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CarnISOl

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: Collaborations/Challenges
Forum Discription: Submit pixel art project ideas/templates or contribute to an existing pixel art collaboration.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=27218
Printed Date: 17 September 2021 at 6:57am


Topic: CarnISOl
Posted By: Gecimen
Subject: CarnISOl
Date Posted: 02 September 2021 at 6:59am
Welcome to the whopping 10th PJ-Official ISO collab fellow members of Pixel Joint!

This time, the theme is decided by long term collab participants: Carnival! The idea is to combine a circus, a theme / amusement park and a zoo. But anything related goes, such as joyrides, parties, Chinese new year events or Rio carnival.

The carnival has hit the town!

Collab Rules, Specs, Notes and FAQ on Post 3 below

This project features Irenaart's award winning palette.
If you submit your tile to your PJ Gallery (which you should) you do not have to credit Irenaart but it would be nice of you.

Scale example:


Characters in the scale example are drawn by http://pixeljoint.com/p/4343.htm - vierbit in one of the previous collabs.

This collab is being run by your fellow PJ moderators.

Previous ISO collabs ran by PJ:
http://www.pixeljoint.com/forum/forum_posts.asp?TID=10983&PN=1 - ISO-ology , http://www.pixeljoint.com/forum/forum_posts.asp?TID=13528 - I SOak , http://www.pixeljoint.com/forum/forum_posts.asp?TID=17176&PN=1 - I SO dead people , http://pixeljoint.com/forum/forum_posts.asp?TID=23697 - ISOtopes , http://pixeljoint.com/forum/forum_posts.asp?TID=25150 - ISOcalypse Now! , http://pixeljoint.com/forum/forum_posts.asp?TID=25651 - Pirates of the ISObbean , http://pixeljoint.com/forum/forum_posts.asp?TID=26398 - PrehISOria , http://pixeljoint.com/forum/forum_posts.asp?TID=26631 - Planet ISO , https://pixeljoint.com/forum/forum_posts.asp?TID=27120&PN=1&FID=1&PR=3 - ISOrd & ISOrcery



Replies:
Posted By: Gecimen
Date Posted: 02 September 2021 at 6:59am
Official final collab image and list of participants:


1
2
3
4
5
6
7
8
9
10 http://pixeljoint.com/forum/member_profile.asp?PF=233735&FID=1 - Mrpixeldude 11
12
13
14
15

16 http://pixeljoint.com/forum/member_profile.asp?PF=52975&FID=1 - dragfly 17
18
19 https://pixeljoint.com/forum/member_profile.asp?PF=221140&FID=1 - Maye 20
21
22
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24 https://pixeljoint.com/forum/member_profile.asp?PF=27218&FID=1 - Gecimen 25 26
27 http://pixeljoint.com/forum/member_profile.asp?PF=185096&FID=1 - gawrone 28
29
30
 
31 http://pixeljoint.com/forum/member_profile.asp?PF=218608&FID=1 - cjlm123 32 https://pixeljoint.com/forum/member_profile.asp?PF=160719&FID=1 - tecnologgamer 33
34
35
36
37 https://pixeljoint.com/forum/member_profile.asp?PF=43519&FID=1 - Terzom 38
39 https://pixeljoint.com/forum/member_profile.asp?PF=45412&FID=1 - vrine 40
41
42
43
44
45

46 https://pixeljoint.com/forum/member_profile.asp?PF=98705&FID=1 - Irenaart 47 https://pixeljoint.com/forum/member_profile.asp?PF=127176&FID=1 - SeinRuhe 48
49
50
51 https://pixeljoint.com/forum/member_profile.asp?PF=45412&FID=1 - vrine 52
53
54
55
56
57
58 https://pixeljoint.com/forum/member_profile.asp?PF=207586&FID=1 - SeDiceBisonte 59
60

61
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63 http://pixeljoint.com/forum/member_profile.asp?PF=170247&FID=1 - b236 64
65 https://pixeljoint.com/forum/member_profile.asp?PF=185096&FID=1 - gawrone 66 https://pixeljoint.com/forum/member_profile.asp?PF=27218&FID=1 - Gecimen 67
68
69
70
71
72 https://pixeljoint.com/forum/member_profile.asp?PF=192208&FID=1 - ThrillhouseSSB 73
74 http://pixeljoint.com/forum/member_profile.asp?PF=185096&FID=1 - gawrone 75
 
