeah 117, but I really dont want to restrict colors, I try to use existing ones, but when new ones are needed to have a better look/effect then I will add that color. I just want it to blow my own mind and make it how I imagined, this is one building, and all those colors will be used on the surroundings that will be made around.
Thanks again, appreciate it man! :)
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Manupix
Commander ![]() ![]() Joined: 30 July 2022 Online Status: Offline Posts: 771 |
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This looks awesome!
A few bugs: the open windows are not isometric (should be shorter by 1 or 2 px I think); pple are too tall compared to the bldg but well, that's nice; mostly, shadows are highly inconsistent (between >60° above right for pple and bldg, almost 0° for open windows). The rooftop shadow should be the same iso square than the rooftop. Edited by Manupix - 14 March 2010 at 5:38pm |
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Hey Manupix, thanks! The opened windows, I know they arent 26,5 degree (isometric), I made them 30 degree, becouse they are supposed to be open more then half, I guess that is allowed to make..? As the buildings shadows on the ground, yeah it is incomplete for the moment but will be fixed.
The people maybe seem a bit too big for the floors.. I will think about it and maybe make the floors few pixels larger but I dont know if it is that necessary, I really like the current size of everything but I guess you are right.. I just dont want the building to be huge and want to keep 10 floors.. :/
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I think other angles in iso work just fine besides 26.5. 30, 45 % 90 when used for effect works. Just not too much of it. An all 26.5 iso ends up boxy and boring, imo.
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Manupix
Commander ![]() ![]() Joined: 30 July 2022 Online Status: Offline Posts: 771 |
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I wasn't talking about the angle, but the length. Shortening them 1 px makes them look very much more in proportion. Maybe also try thicker.
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Yeah I agree Jal.
I am doing this car for the first time and its kind of hard, its supposed to be Golf V or VI.. Police car, doesnt need to be exact but that kind of car.. So Ill need some advice here..
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Originally posted by Manupix
I wasn't talking about the angle, but the length. Shortening them 1 px makes them look very much more in proportion. Maybe also try thicker. Really? Okey Ill try to see how it turns out. Thanks.
EDIT: I shortened them by one pixel, not much of a difference but looks better! thanks! Edited by B_j0k3r0 - 15 March 2010 at 4:07am |
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Elk
Commander ![]() ![]() Joined: 15 May 2017 Online Status: Offline Posts: 478 |
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sh*t...skating so high...I'd pee myself
btw, the angle of the shadowis wrong, needs to be paralel to the iso line |
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Its my first time so I dont really know how they should be in Iso.. could u give me a demonstration if u got time?? Thanks.. :)
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Okey, this is pretty much it. I know about the sky, since its isometric it cant be seen, but since art, and not some game mockup, I decided to add it there, just for a better effect for the building.
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Conjested angel
Seaman ![]() ![]() Joined: 13 December 2008 Online Status: Offline Posts: 11 |
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I have been following this, aand I must say, nicely done. I really think you did a good job on everything and I like the bullet holes on the car (I think it adds a nice touch. But if I may say one thing, I don't know if it's me, but the monholes really don't seem to fit in with the isometric feel. But other than that you did a really good job!
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Originally posted by Conjested angel
I have been following this, aand I must say, nicely done. I really think you did a good job on everything and I like the bullet holes on the car (I think it adds a nice touch. But if I may say one thing, I don't know if it's me, but the monholes really don't seem to fit in with the isometric feel. But other than that you did a really good job! Hey, Thank you very much! What are monholes? The round things on the road?
EDIT: better now?
![]() Edited by B_j0k3r0 - 17 March 2010 at 7:15am |
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B_j0k3r0
Seaman ![]() ![]() Joined: 11 November 2006 Online Status: Offline Posts: 29 |
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Finished. I guess.
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Phones
Seaman ![]() ![]() Joined: 08 August 2009 Online Status: Offline Posts: 14 |
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Nice. Gotta say, I'm not really a huge fan of isometric pixels, but this one is totally cool.
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