[wip] - Why?
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: The Joint
Forum Discription: Post your WIPs, ideas and anything else to do with the massive isometric apartment project.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=602
Printed Date: 26 October 2025 at 2:19am
Topic: [wip] - Why?
Posted By: Dutrho
Subject: [wip] - Why?
Date Posted: 24 July 2005 at 7:45am
Ok so I got to thinking and the disolving floor wasn't working for me, so i tought about a trap door, so I started from there.
there's still a lot of work left to do but here's an update.


any C&C would be apreciated
Edit 2:
Added a filing cabinet + papers & a safe, a "door entry" and re-timed it a bit.
Edit 3:
Many more frames added, reshaped the legs of the walking dude, added a
window(not sure about that). purple dude now flips the switch(kinda).
------------- Mmmm.. Thats good placebo!
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Replies:
Posted By: pixelblink
Date Posted: 24 July 2005 at 12:00pm
a bit blaise for The Joint
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Posted By: leel
Date Posted: 24 July 2005 at 1:51pm
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it looks kinda weird since he's just standing there while the floor disappears... I understand you're going for the cartoony thing where someone walks off a cliff and continues walking until they realize where they are and fall, but still, there should be some kind of reaction on his part. Maybe he could raise his arms as he falls?
Also, do you have any ideas for the walls? Cause that would add so much to this, it could tell the story of where he is... and why the floor is falling lol.
Well, that's it for now, can't wait for an update
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Posted By: Dutrho
Date Posted: 24 July 2005 at 3:28pm
This is very far from being finished, I'm not that good with people,
but I was thinking he looks at "us" and then says why, also while
falling I'll have him raise his arms.
for the wall though I have no idea what to add, mabey some sort of switch that makes the floor disolve or what not!
it still needs lots of work.
------------- Mmmm.. Thats good placebo!
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Posted By: Saboteur
Date Posted: 24 July 2005 at 5:34pm
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In my opinion, one of the most important things about an animation is its flow throughout. It looks odd when a person magically appears, or the floor just shows up again.
And, to make it more interesting, have a giant crevasse work its way across the floor. Also, have some increase in speed as he falls. Or, like someone suggested, make it the cartoony dust-poof.
Make the walls crack or something, they're too blank at the moment.
And, just curious, what program did you use to make this?
------------- "I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Posted By: Dutrho
Date Posted: 24 July 2005 at 6:13pm
Photoshop for image and image ready for animation
------------- Mmmm.. Thats good placebo!
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Posted By: kiwidesign
Date Posted: 25 July 2005 at 9:14am
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very nice, imho
but you should fix the appear of the man....
why don't you make him enter from the door an than fall into the trap? 
------------- "She doesn't quite chop his head off. She makes a Pez dispenser out of him"
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Posted By: Saiklor
Date Posted: 25 July 2005 at 9:29am
I'd love to see him come in the door, walk to the desk "yell" (with a
speech bubble) obescenities (*&%$%!!!!) and then get dropped
through the floor. Maybe the guy at the desk could reply (in a speech
bubble, once he has fallen) "have a nice day" or something. And then it
could loop.
------------- www.semesteratsea.com
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Posted By: Aleiav
Date Posted: 26 July 2005 at 1:12am
All in all, I think you need some more highlights, or a more
contrasting pallate. It's a very groovy idea and I like the animation,
but I'd also add some extra stuff into the room. It seems a tad bare.
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Posted By: Ensellitis
Date Posted: 26 July 2005 at 2:16am
I think he walks into the room a bit to fast, looks like he is running in...
------------- ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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Posted By: zi-double
Date Posted: 26 July 2005 at 2:39am
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Nice idea, but must open and close door when hi is enter.
