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administrator
Admiral ![]() Joined: 03 March 2005 Online Status: Offline Posts: 0 |
![]() ![]() ![]() Posted: 30 January 2012 at 12:01am |
CHALLENGE: LongscapePixel a scene that is exactly 3 times wider than it is high - So, for example; 64 x 192 or 50 x 150. CHALLENGE RULES
CHALLENGE JUDGING
CHALLENGE PRIZES/GOODIES
CHALLENGE VOTINGVote now for your favorite pixelart in this week's challenge!CHALLENGE AWARDSThe Longscape pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:Mountain view by Reo Thanks so much to all who took the time to vote and participate in the challenge! |
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Xamllew
Midshipman ![]() ![]() Joined: 22 August 2009 Location: United States Online Status: Offline Posts: 51 |
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I love me some 'scapes.
WIP so far. ![]() |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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My wip so far:
![]() that black thing is going to be a dragon Edited by philippejugnet - 30 January 2012 at 4:33pm |
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Delicious
Rear Admiral ![]() ![]() Joined: 18 January 2015 Online Status: Offline Posts: 273 |
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Originally posted by philippejugnet
My wip so far: ![]() that black thing is going to be a dragon You should focus primarily on the landscape, not the sky and a dragon. Looks good though, but it's not what the challenge asks. Edited by Delicious - 30 January 2012 at 4:47pm |
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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Long farm scene WIP
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_Connor
Seaman ![]() ![]() Joined: 30 May 2015 Online Status: Offline Posts: 8 |
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Does it have to be a square pixel aspect ratio? =D
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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I don't know what that means but if you're asking if the canvas must be rectangular then the answer is yes, as transparency is not allowed for this challenge. If you're asking if you can use longpixels or widepixels then I see no reason why not.
@philip: landscapes typically include... land. Edited by cure - 30 January 2012 at 10:13pm |
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Levaunt
Seaman ![]() ![]() Joined: 10 July 2020 Online Status: Offline Posts: 31 |
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Here's what I'm going for.
![]() This may may fall into the category of "more than you can chew" |
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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The challenge description doesn't clearly states that we have to pixel a landscape for me. Anyways, I'm in :]
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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Good point, landscape isn't required, just scene. Carry on.
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CPearson
Midshipman ![]() ![]() Joined: 14 April 2011 Online Status: Offline Posts: 46 |
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philippejugnet's piece reminds me a lot of a3um's piece for the mimic me challenge.
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CPearson
Midshipman ![]() ![]() Joined: 14 April 2011 Online Status: Offline Posts: 46 |
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I have no idea why that's underlined.
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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@CPearson - yeah, somewhat.
random shapes wip: ![]() Edited by a3um - 31 January 2012 at 7:51am |
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takikazama
Seaman ![]() ![]() Joined: 16 September 2021 Online Status: Offline Posts: 11 |
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Here's my wip so far. I have no clue how to make that waterfall look right yet... I'm planning to add some clouds and other things, will see how it goes. Canvas 100x300
![]() I used this palette from Drawbringer and my sceen is based on/inspired by the videogame El Shaddai (again... references*). I hope it's alright as the description ("Pixel a scene") doesn't say the sceen had to be completely original or that you have to pick all the colours yourself. ^^" *http://i.imgur.com/qIMrA.jpg *http://i.imgur.com/TxvL3.jpg (copied the links as i can't make these work somehow) Edited by takikazama - 31 January 2012 at 5:33am |
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Trick17
Commander ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 120 |
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Well, I never pixeled or drew any landscape before, but I want to give it a try. I'm not happy with the clouds, will definitely change them.
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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WIP 2
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Argyle
Midshipman ![]() ![]() Joined: 06 May 2021 Online Status: Offline Posts: 60 |
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Xamllew
Midshipman ![]() ![]() Joined: 22 August 2009 Location: United States Online Status: Offline Posts: 51 |
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I saw this dot on my screen and it took me a second to realize it was a 9x3 pixel scene, haha nice.