76
77
78 http://pixeljoint.com/forum/member_profile.asp?PF=59441&FID=1 - Sazdx 79 https://pixeljoint.com/forum/member_profile.asp?PF=18938&FID=1 - shm31 80
81 https://pixeljoint.com/forum/member_profile.asp?PF=43050&FID=1 - Krugelix 82
83
84
85 http://pixeljoint.com/forum/member_profile.asp?PF=40781&FID=1 - Eggy 86 https://pixeljoint.com/forum/member_profile.asp?PF=45412&FID=1 - vrine 87
88 https://pixeljoint.com/forum/member_profile.asp?PF=45412&FID=1 - vrine 89
90

91
92
93
94
95
96 https://pixeljoint.com/forum/member_profile.asp?PF=170247&FID=1 - b236 97
98

BLACK numbers = Available and reserved tiles
RED numbers
= Completed tiles
PURPLE numbers = WIP tiles in Main Collab image


Posted By: Gecimen
Date Posted: 02 September 2021 at 7:03am
Rules
- You can create more than one tile but your tile may not neighbor your own tile (even diagonally).
- Only one active tile reservation at any one time per participant. You must finish a tile before making a new one.
- Once you reserve a tile you must post an initial WIP within 4 days so it doesn't hold others up. 4 days pass quickly, so it is a good idea to post your WIP as soon as possible.
- Once you post an initial WIP you get 7 days to update your tile or post a comment letting us know its active. Every new WIP/post update (busy, school, work, sick, moving, etc.) thereafter buys you another 7 days. This period is given so that you don't have to rush it, try not to forget your reservation.
- Outer tiles MUST use transparency to 'break the grid' (See the last collab edges http://pixeljoint.com/forum/forum_posts.asp?TID=26631 - HERE ).
- Inner tiles CAN NOT use transparency.
- You must use the supplied palette colors (19) only, but you don't have to use them all in your tile (Those making outer tiles will have one extra color for transparency).
- NO animations.
- Your tile must match the tiles surrounding yours, unless your tile has no neighbors (up to first 10 tiles). This will become increasingly tougher as tiles get added. Some tiles will need to match on as many as 4 sides.
- Matching your neighbors does not mean it has to continue their idea/concept. Just that it blends seamlessly somehow. Note that this doesn't mean you're supposed to destroy your neighbors' ideas. Stay within the collab spirit!
- Please keep the collab's general light-source and scale as shown below consistent in your tile. This may be tweaked in your tile if you use secondary light sources.
- Please post your tile on its own as a comment and make sure to say what number it is and it will be added to the collab master image by a Collab Manager in order to keep the color palette true.
- Your tile may be added to the master image in WIP stages if it shows the tile's direction enough to help others visualize their own tiles.

Special Rules
- The first 10 tiles may be anywhere (but the borders) and require no neighboring tiles. If you pick one of these first 10 tiles, please try to finish your tile a.s.a.p. in order to open up space for others.
- From the 11th tile on (or once a finished tile has been put into place) your new tile reservations MUST have at least one neighboring (a diagonal neighbor is not enough except for border tiles) tile already posted that your tile blends into.
- In the event that a tile is made without a reservation or 2 people accidentally work on the same tile a special vote may be held, or a duel to the death may be started by the 2 people.
- Special rule(s) may be added to accommodate whatever loophole y'alls manage to find and exploit.

Special request from Gecimen: Let us have some means of contacting you in case you forget your reservation. The most common way is setting your PJ account to email you whenever you receive a PM.

Notes
- Novice or pro, all are encouraged to collaborate.
- Possible tile rejection if your tile is not in isometric projection or fails in scale.
- Possible tile rejection if your tile does not match and blend into your neighbor(s) tile.
- Possible tile rejection if your tile's concept defies the collab theme.
- Possible tile rejection if your tile just doesn't blend in with some degree of harmony. Should this happen to you check for comments left for you... there will be some!
- You can get tips and help to improve your tile on this thread. No need to make a separate WIP thread.
- You are encouraged to take all c+c on your tile. You do not need to apply all given c+c but please don't ignore them. Especially from your neighbor. Remember this is a 'collaboration'.
- Please use Yanrishatum's upgraded 'PJ Image Specs' tool http://yanrishatum.ru/pj/ - HERE to check your final tile colors has max 19 colors (+ transparency, 20 if an outer tile) and the right colors.