Your animation will be with very much frames and I think file will be with very big size ..., but try to make some light parts in corners of hole, furniture, pictures and floor because now for me they are very dark ...
animation of open and close hole isn't good maybe need delay and accelerate in some frames as vision :)
=========================
:) GDGB :)
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Posted By: Dutrho
Date Posted: 26 July 2005 at 8:22am
thats true, it is all frames, and it will be pretty big, is there a file size limit for images in the joint?
------------- Mmmm.. Thats good placebo!
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Posted By: sedgemonkey
Date Posted: 26 July 2005 at 8:27am
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That's really great dude.
No specific file size yet (the animation has to justify large file size). You've got nothing to worry about... you're only at 9KB right now and the cool animation makes double that definitely worthwhile. 
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Posted By: Dutrho
Date Posted: 26 July 2005 at 9:58am
Does anyone have a sample of the floor used in the corridor of the joint?
can't seem to view the image of it.
------------- Mmmm.. Thats good placebo!
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Posted By: sedgemonkey
Date Posted: 26 July 2005 at 10:42am
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http://pixeljoint.com/thejoint/images/apt/bg_apt.gif - http://pixeljoint.com/thejoint/images/apt/bg_apt.gif
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Posted By: Dutrho
Date Posted: 26 July 2005 at 10:43am
thanks!
------------- Mmmm.. Thats good placebo!
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Posted By: Shark
Date Posted: 26 July 2005 at 3:34pm
i really like this idea, kind of like mr burns from the simpsons lol,
why not add smithers??
i think the walls are a bit empty, maybe add a filing cabinet and a
ming vase??
anyways cant wait to see the finished product
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Posted By: Dutrho
Date Posted: 27 July 2005 at 10:54am
updated
------------- Mmmm.. Thats good placebo!
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Posted By: sedgemonkey
Date Posted: 27 July 2005 at 11:13am
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The filing cabinet and safe help fill the room out. Did you decide on what you were going to have for the words?
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Posted By: Dutrho
Date Posted: 27 July 2005 at 11:27am
you're already seeing it, i wanted something visible but not legible, so.. barcodes!
------------- Mmmm.. Thats good placebo!
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Posted By: Shark
Date Posted: 27 July 2005 at 1:59pm
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i think barcodes work well, it leaves more to the imagination!
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Posted By: Saiklor
Date Posted: 27 July 2005 at 10:27pm
this made my day :-)
------------- www.semesteratsea.com
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Posted By: Saboteur
Date Posted: 27 July 2005 at 10:37pm
Schweet! One thing, though. The buildings out the window suggest that it's on the 163rd floor. I see that as a problem, but that may just be me.
------------- "I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Posted By: zi-double
Date Posted: 28 July 2005 at 12:57am
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Just some words:
... for 2-nd frame add one frame more for open door ... and for closing door too ...
... his left leg isn't good when he walk ...
... you use 16 px in left and 8 down for only one frame when he move in the room ... I suggest to make them 2or4 in left ... yes frames will be more but motion will be lightly
... for stand up and sit ... purple man need one frame more ... and when open hole his arm must have motion
... for open the hole need maybe 2 frames more ...
now you have 19 frames ... for good animation I think must be near to 60-80, but I sugget you to finish with all furniture and than make animation
... hm if you add shadows will be very good and interesting :)
for me tree is very cartoon and his plant pot is very big ... desk is very empty ... you can add more details on the floor ...
===================
:) GDGB :)
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Posted By: Ensellitis
Date Posted: 28 July 2005 at 1:05am
One thing that stuck out to me, the guy doesn't actually pull the switch...?
------------- ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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Posted By: sedgemonkey
Date Posted: 28 July 2005 at 9:01am
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I think you can do some sort of gibberish or symbols for the type, but barcodes is just confusing in my opinion.
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Posted By: Dutrho
Date Posted: 28 July 2005 at 9:25am
you guys are killing me!!
keep it up!
back to work for me, lol
I'll try to get it done later on today.
------------- Mmmm.. Thats good placebo!
