Shyub Sprite
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=9849
Printed Date: 09 September 2025 at 3:23pm
Topic: Shyub Sprite
Posted By: RollerKingdom
Subject: Shyub Sprite
Date Posted: 10 February 2010 at 8:59pm
Well as promised i want to make a sprite of shyub, my previous portrait that i did, this is just a stick figure kinda sketch of how i want his pose, i kno it's really bad but i plan to do my best during pixeling it.. I want him to be like standing on the toes of his right foot and throwing away his toothpick and kinda looking to his left.

P.s; Damn i sure need to study poses :/
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Replies:
Posted By: dpixel
Date Posted: 11 February 2010 at 4:24am
I would suggest getting your line art for this down in pixels before any coloring. It's really so much easier to make changes. It's something I've learned the hard way. It seems like a pain at first, but it really saves a lot of time in the long run.
------------- hehe (ಠ_ಠ ) o_- :p
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Posted By: RollerKingdom
Date Posted: 11 February 2010 at 10:18am
Oo well i heard that is better to just get the shape done instead of doing the line art, if you do the lineart it's a pain to change it after it's colored and shaded.. if you check my portrait i only got the shapes done and strted working from there.
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Posted By: dpixel
Date Posted: 11 February 2010 at 10:33am
For some things, yeah basic shapes are a good way to start. Anatomy though, I'm finding it a lot easier for the line art first. Maybe start out as basic shapes for the idea and then turn it into line art. This is just my opinion though. I'm sure everyone has their own technique.
This looks like it'll be pretty good size. That's why I suggested it.
------------- hehe (ಠ_ಠ ) o_- :p
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Posted By: RollerKingdom
Date Posted: 11 February 2010 at 12:52pm
OO the sprite wont be that same size as the picture.. i just made a sketch to base it up on a bit.. i want it to be prob like around this size

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Posted By: Ninja Crow
Date Posted: 11 February 2010 at 2:30pm
Yay, a sprite!
Okay, before you get too far, even if you think you can do a lot of fixing in pixels, I recommend you make a clean, workable sketch, first.
Something like this:
 Use a 'balls and rods' technique to make an easily posable maquette (I'm used to the process, so I shortcut here directly to muscle outlines on the simple areas) and then you can flesh it out as a pixel (in a new layer, preferably, if you're using a programme like GIMP).
You'll never have to worry about proportions, and you won't get so attached to a part of the picture that you won't want to change it (for example, I reworked the arm on the right a few times to get the fist resting against the thigh correctly).
If it's not too much trouble, make a new sketch for me, so we can be sure your finished sprite will be built on a good foundation for easier finishing.
Thanks!
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Posted By: dpixel
Date Posted: 11 February 2010 at 2:39pm
That's great advice Ninja!
------------- hehe (ಠ_ಠ ) o_- :p
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Posted By: Ninja Crow
Date Posted: 11 February 2010 at 3:56pm
dpixel: Thanks! Hope it's helpful.
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Posted By: RollerKingdom
Date Posted: 11 February 2010 at 4:58pm
Thank you NInja, that looks pretty darn good, Ill try to sketch it later using this technique, prob wont come out as good as yours but yea.. All my pixels are done on paint so i don't use layers :S (and tbh i don't really like them lol..)
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Posted By: RollerKingdom
Date Posted: 11 February 2010 at 5:33pm
Well this is what i got I know it's not good but i think it's better than the stick big head that i did previously LOL

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Posted By: kenpokis
Date Posted: 11 February 2010 at 6:07pm
What if he was leaning against a wall? Your current drawing sorta or protrays like he is leaning on something. I don't understand why his right foot has to be up, but hey your drawing, and it could just be something i'm missing. Another thing, He doesn't have to extend his whole arm out to flick the toothpick. I simple flick of the wrist would work. I think this will be a fun post to watch, so keep at it.
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Posted By: RollerKingdom
Date Posted: 11 February 2010 at 6:16pm
Well thats because i suck at anatomy and proportions LOL anyways i think i do it better on paint (i guess) his right foot i want to be standing on his toes.
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Posted By: Ninja Crow
Date Posted: 12 February 2010 at 1:27am
That's terrific, it really gives us something to work with. Don't worry about not starting in Paint - unless you have a pen tablet, there's no way a mouse can do better than a pencil.
Kenpokis mentioned a wall, but for my 2p it looks like he's on a barstool, lol (you did describe him before as a 'badass', and that might even give you ideas for a background...).
Okay, your sketch looks, great, RK, but before you make it into a pixel, I notice that his thighs are a bit too short (and his hips may be just slightly too narrow, even tho he's a dude!) and also his pecks need to not be quite so low (at the moment they stop past the halfway point of his bicep - try stopping just above the halfway point).
If it isn't too much trouble, can you try these mods and see if the sketch looks better? (as Det. Adrian Monk might say, 'You'll thank me later'.)
Thanks!
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Posted By: RollerKingdom
Date Posted: 12 February 2010 at 4:30am
Yea i can try it out although let's see how it comes out :S maybe the pose is just killing it..
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Posted By: RollerKingdom
Date Posted: 12 February 2010 at 1:36pm
So is it better? i did it while i was bored at my drawing and painting class waiting for people to get their painting done..