FAQ:
Q: Can I extend my tile over someone else's tile?
A: No. You can only ask them to edit their own tile, and if they don't, you'll have to find another way. The only exception is border tiles where you can slightly extend over your neighbor's transparent space (for continuity reasons).
Note: "your neighbor's transparent space" means you do have an existing neighbor tile.

Q: If I have a border tile, can I extend my tile further than the border of the collab image?
A: Yes. We will enlarge the collab image as required. As with everything, be reasonable on this (don't put a 100 px long tentpole just for the sake of enlarging the image size). Here are some examples of border tiles from PrehISOria (tiles belong to S.g.m., Gecimen, Night, Vierbit):


Q: What can I do if I want to draw something really big?
A: If you want to draw something that will take more than a tile, you can draw a lineart sketch and ask people to join your "mini collab". If it's something interesting, you will certainly find people. Then you do your own part and let other people do their own thing. Everyone can add their own taste into their own tiles. You can check previous collabs for mini collabs.

Q: Can somebody else finish my tile from where I left?
A: No. We may allow this under very special circumstances (e.g. health) but normally unless you want to finish your tile, you have to give up on it.

Q: Is it OK to drop my reservation? Will I be banned?
A: Not at all. You can drop your reservations as many times as you want.

Q: I can't reach a certain quality. What should I do?
A: Collabs are great for this. You can work on your neighbor tiles, listen to criticism, and start over as many times as you want. What matters most is you to be satisfied, and learn in the process. As long as we see you have given your best effort and your tile meets the criteria such as continuity, theme, lighting, scale & perspective; we will accept it.

Q: Can I use some existing pixels in my tile?
A: No, even if it was made by you. Everything in your tile must be made for this collab, by yourself.

Q: When I reserve a tile, do I need confirmation by mods to begin working on it?
A: Confirmation by mods may take upto 24 hours. So, if you are sure of these, you can begin working without confirmation.
1- your previous tile (if any) is finished,
2- you haven't made a neighboring tile previously,
3- the same tile is not claimed by someone else (check out the reservation table & latest posts),
4- the tile has a completed neighboring tile by someone else (except for first 10 tiles).


Posted By: Gecimen
Date Posted: 02 September 2021 at 7:09am
Welcome to the CarnISOl!

New rule: first 10 tiles that can be picked anywhere, now can not be picked from the borders since they are supposed to give the collab a quick start. Border tiles not only take longer to complete, but also have less neighbors than inner tiles.


Posted By: vrine
Date Posted: 03 September 2021 at 4:52am
I'm gonna be an asshole and request an almost border tile, can I take 39? 0:)


Posted By: Reo
Date Posted: 03 September 2021 at 4:55am
Yay! Here we go I'll grab #74


Posted By: gawrone
Date Posted: 03 September 2021 at 5:57am
27 please


Posted By: Irenaart
Date Posted: 03 September 2021 at 6:34am
@gawrone; #27 is yours! Enjoy!


Posted By: Irenaart
Date Posted: 03 September 2021 at 7:19am
@everyone; Okay, just a quick note, there was a little inaccuracy with the older palette template, so if you use that image for your work, please, download it again. The problem is now solved.


Posted By: Eggy
Date Posted: 03 September 2021 at 7:31am
Lemme get 85, just a random number I chose :)


Posted By: Irenaart
Date Posted: 03 September 2021 at 7:33am
Sure @Eggy, #85 is yours!


Posted By: SeDiceBisonte
Date Posted: 03 September 2021 at 10:11am
Please could I claim #58? Going to try to be more active in this collab, life permiting


Posted By: Gecimen
Date Posted: 03 September 2021 at 2:38pm
Originally posted by SeDiceBisonte

Please could I claim #58? Going to try to be more active in this collab, life permiting


Sure thing :)


Posted By: vrine
Date Posted: 04 September 2021 at 12:17am


Quick WIP of a monkey hang out area, see if you can guess the various franchises :P


Posted By: Irenaart
Date Posted: 04 September 2021 at 12:32am
@vrine; Great start and soo cute! Can't wait to see it finished...


