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Author | Message |
Adam
Midshipman ![]() ![]() Joined: 26 July 2021 Online Status: Offline Posts: 84 |
![]() ![]() ![]() Posted: 23 April 2022 at 2:27pm |
I've been replaying the Gurk games recently, and got inspired to design something similar. Started with EGA, but then switched to the C64 colors. Here is what I have now. Right now I am still motivated to try and make a game out of it. ![]() I introduced some new variations of the already existing tiles, some new overlays for roads and multiple tile elements. I am not sure about the water tiles. Any ideas? ![]() For the encounters, I thought that small vignettes would look much more interesting then the simple icons of a creature. Originally went with free drawings but then stumbled upon a screenshot of the Wolf Rock encouter in Magic Candle and fell in love with the concept. ![]() ![]() I placed the combats on full pic maps instead of tiled ones. Added some new elements like dynamic starting positions, combat area limitations and map assets. ![]() ![]() ![]() ![]() |
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