Also i made a dude at the top that i really liked the design on his face hehe might scribble more later on with him and make a new character for the future.
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Posted By: Ninja Crow
Date Posted: 12 February 2010 at 2:24pm
Great job - and I love that you are planning for future characters (and I notice a 'wireframe' structure beneath the face, which looks like it really helped this head come out great!) - I hope to see this new dude as your next topic when Shyub is done (then you can post whatever material you have backed up) but not until then please, I have a hard enough time keeping up with you young people! ;P
The props (proportions) of the new thighs/torso look much better. But you accidentally introduced a flaw you didn't have before. As a quick quiz, can you spot which arm is longer than the other?
Second, remember not to make the toes of your feet just a blob that hangs off the ankle (as on the rightside foot here). For a fun exercise, take off your own shoe, hold it at arm's length in the rough position of your character, and sketch the outline - it's the perfect way to get a feel for the shape and volume of the foot.
Assuming they'll let you take off your shoe in art class, lol.
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Posted By: RollerKingdom
Date Posted: 12 February 2010 at 6:40pm
THank you, and yea i noticed that the right arm is smaller than the left one.. Thats also a nice idea, i can prob do it during pixeling.. since ill have to redo the entire thing for pixeling i can start fixing those minor problems.
When i have the base of the sprite done ill post here for CC
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Posted By: kenpokis
Date Posted: 12 February 2010 at 6:58pm
Hey, I still think it would be cool, instead of having his whole arm stretched out just to kinda have a more close-in arm, and put more detail on the finger. I think it would give him more of a BA look.
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Posted By: RollerKingdom
Date Posted: 12 February 2010 at 7:08pm
Thanks for the idea Kenpokis. i might end up doing that... let's what i can come up
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Posted By: RollerKingdom
Date Posted: 13 February 2010 at 11:51am
Here's the Pixel version i got.. i change the right arm to have a movement where only the fingers throw the stick instead of the whole arm moving.. I kno there might be some errors but i think it's my best anatomy so far :) Thanks for the tips Ninja
 
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Posted By: Ninja Crow
Date Posted: 13 February 2010 at 12:11pm
YW!
Okay, that's looking pretty sweet, RK. Are you ready to turn this dude into a sprite, or may I point out a few spots that need a bit more TLC?
Let me know if you're still in the 'willing to refine pose' stage.
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Posted By: RollerKingdom
Date Posted: 13 February 2010 at 12:20pm
sure, it's better to refine the pose now than later. while that im learning things
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Posted By: Ninja Crow
Date Posted: 13 February 2010 at 1:12pm
Okay then, a quick summary of points I noticed:
- there seems to be a bulge on the rightside arm about chest level that might be a bicep - if so it is too large, and the deltoid too small, and the bend in the arm is a bit too high
- the leftside thigh isn't long enough (making the leftside shin too long - try moving the knee lower)
- wrist is too thick on the left
- looks like the hands (especially the one on the right) are going to be too small
- I like the new shapes for the feet, but they may be a bit too small, also
- looks like the neck is going to be too thick, plus the anterior (front) view of the trapezius (which can be seen between the shoulder and the neck) bulges up too far on the right
Hope this doesn't look like too much - they're all tiny details, I assure you!
Have any problems with any of the points?
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Posted By: RollerKingdom
Date Posted: 13 February 2010 at 1:26pm
Yes, cant understand most of them since idk that much of anatomy names xD I think if you got the image and had arrows pointing on the place and # it, it could be easier
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Posted By: RollerKingdom
Date Posted: 13 February 2010 at 2:56pm
Here are some edits from your critic tha i was able to understand better?