Posted By: b236
Date Posted: 04 September 2021 at 2:12am
hello, i would like to get #63, please


Posted By: Mrpixeldude
Date Posted: 04 September 2021 at 4:21am
Can I pick 56


Posted By: cjlm123
Date Posted: 04 September 2021 at 4:42am
Reo mentioned that one of the aspects that made the last collab successful was the large buildings - to that end, would anyone like to collab on large tent in the centre of the grid?

Maybe something like this (just as an example)?



Posted By: Reo
Date Posted: 04 September 2021 at 5:49am
I'm imagining another cool thing would be a rollercoaster track that finds its way into almost every tile.


Posted By: b236
Date Posted: 04 September 2021 at 6:00am
i hope to start a parade, but at the same time i don't have high expectations others will continue. 


Posted By: Irenaart
Date Posted: 04 September 2021 at 6:12am
@b236; sure, #63 is yours!

@Mrpixeldude; sorry, you'll have to choose some other tile. #56 is a neighbor tile of now reserved tile #63.

@cjlm123, @Reo, @b236; great ideas so far. Lead and others will follow!


Posted By: Mrpixeldude
Date Posted: 04 September 2021 at 6:32am
Oops okay my bad what about 17


Posted By: Irenaart
Date Posted: 04 September 2021 at 7:03am
@Mrpixeldude; Sure, #17 is yours!

Okay, guys and gals... 3 more to go.


Posted By: Krugelix
Date Posted: 04 September 2021 at 7:08am
Yeha, i want to give #55 a try :)


Posted By: Irenaart
Date Posted: 04 September 2021 at 7:51am
@Krugelix; Ups, #55 is an adjacent tile of #63, so it is against the rules. Pick another one taking care not to touch any of the tiles already selected, not even at the top. Maybe some from the upper-right part?


Posted By: Mrpixeldude
Date Posted: 04 September 2021 at 8:33am
Okay here is my wip title sorry I'm bad at it


Posted By: Krugelix
Date Posted: 04 September 2021 at 9:06am
Originally posted by Irenaart

@Krugelix; Ups, #55 is an adjacent tile of #63, so it is against the rules. Pick another one taking care not to touch any of the tiles already selected, not even at the top. Maybe some from the upper-right part?


Sure! I got confused. Sorry. As suggested: Maybe #14?




Posted By: b236
Date Posted: 04 September 2021 at 11:58am

well, that's a day well spent. i really need to take a break now and look at it tomorrow with fresh eyes. :P


Posted By: Hapiel
Date Posted: 04 September 2021 at 2:28pm
I have too little time but I obviously can't miss out on this one.. I'll wait a bit more until there is an inspiring tile I can connect to


Posted By: Terzom
Date Posted: 04 September 2021 at 3:36pm
I am quite new to pixel art but want to improve, not sure if I threading on deep water by joining this super cool project.

Thinking of taking #22 (or #37 since #14 was taken) with this as a WIP:



Not sure if I should seek pointers here or in another thread? Since it suppose to look like a Rhino. :P

And also, can I add this slide(blue thing up top) that would deeply affect the above tile or is that unfair?


Posted By: Mrpixeldude
Date Posted: 04 September 2021 at 4:32pm
I'm finally done with title 17 maybe I'm the first one to finish


Posted By: Gecimen
Date Posted: 04 September 2021 at 4:35pm
@vrine, krugelix, b236 going amazing!

@Terzom, welcome to the collab, you're at the right place to improve, many of us here learned a lot from older collabs. First off that slide is not unfair at all. The rhino does look like a rhino but it's a little too small for the scale, a rhino afaik is 2 meters tall and 4 meters long. This is probably a baby rhino. Also try to make the leg positions isometric. The major problem with the tile is the ground doesn't have texture so it looks kinda plastic. Try to check out older collabs (in the first post) for ground textures.

@Mrpixeldude, going well. Two major things, first off, as I said to Terzom, ground texture is more or less a must for your neighbors to continue your tile. Secondly, the isometric perspective is not optional here (very important for overall harmony) and humans and animals are also supposed to be isometric.

For both of you, http://pixeljoint.com/forum/forum_posts.asp?TID=26398 - Prehisoria has a lot of great isometric animals.


