The exhibition turns 12 this year, and will see its debut at the E3 Expo on June 16th before traveling to industry events like PAX, SXSW, and the D.I.C.E. Summit.
Artists interested in participating can submit their work for consideration via the Into the Pixel website from now through April 10th.
Entries will once again be judged by the following jury of professionals from both within and without the game industry:
Last year's exhibit spanned artists from Vlambeer to Valve, encompassing art from games like Tengami, Dota 2 and Luftrausers.
considering the majority that its exposed to dont even know what pixelart is...
This doesn't really have anything to do with pixelart specifically, just digital art in general...right?
1.) So... they take the stuff and get rights to profit from it in any way they see fit (worldwide!), while the original author who already got paid some (likely small in comparison to the full potential of the IP) amount by the original commissioner/employer is not entitled to get a fair share of any of that profit. What is not "working for free" about that?
Debatable. While someone else profiting over your work may sound awful:
1) This is not, by any means, "working for free". Most, if not all submissions are either work from fixed jobs or commissioned ones, so it's already been paid to authors somehow.
2) They get to own the rights for your work, but you or the company you worked for don't lose them, it's non-exclusive. And, of course, it's all gonna be credited properly.
3) AIAS and ESA are not-for-profit, meaning the money they get from sales goes directly to the contest and exhibition maintenance.
And, well, I personally don't think a scam would last more than 10 years like ITP did without raising a lot of suspicion.
Fair enough you have a very valid point. I'll check out the talk you linked.
There is no "but if" there. The terms and agreement are very clear about you having to surrender all your rights to them. You are not even allowed to sign your art according to their terms, so any of that fleeting "exposure/publicity" you may or may not get is made even more worthless.
The fact that other parties you are aware of have participated in, not to say fallen for, that kind of rip-off does not make it any less scammy. Listen to the talk I linked to, they talk about this type of scheme in there in one part.
They also explain how working for free makes one hurt themselves and their fellow artist who try to make a living from creating art.
Events like this are nothing but very cheap ways for the organizers to quickly generate a lot of ideas and concepts and snatch the rights to use them without paying. If that does not feel like a scam for you, think about it again.
Huh. But if that's the case why would smaller studios submit? I saw junkboy has a piece he did for Vlambeer up there that was accepted.
Spam. Scam. In addition to "The cost to upload is $100 for every 3 uploads." from the agreement you need to sign to submit your art: "WHEREAS, in exchange for consideration of the Work and potential inclusion in ITP [..] Artist hereby grants to ESA in perpetuity a royalty-free, non-exclusive right and license to use, print, publish, broadcast, reproduce, distribute and/or publicly display the Work, alone or with other works, throughout the world in any means of expression by any method now known or hereafter developed, and to market and/or sell the Work or any part of it, alone or with other works, as ESA sees fit, including distribution through third parties..." and so on.
In other words: pay us to make us maybe look at your work and surrender all your rights to us regardless of whether we will showcase it anywhere. Yeah right, NOT GOING TO HAPPEN, EVER. PERIOD.
http://instantteleseminar.com/?eventid=49769904 <- Don't Work For Free talk with Mark Simon and Stephen Silver (listen to that!)
Looks like a chance for good publicity, too bad my pixel art rarely has any connection to videogames beyond the use of pixels. Though it looks like most of the art in the past is just digital paintings with no solid connection to videogames, so maybe that's not an issue.
"The cost to upload is $100 for every 3 uploads"
Oh, nevermind.
100$ to submit art?
Also, that is not work for ´free´, that is paying to work.
For ´free´ is when you get paid the minimum for living through the days it took to produce something.
And yeah, this format is similar to some movie festivals, you pay to give rights of your stuff away and they get funds (private or public) to keep it and showcase it.
This one case seems like a festival done to endorse and praise the AAA industry. A sort of disguised propaganda to me.