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Posted By: Ninja Crow
Date Posted: 13 February 2010 at 3:54pm
Yeah, that looks great!
Now just lengthen the upper leg on the left, and I notice that the upper arm on the left needs to be a bit longer, too.
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Posted By: RollerKingdom
Date Posted: 13 February 2010 at 4:29pm
what do you mean by upper leg and upper arm? jst make them long in general?
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Posted By: RollerKingdom
Date Posted: 13 February 2010 at 6:53pm
Lengthen the arm and worked around his left leg more.
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Posted By: Ninja Crow
Date Posted: 14 February 2010 at 2:11am
Okay, that's going great.
I hope you don't mind that I made a bit of an edit:
1.shoulder shape
2.chin
3.waist shape
4.hand size
5.inner thigh & inner knee
6.length of upper leg & knee position
7.shape of foot (made an arch)
8.shape of thigh and calf
If you have any questions, or don't like the suggestions, just let me know.
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Posted By: RollerKingdom
Date Posted: 14 February 2010 at 9:24am
Thank you, after fixing it ill start adding the solid blocks for his hair and clothing
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Posted By: RollerKingdom
Date Posted: 14 February 2010 at 10:05am
What do you think of his style?

• He is supposed to have a part of the short bigger than the other • On his right arm, there is a poofy part of the shirt (remember what i was doing during his portrait) • I also modified his left hand to a type of claw since he is kinda of a demon, so it matches his "horn". • Added some bands or w.e you call it on his left/thigh • I plan to make him barefoot • The belt has 2 strings that falls on the back.
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Posted By: Ninja Crow
Date Posted: 14 February 2010 at 12:25pm
Wow, this is going really well, RK.
I def like the direction you're taking with the costume. If you want to have the leftside shorts' leg read as longer, you should probably make it even longer! Don't do this if it doesn't feel right for you, but ideas that pop up for me would be to have the cuff be past his knee and mirror the sleeve on the rightside arm (maybe even an extension that's the same colour, for a two tone look - can't be sure this would be good without trying it, though) or even make the cuff ragged, with torn bits that hang down? Just throwing stuff out there - let me know what was suggested in your own mind's eye.
The bands behind his legs made him look like his legs were chained together when I first glanced at it - and I was like, 'hey, the escaped demon look: cool!' If that bothers you, however, maybe you can get away with some artistic breeze and have them shifted out to one side. (kinda like the idea of bondage demon though, lol)
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Posted By: RollerKingdom
Date Posted: 14 February 2010 at 3:48pm
Ya thanks, ill prob make the shorts on HIS right side bigger, also it would be a nice idea to make one of the bands like a chain broken :D that would be more BA hehe, ill start choosing some colors later for him, of course ill be using the originals from his portrait so they match.
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Posted By: RollerKingdom
Date Posted: 14 February 2010 at 8:42pm
Okay so im starting to work on some parts, i want to get each section perfectly done before moving to the others, so right now ive worked on the head.. how does it look?

Ive also started to get some ideas for the clothing shading but i have a feeling this is coming out terrible :/ *sigh

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Posted By: Ninja Crow
Date Posted: 15 February 2010 at 12:47pm
That's not looking bad at all, RK, fear nought!
I like the new shorts shape.
You'll need to make the nose less obvious at this resolution, though, or he'll get a cat face!
I hope this isn't too picky, but I think his head needs to be shifted one pixel to the right (forgot to point it out in the colour-shape version).
The shading makes his shirt pop, definitely, but I'm not sure that having the highlight on the outside of both arms is realistic to the eye (i.e. it'll notice something is off - it needs constant fooling, unfortunately!). If I still had some of my old action figures (<cough>boy dolls<cough>) I'd hold them up under a bright lamp in a dark room and get all kinds of useful shadow information. You could make a quick sculpture out of modelling clay, though, also (this is the technique that da pros use, even though it seems like such a bother - but it can't be beat!).
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Posted By: RollerKingdom
Date Posted: 15 February 2010 at 12:55pm
Yea, i think ill go to the color shape version, fix it and re-start, i guess the colors that are making it look weird atm :/ depending if i have a plan on changing the colors, i can fix the portrait later on
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Posted By: RollerKingdom
Date Posted: 15 February 2010 at 1:40pm
I think the shirt looks better now but idk, which one is better? Top or bottom?