Posted By: shm31
Date Posted: 04 September 2021 at 4:44pm
I'll claim 79, if it's okay with everyone :)
edit :
Originally posted by cjlm123

Reo mentioned that one of the aspects that made the last collab successful was the large buildings - to that end, would anyone like to collab on large tent in the centre of the grid?

Maybe something like this (just as an example)?


seems like an excellent idea, I thought about doing this



Posted By: Mrpixeldude
Date Posted: 04 September 2021 at 5:01pm
Sorry here it is I'm bad at pixel art and making animals


Posted By: Irenaart
Date Posted: 05 September 2021 at 12:51am
@Mrpixeldude; It still looks quite unfinished. It's more like early WIP. The lion should be bigger and more isometric, add more texture on the ground (on both, grass and path), and you definitely have to add a shadow under the characters and objects taking into account where the shadow comes from, and that is the upper right corner. Also the upper part of the fence is completely flat. Try adding a darker surface to the left side.
You're on the right track. But donít try to be done as quickly as you can, rather than dedicate some time to studying other peopleís solutions for individual elements through previous collaborations. This is a great opportunity for your personal progress, donít miss it. We all started here as inferior pixel graphic artists. But with enough effort and learning, we have progressed over time.

@Krugelix, @b236; Fantastic jobs!

Okay,... we have one more tile for reservation. Who wants it?


Posted By: vrine
Date Posted: 05 September 2021 at 1:08am


First tile complete, if acceptable :) Was interesting trying to resolve the colours for the grass and path!

I'd love to take another tile if possible!


Posted By: tecnologgamer
Date Posted: 05 September 2021 at 3:03am
Hello!

I would like to pick number 50.


Posted By: Eggy
Date Posted: 05 September 2021 at 3:38am

Think I'll do a cute little seal balancing a ball on its nose


Posted By: SeDiceBisonte
Date Posted: 05 September 2021 at 3:50am
On the large structures front, my plan is to do a carousel/merry-go-round (since it's usually the first thing you build in RollerCoaster Tycoon) but I wanted to check before going all in that nobody minds a seven-tile construction right off the bat.

I took the rough dimensions of a real one and sized it down a bit for convenience. I don't think it's possible to position it more efficiently so it covers fewer tiles.



If you're all happy then I'll press on rendering my portion of it.

@cjlm123 I'm happy to collaborate on a large tent once I've done my first tile.

@Krugelix Nice! The orca looks great and I love the reference. Haven't seen that film for years.

@b236 Looking good!

@vrine Your tile looks great! I'll try to pick up the direction markers in some of my tiles because that's a great touch. Those bananas read really well too!


Posted By: Gecimen
Date Posted: 05 September 2021 at 4:13am
Originally posted by shm31

I'll claim 79, if it's okay with everyone :)
edit :
seems like an excellent idea, I thought about doing this



What's keeping you from it?


Posted By: Gecimen
Date Posted: 05 September 2021 at 5:03am
@Technologgamer, #50 is right next to #58 which is already claimed. Can I instead give you #47 which is next to Vrineís complete tile?


Posted By: Mrpixeldude
Date Posted: 05 September 2021 at 5:31am
@irenaart I'm learning from the previous iso collabs I will finish it asap tell me what's wrong with it thank for telling me it's still a wip


Posted By: vrine
Date Posted: 05 September 2021 at 5:51am
Thank you Se! I'll try to keep using them too then :D
I love your carousel and would be happy to do a tile of it!

Are all 11 first tiles taken? If so then I'm assuming I must wait until another tile is complete before I can take another? :)


Posted By: vrine
Date Posted: 05 September 2021 at 5:56am
@Mrpixeldude, just pasting what Irena recommended you do "The lion should be bigger and more isometric, add more texture on the ground (on both, grass and path), and you definitely have to add a shadow under the characters and objects taking into account where the shadow comes from, and that is the upper right corner. Also the upper part of the fence is completely flat. Try adding a darker surface to the left side."

If you don't understand, don't be afraid to speak up! I see from your profile that you are quite young, so we're all here to help :)


Posted By: Krugelix
Date Posted: 05 September 2021 at 8:08am
@vrine: Looks amazing! Great Job vrine. I really like the Monkey thats behind the barrel

@SeDiceBisonte: I'm curious how your merry go round will come out. If i have time i can help with one of the neighbouring tiles.