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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![]() solved the "problem" for using a3um's colors and maybe the landscape problem |
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takikazama
Seaman ![]() ![]() Joined: 16 September 2021 Online Status: Offline Posts: 11 |
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@philippejugnet: it doesn't have to be a landscap, you just have to
"pixel a scene".
Originally posted by cure
Good point, landscape isn't required, just scene. Carry on. On the other hand I like the colours of this version better because it doesn't give me the usual sunset feeling =) As for my own wip, I have a feeling that I won't be able to finish it in time due to work :/ (even if the theme is allowed, I won't post it half-done) |
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Nevercreature
Commander ![]() ![]() Joined: 04 July 2022 Online Status: Offline Posts: 164 |
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Hello! I'm new at Pixel Joint.
What I have to do to submit my picture to the challenge? Thanks! |
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Xamllew
Midshipman ![]() ![]() Joined: 22 August 2009 Location: United States Online Status: Offline Posts: 51 |
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Nevercreature, while submitting it to the gallery check the box at the bottom that says "Submit to weekly challenge".
If you're not sure how to submit it's under the "Gallery" tab on the main website. Edited by Xamllew - 01 February 2012 at 2:33pm |
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Nevercreature
Commander ![]() ![]() Joined: 04 July 2022 Online Status: Offline Posts: 164 |
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Thank you, Xamllew!
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Commander ![]() ![]() Joined: 31 May 2023 Online Status: Offline Posts: 202 |
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Phillipe, there is still a lot of time until the deadline. Just do something new and more original. The background's too much of a copy of A3um's piece, imo, even with the color changes..
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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wip2.
![]() MtG-ish panorama. Going to crop it afterwards Edited by a3um - 02 February 2012 at 2:54am |
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Commander ![]() ![]() Joined: 31 May 2023 Online Status: Offline Posts: 202 |
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Graindolium
Commander ![]() ![]() Joined: 16 October 2011 Online Status: Offline Posts: 181 |
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Commander ![]() ![]() Joined: 31 May 2023 Online Status: Offline Posts: 202 |
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clefairykid
Midshipman ![]() ![]() Joined: 24 May 2015 Online Status: Offline Posts: 40 |
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Um, I need a little help it seems, getting my entry to appear in the challenge submissions area? I made sure to check the box for "submit to weekly challenge" when I submitted it, but I can't see it with the other entries? Sorry, I'm still very new to understanding how this site works, so if there's something else I've missed I apologise. My entry is here; http://www.pixeljoint.com/pixelart/68203.htm#c385078
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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That occasionally happens when a mod picks another category (e.g. "scenes"). Sorry, I normally check.
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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damn late pic, couldnt finisht he other one =/ it wasnt soo good for this challenge:
![]() this is also not good I will try more contrast |
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moogleymog
Midshipman ![]() ![]() Joined: 18 June 2015 Online Status: Offline Posts: 12 |
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Wow, there are so many good WIPs, can't wait to see the final results! :)
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moogleymog
Midshipman ![]() ![]() Joined: 18 June 2015 Online Status: Offline Posts: 12 |
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Originally posted by Levaunt
Here's what I'm going for. ![]() I hope you don't scrap this altogether, I really like this! :D |
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Hiuru
Midshipman ![]() ![]() Joined: 13 October 2023 Online Status: Offline Posts: 42 |
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Well, i started something earlier today...Not really sure about what else to add. I kind of like the empty atmosphere, but i'll probably add something here and there later.
![]() Edited by Hiuru - 03 February 2012 at 7:28pm |
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Xamllew
Midshipman ![]() ![]() Joined: 22 August 2009 Location: United States Online Status: Offline Posts: 51 |
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Maybe you could add some hills or a treeline in the distance? A perfectly flat horizon seems unnatural, even for plains. Also it might help to add some variation to your grass highlights, like some areas with sparse highlights and others with more dense amounts.