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Posted By: Ninja Crow
Date Posted: 15 February 2010 at 3:40pm
Wow, the head on the shoulders is perfectly placed!
I really like shiny things, and the colours in the top shirt go nicely together. So as long as the lighting is realistic, I got no problems with the top one (what did you think of the idea of using some kind of model to help with shadows and highlights - is it too much trouble?).
p.s. don't forget the nose and shorts leg ;)
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Posted By: RollerKingdom
Date Posted: 15 February 2010 at 3:48pm
The nose? and yah i gotta fix the shorts again, so you say i should go along with the top image right
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Posted By: Ninja Crow
Date Posted: 15 February 2010 at 4:54pm
Yes, in a face this size, a nose taking up that much area looks like a pink cat nose.
And I do like the top one.
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Posted By: kenpokis
Date Posted: 15 February 2010 at 5:28pm
haha I agree, fix the nose. You could go for a simple > type nose. lol I don't know if it's just me, but the legs seem a bit long, or something like that. Maybe it's his hips.
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Posted By: RollerKingdom
Date Posted: 15 February 2010 at 5:44pm
well ninja seems to know a lot more about anatomy than me so maybe it's just you xD
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Posted By: RollerKingdom
Date Posted: 15 February 2010 at 7:20pm
Here's a bit more of update, idk if it's coming out nice ;/ i might be doubting myself but idk..

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Posted By: NaCl
Date Posted: 15 February 2010 at 8:21pm
I think you need to think more about his pose... right now it's unclear what he is doing. Why is one leg up in the air? Why is one hand tensed in front of him? It makes it look awkward. You got the proportions right, just the pose is stiff and doesn't quite make sense. If he is supposed to be walking to the viewer, then you need much more bend and tension on the foot that has weight on it. Right now it's essentially floating. Also, study leg shape more! I see a recurring problem in your pieces of oversimplified leg anatomy. You just make one popeye bulge in the middle of the calf, and ignore the knee. I scratched out a new silhouette of the arms head and torso:
As for the arms... figure out what you want them to be doing. if this guy is supposed to be walking then get a nice bend in the foot he has weight on and align his back foot so it looks like it is about to move forward and hit the ground. If he walked in his current pose then he would look like a penguin walking fool. Also, look at some run animations or walk animations and see what the arms are doing during it.
Last thing, I think your skin color is way too yellow! He looks almost jaundiced. Get some reds and pinks in there.
Anyway, keep it up man you've seriously improved since you first came here. Your anatomy knowledge, and overall knowledge has grown so much since you made the rock lee thing.
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Posted By: RollerKingdom
Date Posted: 15 February 2010 at 9:23pm
Argh Thanks for the advice however i was not trying to make him walking or anything like that, it's just a pose i did in front of the mirror and decided to try it, his leg is not floating but it's a bit on the back and he is on his toes kinda. I think what's prob making the piece a bit more weird is the skin color which ill take a look at it.
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Posted By: RollerKingdom
Date Posted: 15 February 2010 at 9:41pm
Here's the diff skin i tried to apply to see if it looks better but idk im still feeling something horrible on this :/ ugh it's frustrating how you think you will are doing well but then it looks nasty ;/

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Posted By: NaCl
Date Posted: 15 February 2010 at 10:23pm
It doesn't look nasty at all... it's coming along nicely. Just pay more attention to the shape of the feet, when you stand on your toes the feet deform.
I made an edit, firstly changed the shape of the feet, then edited the face, then the colors of the skin. Lastly I got rid of your texture on the shirt, it isn't conveying what I think you want it to. Plus, this style of anime looks good with nice and clean flat shaded areas, like the pants you drew. When you try and get intricate cloth textures, then it can contrast and look odd. Also, watch out for single pixels. They don't usually convey any information, they just make the piece look noisy. Mainly this was in the hands.
Keep it up
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Posted By: RollerKingdom
Date Posted: 16 February 2010 at 9:56am
Thank you, ill study some of the edit you made and RESTART everything again :/
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Posted By: dpixel
Date Posted: 16 February 2010 at 10:31am
I think you feel doubtful about this because you're out of your comfort zone. Which is good. :-) Also anatomy is difficult....this is why I suggested line art which is easier to change and easier to see. Basic shapes are good for somethings, but for this line art would be the way to go as you can put in the eyes, mouth, etc. (give it a look)
Anyway I traced your last edit so maybe you could see some of the things that are bothering you about this.
Try some edits on this.
------------- hehe (ಠ_ಠ ) o_- :p
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Posted By: RollerKingdom
Date Posted: 16 February 2010 at 11:09am
Thanks for the idea too dpixel, i've restarted it again and i think it's looking better now, ill go for a simple shading on his clothing like NaCl suggested