Originally posted by vrine

I'd love to take another tile if possible!

I guess i'll have to give you some options :)

If there are no further suggestions, i'll call #14 done.




Posted By: Mrpixeldude
Date Posted: 05 September 2021 at 9:05am
Here it is I'm still working on it tell me what's wrong whatever you want Edited:


Posted By: SeDiceBisonte
Date Posted: 05 September 2021 at 9:48am
@Krugelix and vrine: Thanks! I'm hoping to have a WIP of my tile later tonight with an outline of the other parts. Trying to find a pleasing arrangement of supports and horses for it at the moment.

@Krugelix: Your tile looks great!

@Mrpixeldude: One thing that stands out to me is that the shadows of the people are being cast in different directions. Both shadows should be cast directly to the left as the light source is above and to the right of everything in the image. You could also add in a shadow for the lion and the fence to tie them more into the image.

I'd also be tempted to make the lion larger. Although Google tells me the length of an adult male lion varies from 5.6Ė8.3 ft, so the length of yours is just about okay relative to the people (albeit on the small end of the scale), it still feels like it could be more powerful. I think you could increase the size a bit without it seeming giant.



Posted By: Mrpixeldude
Date Posted: 05 September 2021 at 11:54am
@SeDiceBisonte it spouses to be a African lion and I messed up the size but thank you


Posted By: Gecimen
Date Posted: 05 September 2021 at 11:59am
@vrine you can go on with one of Krugelix's neighbors.

@Krugelix, Free Willy :) Easter eggs coming already.

@Mrpixeldude, don't feel overwhelmed, take steps one by one. First off, For the isometric humans, https://pixeljoint.com/pixelart/59175.htm - here is a very good picture for you to take inspiration from.

Secondly here are some isometric lions.




Posted By: Gecimen
Date Posted: 05 September 2021 at 12:01pm
@All; now that there are two complete tiles, please pick spots from their neighboring tiles!


Posted By: Mrpixeldude
Date Posted: 05 September 2021 at 12:30pm
Originally posted by Gecimen

@vrine you can go on with one of Krugelix's neighbors.
@Krugelix, Free Willy :) Easter eggs coming already.
@Mrpixeldude, don't feel overwhelmed, take steps one by one. First off, For the isometric humans, https://pixeljoint.com/pixelart/59175.htm - here is a very good picture for you to take inspiration from.
Secondly here are some isometric lions.
That's why I'm still working on it


Posted By: SeDiceBisonte
Date Posted: 05 September 2021 at 1:14pm
WIP as it's getting late:


Still very early, but most of my time was spent plotting out the rest of the merry-go-round.

The shadows are definitely wrong on the middle horse but my brain's fried. It'll be easier tomorrow


Posted By: Terzom
Date Posted: 05 September 2021 at 1:56pm


Here comes an WIP update, hopefully the rhino is more isometric and more true to the scale. Some issue with the highlights looking like something else and we'll see what happens to the slide.


Posted By: b236
Date Posted: 05 September 2021 at 2:48pm

all right, tweaked few things and i'd call it done.

i think lovely people working on neighbouring tiles may find helpful if i add uncropped version:

and a grid i used:




Posted By: shm31
Date Posted: 05 September 2021 at 5:25pm
nothing, you're right, I'll take #79 if possible after all, and I finished the tile too :


with the missing part on (for reference)



Posted By: Mrpixeldude
Date Posted: 05 September 2021 at 5:59pm
Here is it so far it's almost done but it have few mistakes


Posted By: ThrillhouseSSB
Date Posted: 05 September 2021 at 6:12pm
Assuming SHM31's tile is approved (not sure if it ended up being counted as one of the first 10) could I please claim #72? I have an idea to go with the tent.
If not I'll just hold off on it for now :)


Posted By: tecnologgamer
Date Posted: 05 September 2021 at 6:21pm
I see.
 
But did someone already take 32 that is next to Vrine but with is positioned up? If do, I can take 58 without problem!


Posted By: vrine
Date Posted: 05 September 2021 at 6:24pm
Thank you Krugelix and Gecimen! :)

Would it be possible to take 21?


Posted By: Krugelix
Date Posted: 05 September 2021 at 6:45pm
@Mrpixeldude: I made some quick adustemnts to your tile to show you how the shadow should fall (from right to left) and how you can add some struckture.

