Adventures of Pip is a new game is published on the website of crownfunding: Kickstarter.
But it's s a design choice that puts me off wanting to play or pay for the game. It just has a look of badly scaled inconsistent assets and while I know it's NOT that as such it still looks extremely unappealing to me.
And Fez was tedious now you mention it.
This game doesn't look or feel like it's trying to be "pixel art", and the art style/direction is really well done. Complaining about the art style for this game is like complaining about the level design in FEZ.
The "pixel" sizes are a design choice, and drive story, not art direction.
My only complaint is that everyone copies FEZ style tree toors/branches, and other bits and pieces, regardless of whether it fits the rest of the art.
That awkward moment when you realize someone is going to get rich by merely pursuing some idea that you've had and later said "nah, it's crap". And it's not even the first or second time I see this happening with things I saw on PJ. I mean, I should be multimillionaire by now. I just.... Lack luck. And perseverance. And talent. (And creativity)
Good luck, and please listen to what CELS said!
Good luck with the game! For me personally, the different pixel sizes didn't bother me as much as it normally does, but... using a high resolution to easily rotate low res images very much destroys the whole point of this sort of game for me. The game could still do very well though. PJ'ers represent a rather small demographic, I'd say.
Nice story, nice concept. I just wish you'd get rid of the ugly special effects
If the game is fun enough and art direction is solid, I really don't care about pixel treatment. Seems it's got both :)
(although I think 90k might be very hard to get)
Wot Carnivac said. While there is some nice pixel work in there the way its treated totally destroys any value in the end result.
$90,000 dollars seems a bit of an underestimation.
I think you should change your goal to $1,000,000
ehh... no. All the mixed pixel 'sizes' just put me off completely.
It's similar concept to "Evoland" game but I like it. I love when the player evolves in a game.
Wow, they are really lucky to have whoever it is as their artist.
Because FEZ invented rectangular branches. Certainly never seen that before in art, ever.
That aside. In case people are wondering who worked on this. Gustav did most if not all of the characters, Vedsten did most of the background stuff and I helped out with some of the town art.