Carpet/Rug textures
Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=17279
Printed Date: 13 September 2025 at 3:30pm
Topic: Carpet/Rug textures
Posted By: superdiazepam
Subject: Carpet/Rug textures
Date Posted: 10 October 2013 at 4:47pm
Hey all, new member and aspiring pixel art newbie here. I have been teaching myself for the past week using tutorials found on here and elsewhere online. I worked through a good tutorial on creating textures, but one of the textures that was not covered was a flat carpet/rug texture.
Would anyone happen to have any tips/advice on making carpet textures? I am currently working on a pixel carpet that I just jumped into. It's looking alright so far, but I don't know how it will look when I will eventually try to loop it.
Thanks in advance
super-d
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Replies:
Posted By: jalonso
Date Posted: 11 October 2013 at 7:55am
post what you have.
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Posted By: superdiazepam
Date Posted: 11 October 2013 at 1:39pm
This is what I have so far, 16x16 looped four times:

Not sure how well this works as a ground texture in a video game (that's what I was going for), but I don't know how to make it as such.
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Posted By: AlexHW
Date Posted: 11 October 2013 at 10:51pm
Think about the contrast, and concentration of detail. A floor texture generally has a consistent tone because overall it is flat, like any surface. If you use too much contrast in your details, they begin to distort the apparent flatness of the surface. There's a phrase that artists use, "draw what you see, not what you think you see." You may think to draw certain details, like fibers, etc in the carpet, but from a distance you may not even see fibers.
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Posted By: jalonso
Date Posted: 12 October 2013 at 9:57am
Indeed. For carpet you don't have to pixel a whole lot. You can for example make a 2 color, tone on tone, subtle pixelling and then offset with shiny glossy floor to be read as carpet. Its not what your pixel is what the viewer reads.
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Posted By: superdiazepam
Date Posted: 15 October 2013 at 12:01pm
Okay, that does make sense. I had a wrong visual approach in my mind.
Thanks, I will try to post more as I go.
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