I'm only participating in collabs and i learned a lot by looking and imitating the work of others.
Take a look at the previous collabs and how they made "grass" and "paths".

Also your colors where off. Soo i changed them to the correct pallete. I usually copy the palette into the picture and use the "eyedropper tool" to pick from these colors. Hope this helps you! I got a lot of help from all others, soo i want to give some back/forth :)




Posted By: Gecimen
Date Posted: 05 September 2021 at 10:21pm
@b236 & shm31 great tiles!

@thrillhousessb; sure 72 is yours.
@vrine 21 is yours.


Posted By: vrine
Date Posted: 05 September 2021 at 11:20pm
Thank you Gecimen! :)

WIP for 21



Posted By: Gecimen
Date Posted: 06 September 2021 at 2:17am
@vrine I love where you are going with this but putting underwater on the topside of the collab will be real problematic, therefore I slided your tile and Krugelix's tile to 81-88 and moved Reo's tile to 67; hoping not to step on anyone's toe. Making cross-section underwater and underground in the lower border is less risky and way better looking.


Posted By: vrine
Date Posted: 06 September 2021 at 2:28am
Thank you Gecimen, I appreciate that! I hope no one else minds :)


Posted By: Hapiel
Date Posted: 06 September 2021 at 2:42am
Originally posted by Gecimen

@vrine I love where you are going with this but putting underwater on the topside of the collab will be real problematic,

It could just be a fish tank which you see from the side!


Posted By: Gecimen
Date Posted: 06 September 2021 at 3:46am
Originally posted by Hapiel

It could just be a fish tank which you see from the side!



There's nothing that prevents that atm


Posted By: Mrpixeldude
Date Posted: 06 September 2021 at 4:02am
Originally posted by Krugelix


@Mrpixeldude: I made some quick adustemnts to your tile to show you how the shadow should fall (from right to left) and how you can add some struckture.
I'm only participating in collabs and i learned a lot by looking and imitating the work of others.
Take a look at the previous collabs and how they made "grass" and "paths".
Also your colors where off. Soo i changed them to the correct pallete. I usually copy the palette into the picture and use the "eyedropper tool" to pick from these colors. Hope this helps you! I got a lot of help from all others, soo i want to give some back/forth :)
Thanks Lol


Posted By: vrine
Date Posted: 06 September 2021 at 4:20am
Happy to add in a glass tank edge if it would help


Posted By: b236
Date Posted: 06 September 2021 at 4:21am
i would love to see underwater and underground area actually.
btw. i guess we can consider http://www.youtube.com/watch?v=kZ1CZh85Ugs - diving gondola as a part of amusement park, right? i might give it a try


Posted By: vrine
Date Posted: 06 September 2021 at 4:40am
That would be awesome imo!


Posted By: Gecimen
Date Posted: 06 September 2021 at 5:12am
Underwater / underground ares sound neat. We have such areas in most collabs.


Posted By: Mrpixeldude
Date Posted: 06 September 2021 at 5:49am
@krugelix I fixed some few things in your picture I remove the yellow path I made the shoe have some dark lighting and more


Posted By: Gecimen
Date Posted: 06 September 2021 at 6:42am
Originally posted by Mrpixeldude

@krugelix I fixed some few things in your picture I remove the yellow path I made the shoe have some dark lighting and more


The ground textures are much better. The shadows are still not there, imagine them being cast from top right. For example the right guy's shadow would be as large as the left guy's; and the left guy's hand shadow would be facing south, not north, if visible at all.

The people and lion still not isometric. See the examples I have sent before.

Also you don't really need those pitch black outlines.


Posted By: Gecimen
Date Posted: 06 September 2021 at 6:50am
Originally posted by Terzom



Here comes an WIP update, hopefully the rhino is more isometric and more true to the scale. Some issue with the highlights looking like something else and we'll see what happens to the slide.


Yes it's close to isometric and true to scale now.
For textures, check this out:



Posted By: cjlm123
Date Posted: 06 September 2021 at 10:05am
Can I claim 31?


Posted By: Gecimen
Date Posted: 06 September 2021 at 10:14am
Originally posted by cjlm123

Can I claim 31?


Surely.


