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Gurklike

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=27354
Printed Date: 17 August 2022 at 12:32pm


Topic: Gurklike
Posted By: Adam
Subject: Gurklike
Date Posted: 23 April 2022 at 2:27pm
I've been replaying the Gurk games recently, and got inspired to design something similar. Started with EGA, but then switched to the C64 colors. Here is what I have now. Right now I am still motivated to try and make a game out of it.

I introduced some new variations of the already existing tiles, some new overlays for roads and multiple tile elements.
I am not sure about the water tiles. Any ideas?

For the encounters, I thought that small vignettes would look much more interesting then the simple icons of a creature. Originally went with free drawings but then stumbled upon a screenshot of the Wolf Rock encouter in Magic Candle and fell in love with the concept.


I placed the combats on full pic maps instead of tiled ones. Added some new elements like dynamic starting positions, combat area limitations and map assets.





Replies:
Posted By: NancyGold
Date Posted: 20 July 2022 at 4:55am
Nice, but roads are a bit too large and above character feets.
I think you can make a C64 king's bounty or even a heroes of might and magic style game.




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