Project name: Tentatively named 'Angel's Earth'
Brief description: I'm
someone with industry experience. Part of the reason why I broke into
the industry is precisely this project, starting about 7 years back. It
was initially started with a very small team, and people have come and
gone (which is not unlikely to happen on indie dev teams). No one left
because they didn't like where this was going. As a matter of fact,
most left because they got themselves jobs in the industry.
While
it used to be considered a 'playing field' for us to learn from the
actual process of making a game, it turns out the design for this game
has been so carefully thought about that it's now actually worth making
it.
The game was prototyped twice, received quite positive comments. We just didn't have the time or money to keep working on it.
4 years later, development starts anew with, hopefully, your help.
Target aim: We are going commercial. We have necessary licensing to ship onto x-box live channel and will also have a pc version.
Compensation: Based on royalties. Contact me for details.
Main theme: "What if in the passing from polytheism to monotheism, something really changed in the pantheon?"
One
of the main theme of the game is about the concept of 'God' or 'gods'.
What we believe to be gods, what they are, etc. Strangely enough, it
doesn't touch 'angel vs demon' or 'heaven vs underworld' Holywood
battles. It goes much deeper than that. There were gods BEFORE
Christianity after all.
Technology:
Game Technology - C# - XNA - Built-in LUA scripting
Infrastructure - Tortoise SNV source-control - Bugzilla bug tracking system
Talent needed:
*GUI
Artist - We are looking for someone that can produce quality 2d art for
a graphical user interface (menus and overlays). This position would
include a lot of R&D as we are still attempting to fine tune the
ergonomy of our systems.
*Pixel Artist - We are looking for
someone that can produce tile pixel art. This person must be engaged in
artistic discussions concerning the game, and is expected to
proactively communicate with the team. We will favor people with
long-term plans over those with a lot of punctual spare time because
art is a hard thing to match between different styles, and changing
artist often means scrapping everything that is currently done.
*Level
& Game Designer // Artist - We are also looking for people with
interesting level ideas. We want every level to feel unique, with its
own gameplay, etc. If you have original ideas to make the game less
repetitive and more engaging, please apply.
*Scenarist - We are
looking for someone with a bit of experience with LUA and storyboarding
who will be in charge of generating our in-game cutscene. This person
will work closely with the dialoguist as well as the level designers in
order to craft interesting and animated cutscenes (much akin to late
snes JRPGs).
Team structure:
Active: - Orymus - Game Designer / Producer - Robert E. - Music Designer - Artimus - Music Designer - Robert O. - Writer - Jonathan - Technology Architect (Lead Programmer) - Cory - Programmer - Silver - Programmer - Richard - 2d Artist (Prototype) - Midnight - 2d Artist (Characters/Sprites) - Yanick - Website (formerly Artistic Director for Prototype 1)
Retired: - Nubifier - Level Designer - Blake - 2d Artist (Sprites) - Javie - Interface/HUD designer - Caveman - Writer - J.M. - Designer - Skiz - Audio - Mike - QA - Darrell - Tools Programmer (Editor Prototype v3)
Contacts: PM me, and I will send you my email (I used to have the email here, but bots apparently sniffed it up...)
Previous Work by Team:
Day Job: - Prince of Persia: Forgotten Sands (Release: May 2010) - (Everything else is currently under NDA at Ubisoft)
Team: - Angel's Earth Prototype B (XNA) - Angel's Earth Prototype A (Dark Basic) - Space Marines (with Cman) (Game Maker) - Anthelos 3 (RPGMAKER) - Thorghast Nabot (OHRRPGCE: Standalone) - Magnus 13 (OHRRPGCE: Magnus Sequel Contest Entry)
Feedback: If anyone is interested, please contact me through Email ( mailto:OrymusDONOTINCLUDE@gmail.com - OrymusDONOTINCLUDE@gmail.com ). (Please remove the 'donotinclude' part, as I've been receiving way too much spam as of late)
For
preferential reasons, do not contact me if you have no related
experience I could judge from. Such experience does not necessarily
need to be game related. For example, an artist could provide proof of
comic book art, or anything that could prove his or her longterm
determination rather than his or her skill level.
The following will not be replied to: "I don't have my portfolio, I lost it during the last format of my HDD, but I'll have one up very quickly..."
PS: I'm not always that harsh I just know what a reality check is.
------------- -Jars
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