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Posted By: RollerKingdom
Date Posted: 16 February 2010 at 12:17pm
Here's a better update I think im starting to like it more

any idea on how i could shade his right foot? or i should i leave it as a flat shading like that?
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Posted By: Ninja Crow
Date Posted: 16 February 2010 at 1:25pm
Hey, it's looking great - I'm really impressed that you were willing to start over from an earlier stage!
Is this going to be his costume? It looks cool.
I don't know about shading that back leg; do you have a red that might look dark enough for the shadow? It also looks like a shadow from his front (rightside) leg might fall on it, which would make a patch of shadow across the upper calf (with a diagonal edge like this: \ Sorry if that looks like a smiley!)
I only have three things to mention at this point, since you're taking this along so impressively fast:
- Try to emphasise the big toe on the rightside foot more
- The head has shifted one pixel too far back toward the left (it looked so much better after you fixed it before)
- The band on the leftside ankle (the one in shadow) needs to curve down I think and not up. If you want to be sure, draw a circle around the end of, say, an empty paper towel roll tube then hold it out infront of you, straght up and down, and tip the top toward you (er, or just take my word for it...)
I think the new position of the hanging belt ends is good how it emphasises his stance.
And I'm curious as to your colour count so far.
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Posted By: RollerKingdom
Date Posted: 16 February 2010 at 2:02pm
alright ill work on those tips
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Posted By: RollerKingdom
Date Posted: 16 February 2010 at 2:35pm
Here worked some good minutes on it,
Refined the piece more, added more details
and AA, im keeping the background to help out the piece more
I actually really liked it :) i don't think i would of liked it without the help and tips from you guys Ive also updated the portrait looks much better as well with the new skin 
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Posted By: Ninja Crow
Date Posted: 16 February 2010 at 7:33pm
That...looks...incredible!
Really great refining in that last step!
There may need to be a shadow on the inside of the rightside thigh, and also under the rightside knee.
(p.s. As a purely personal style choice, I suspect the tears in his costume would look better if they were slashes - a bit more narrow and with tapered, pointed ends - but that's entirely up to you, of course.)
This doesn't look like a dude I'd want to mess with!
Great job!
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Posted By: RollerKingdom
Date Posted: 16 February 2010 at 7:45pm
I added some slashes with it but im not sure if i understood what you said about the rightside thigh and knee shadow.. is it on his RIGHT LEG or our RIGHT SIDE *which would be his left* ive added a bit of shadow on what i understood but idk if it made any diff

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Posted By: Ninja Crow
Date Posted: 16 February 2010 at 8:17pm
'Rightside' = our 'right side'.
Here's a quick edit to show what I meant:
I put bright red on his rightside leg to show areas where I think some shadow might go.
I also edited the two tears on his shorts to show what I meant by slashes that are narrow and pointy. Notice how they follow the 3-D volume of the leg? I don't know if you like that kind of detail, but I tend to put slashes and scars on any blank area of a character I can get away with!
Eh, I also messed a bit with his foot, because I think the big toe is still a bit too small. Sorry!
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Posted By: RollerKingdom
Date Posted: 16 February 2010 at 8:37pm
Here, fixed it a bit more thank you for the demonstration
 Do you think its ready for the gallery?
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Posted By: Ninja Crow
Date Posted: 17 February 2010 at 2:30am
Looks good to me (dang, wish I was more of an expert on such things, though). You can let it hang for a day or so and see what everyone else thinks, but I'd say it's probably way more important to keep up the excellent momentum you've shown here and plow directly into new pieces.
By the way, are you keeping the background? Gallery rules are a bit tetchy on that, but if ya have a really good excuse....
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Posted By: Manupix
Date Posted: 17 February 2010 at 8:04am
Looking real good, you've put some work into it and it shows!
I see an anatomy problem in the left (ours) leg, can't point what exactly. Looks something like the knee is pointing too much to the side?
Compared to the muscular legs, the torso and shoulders might be a bit wider.
The face looks a bit noisy. The toothpick is unreadable, maybe make it horizontal and point it to the left?
At the pixel level, you still have noisy outlines (those blue pixels on the legs and red on the head stick out a lot).
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Posted By: RollerKingdom
Date Posted: 17 February 2010 at 9:13am
Thank you Manupix, I played around with the toothpick but when it's on the left side it looks horrible + a little bit less noticeable. I fixed the noisy outlines. Im submitting it, im so damn happy with the outcome lol, looks like a real fighter now compared to the previous stages.
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