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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could add a small mammal, flowers, areas of tall grass, patches of dirt, a stream, etc.
agree with xamllew as well. lookin' smooth so far though. |
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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I'd tone down the grass. Might not even need the lightest highlight, you could add a couple of flowers or something:
![]() (but less terribly) Posts, sky and grass are all quite saturated, fighting for attention. Perhaps make the posts less brown? |
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puffinpunch
Seaman ![]() ![]() Joined: 31 January 2012 Online Status: Offline Posts: 4 |
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Hi everyone!
I've never made pixel art before, but all my friends up and went to Thailand last week and I've been needing something new to distract me. Here are 3 WIPs. I may be making a lot of rookie mistakes. WIP1 - Rough sketch for composition and light values ![]() 2. Details and some more dithering. ![]() 3.) Sky gradient and reduced/adjusted colour palette. ![]() Not sure if theres much more I can do with it. Would love to know what I'm doing wrong. Sorry I can't offer much in the way of criticism myself. I can draw and stuff but I'm super green to pixels. Wish I could get my clouds to look cool like Hiuru's. If you're worried that there maybe not being enough going on with the grass, you could try letting the sky take up more of the space in the image, and have a lower field of view, so the fence posts jut up out over the horizon line into the sky area, just to break the symetry a little. Edited by puffinpunch - 04 February 2012 at 5:10am |
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puffinpunch
Seaman ![]() ![]() Joined: 31 January 2012 Online Status: Offline Posts: 4 |
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Put a character in. Colour pallete is 31 but photoshop is saying that its 34 when I save it >:| I think this is finished?
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Xamllew
Midshipman ![]() ![]() Joined: 22 August 2009 Location: United States Online Status: Offline Posts: 51 |
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Puffinpunch, this is promising work but your further progress shows some pretty common newbie mistakes.
-There are a lot of hard edges that could use some AA, otherwise it really makes the whole piece feel unfinished and more like Oekaki (unrefined painting with pixels). - Ugly hues, the rocks are all the same greenish gray hue from light to shadow, makes them look more like modelling clay then hard rock formation. Get some hue-shifting going on. -Dithering can work against a picture and make it look bad, I think this is the case with your sky right now, the dithering is very noticeable. -Rocks on the left are blobby, and look pillow shaded. Anyway you can learn a lot by browsing some of the WIP threads and reading peoples constructive criticism. You can also learn a lot by just trying to mentally take apart other people's pixel art, try to see how they make things. Edited by Xamllew - 04 February 2012 at 10:39am |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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I wont do this anymore look how many good wips =/
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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Originally posted by philippejugnet I wont do this anymore look how many good wips =/ don't give up dude. You're a great artist and can do anything with enough time and effort |
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puffinpunch
Seaman ![]() ![]() Joined: 31 January 2012 Online Status: Offline Posts: 4 |
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Thanks Xamllew. I couldnt really think of a way to dither the sky apart from a pattern. I went back and removed the cloud overlay and turned the sky into a sort of cloud texture to give it more variation. cooled down the colour of the stone, reshaded it and AA'd the outlines in the foreground.
![]() You're right everything was way too sharp, and I couldnt figure out how to shade the guys face while keeping it smooth. Some parts still are but I think i got most of it. Still not dynamite but I'm happy with it for a first shot. Thanks for your help. And hey, philippejugnet, its about developing, not about showing off. If you're feeling insecure then that means you should post more, not less! I like the idea behind your one. It looks like it could maybe be made even smaller while keeping most of the detail. |
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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puffin, I think the dithering on the shirt and trees and water is highly unnecessary. The dithering in the sky doesn't really make sense to me, because I get sort of a cartoony sense from the person, clouds and overall form factor, and the dithering in the sky gives an unnecessary age to the piece. I think you're piece is getting there, but it would really benefit now with smarter color choices also. Make the colors a little more realistic and lively? The human blends in way too much with the cliffs behind. The piece would look great with AA, it seems like the type of piece that would warrant at least a little AA.
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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yeah, most of that dithering is unnecessary (common newbie mistake to over-dither, should be used sparingly really). the skintones are kinda dead as well, he looks grey-complected.