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Posted By: pixelblink
Date Posted: 28 July 2005 at 12:33pm
Zi has some awesome ideas for you to think about. I can't really add more to what he said. I think if you try and put the time to do some of those things, this will kick some serious ass
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Posted By: Dutrho
Date Posted: 28 July 2005 at 1:45pm
Originally posted by zi-double... you use 16 px in left and 8 down for only one
frame when he move in the room ... I suggest to make them 2or4 in
left ... yes frames will be more but motion will be lightly
Sorry If I missunderstand you but is this what you mean?

or are you saying to add more frames to the walk animation to make it more fluid.
------------- Mmmm.. Thats good placebo!
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Posted By: TakeOut
Date Posted: 29 July 2005 at 5:14pm
Originally posted by Dutrho
Originally posted by zi-double... you use 16 px in left and 8 down for only one
frame when he move in the room ... I suggest to make them 2or4 in
left ... yes frames will be more but motion will be lightly
Sorry If I missunderstand you but is this what you mean?
or are you saying to add more frames to the walk animation to make it more fluid.
I think he wants you to add more frames to make it more smoother/fluid w/e.
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Posted By: Saiklor
Date Posted: 29 July 2005 at 8:49pm
I have to argue with sedgemonkey, I think the barcodes do well as
"speech" because they ARE just gibberish to 99.9% of the population who
can't read them (actually, can ANYONE "read" them?) and I think it's
interesting and original.
however if you want it to be more blatantly speech maybe encorporate it
elsehwere in the room, on a picture, papers on the desk, billboard
outside the window somewhere else to show it's the "language" of the
place.
------------- www.semesteratsea.com
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Posted By: Saboteur
Date Posted: 30 July 2005 at 12:50am
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The theory goes that you are what you eat. I can't exactly eat my computer, so if I did the robot dance long enough, would I become computerlike so I could read barcodes?
Theansweris42. Wait, what?
Alright, back on topic. I think the barcodes work well as a language, though strategic placement of punctuation would do well in terms of showing us why the guy deserved to get dropped down a pit. Like, maybe an exclamation mark, or elipses (...). Or you could do the internet's favorite thing and add a few random characters, like so: 8I
stoopid emoticons...
------------- "I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Posted By: Ensellitis
Date Posted: 30 July 2005 at 7:22am
Or maybe do actual faces with moving lips in the bubbles, like the guy
walks is and says somthing, then show the guy at the desk getting
pissed and thn bye bye...
------------- ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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Posted By: Dutrho
Date Posted: 08 August 2005 at 10:49pm
ok so I had to take a break from pixeling for a bit, RL stuff got in the way.
I pretty much suck when it come to drawing people, I havent adressed
the speech bubbles yet, I still like the bar codes but I'll try symbols
later.
where do I go from here?
------------- Mmmm.. Thats good placebo!
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Posted By: PixelSnader
Date Posted: 12 August 2005 at 7:40pm
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the sitting guys upper legs disappear when he ''stands up''
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Posted By: leel
Date Posted: 12 August 2005 at 8:02pm
Originally posted by snader
the sitting guys upper legs disappear when he ''stands up''
hmm.. they don't disappear, they shrink *nod* his torso eats up the thighs and attaches itself to the knees. I didn't even notice it though, until you mentioned it.
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Posted By: Dutrho
Date Posted: 24 August 2005 at 9:33am
I decided to submit it as is, just cause i have other project I need to focus on and I have very little time on my hands.
if accepted great, if not thats ok.
------------- Mmmm.. Thats good placebo!
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Posted By: sedgemonkey
Date Posted: 24 August 2005 at 10:27am
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Don't worry about it Dutrho -- the image is good quality and you can always come back to it later if you want. I put it in the fifth floor for ya.
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Posted By: Dutrho
Date Posted: 24 August 2005 at 9:42pm
thanks, i might get back to it at a later date.
------------- Mmmm.. Thats good placebo!
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