Posted By: Mrpixeldude
Date Posted: 06 September 2021 at 10:29am
Lions and people in isometric art is hard


Posted By: Gecimen
Date Posted: 06 September 2021 at 1:32pm
Originally posted by Mrpixeldude

Lions and people in isometric art is hard


Don't try to make the 2D lion and people isometric, try to make new ones with the guidance of the examples.


Posted By: tecnologgamer
Date Posted: 06 September 2021 at 1:58pm
@gecimen

Can I take 32 instead 58?


Posted By: Gecimen
Date Posted: 06 September 2021 at 2:12pm
Originally posted by tecnologgamer

@gecimen

Can I take 32 instead 58?


Yes sure.


Posted By: tecnologgamer
Date Posted: 06 September 2021 at 4:27pm
Thank you


Posted By: vrine
Date Posted: 06 September 2021 at 8:24pm


Tile 88 complete :)

I'll hold off a bit before taking another, don't want to be greedy lol!


Posted By: shm31
Date Posted: 06 September 2021 at 8:27pm
gorgeous texturing !


Posted By: Gecimen
Date Posted: 07 September 2021 at 12:11am
Originally posted by vrine



Tile 88 complete :)

I'll hold off a bit before taking another, don't want to be greedy lol!


Awesome tile vrine!

At this stage anyone making tiles are just opening up more possibilities for others, so no point stopping now.


Posted By: Taks
Date Posted: 07 September 2021 at 6:30am
Wow! The tiles are already looking great. Will participate soon(TM).


Posted By: SeinRuhe
Date Posted: 07 September 2021 at 11:01am
Can I take the 47th tile please? <3


Posted By: b236
Date Posted: 07 September 2021 at 11:26am
i think i should claim #96 before someone takes 89 and messes up my plans. i never tried to paint underwater scene, so this is going to be challenge :E




Posted By: Irenaart
Date Posted: 07 September 2021 at 12:11pm
I'll take #46, but will wait a bit to see cjlm123's idea for his tile.


Posted By: Gecimen
Date Posted: 07 September 2021 at 1:55pm
@seinruhe sure

@b236; so far so good.


Posted By: ArmyFrog
Date Posted: 07 September 2021 at 10:02pm
Can I claim 51?


Posted By: Irenaart
Date Posted: 08 September 2021 at 1:55am
@ArmyFrog; Not right now. You can only choose around fully finished and approved tiles, that is non-reserved tiles that touch diagonally with the finished tiles. How about #70 or #86 for example?


Posted By: ArmyFrog
Date Posted: 08 September 2021 at 7:46am
I guess Iíll take 70 if thatís alright


Posted By: Irenaart
Date Posted: 08 September 2021 at 8:34am
@ArmyFrog; And #70 is yours! Have fun!


Posted By: Eggy
Date Posted: 08 September 2021 at 9:58am

A bit of refining here and there


Posted By: cjlm123
Date Posted: 08 September 2021 at 3:12pm
@Irenaart

My idea is to have part of an entrance booth for a rollercoaster, as was suggested earlier in the thread, something which may end up moving around the perimeter on the piece

Here's my rough layout, hopefully it's enough for you to work with.



Posted By: gawrone
Date Posted: 08 September 2021 at 3:24pm
Great work everyone! I still need just few more days so please keep my claim!


Posted By: Mrpixeldude
Date Posted: 08 September 2021 at 4:12pm
I'm not dead I'm so bad at this I'm so busy so long and it's bad :\


Posted By: ThrillhouseSSB
Date Posted: 08 September 2021 at 6:57pm
Here's a little WIP for tile 72.
I think I'll move Pennywise down and to the right a bit since where he is now with the cart in the same spot it gets a bit confusing to look at. I still want to have him somewhere wehre his shadow can be cast on the top of the tent to show he's floating.
Also my intention with the cart is to be part of a sort of Haunted House Train ride or something, but happy for it to be worked into whatever idea people may have.


Posted By: vrine
Date Posted: 08 September 2021 at 8:07pm
Thank you shm and Gecimen!! :)

May I take 86 in that case?


Posted By: Irenaart
Date Posted: 09 September 2021 at 12:47am
@vrine; Sure you can. #86 is yours. Have fun!

Thanx @cjlm123, that will help. I'll work a little behind you so I can follow your texturing.



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