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Hiuru
Midshipman ![]() ![]() Joined: 13 October 2023 Online Status: Offline Posts: 42 |
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Errr...update
![]() Thanks guys for the crits, and the tips. Updated it a bit more. Can't seem to work on it any longer so i went ahead and submitted it. Edited by Hiuru - 05 February 2012 at 2:39pm |
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Jetrel
Midshipman ![]() ![]() Joined: 18 June 2017 Online Status: Offline Posts: 10 |
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Originally posted by puffinpunch
Thanks Xamllew. I couldnt really think of a way to dither the sky apart from a pattern. Try to avoid dithering as much as you can. A common newbie mistake in pixel-art, is that people look at pixel art, and they form a sort of "checklist" of what you need to do to be pixelart. Many of these things that they recognize are correct - such as recognizing that pixelart typically has a low color count. The problem comes with dithering - they see that pixelart has dithering in it, so they think "oh, okay, I want to put dithering into my art if I want it to look like pixelart." Dithering is actually not a good thing, because it adds texture and noise to otherwise smooth surfaces in a drawing. It gives everything this weird, grainy look. Dithering, instead, should be viewed as a necessary evil - you want the least possible amount of dithering that you can get away with. If you're really clever, when you absolutely have to dither, you can co-opt the texture it adds by dithering in a pattern that matches the intended texture of the material you're drawing. On your tree, for example, you could make your dithering resolve into little shapes that look like chunks of bark. Usually this means avoiding dithering that's single-dots, and grouping it into slightly larger chunks. Pixelart is fundamentally an optimization problem, where you're trying to limit your work with a bunch of different factors that actively contradict each other. For example you want as low of a color count as you can get, but you also want as little dithering as you can get. The lower your color-count gets, the more you need dithering - if it was as easy as just saying "hey, don't do X" - you have to balance it. You have to juggle two contradictory things, and that's the art - defying the catch-22, and coming up with something that uses quite a low color-count, and yet manages to get away with very little dithering. |
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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Originally posted by Jetrel Originally posted by puffinpunch
Thanks Xamllew. I couldnt really think of a way to dither the sky apart from a pattern. Try to avoid dithering as much as you can. A common newbie mistake in pixel-art, is that people look at pixel art, and they form a sort of "checklist" of what you need to do to be pixelart. Many of these things that they recognize are correct - such as recognizing that pixelart typically has a low color count. The problem comes with dithering - they see that pixelart has dithering in it, so they think "oh, okay, I want to put dithering into my art if I want it to look like pixelart." Dithering is actually not a good thing, because it adds texture and noise to otherwise smooth surfaces in a drawing. It gives everything this weird, grainy look. Dithering, instead, should be viewed as a necessary evil - you want the least possible amount of dithering that you can get away with. If you're really clever, when you absolutely have to dither, you can co-opt the texture it adds by dithering in a pattern that matches the intended texture of the material you're drawing. On your tree, for example, you could make your dithering resolve into little shapes that look like chunks of bark. Usually this means avoiding dithering that's single-dots, and grouping it into slightly larger chunks. Pixelart is fundamentally an optimization problem, where you're trying to limit your work with a bunch of different factors that actively contradict each other. For example you want as low of a color count as you can get, but you also want as little dithering as you can get. The lower your color-count gets, the more you need dithering - if it was as easy as just saying "hey, don't do X" - you have to balance it. You have to juggle two contradictory things, and that's the art - defying the catch-22, and coming up with something that uses quite a low color-count, and yet manages to get away with very little dithering. That's a great way to put pixel art and the evil of dithering into perspective! But it kinda begs the question of why did you dither the skin on your fabulous piece here?http://www.pixeljoint.com/pixelart/66267.htm (just curious) |
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AirStyle
Commander ![]() ![]() Joined: 13 November 2017 Online Status: Offline Posts: 376 |
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OOOOOOHHHHH GOT YOU THERE!!!
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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"A gaudy, perhaps vulgar experiment with color saturation, dithering..."
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