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falz
Seaman ![]() Joined: 29 June 2020 Online Status: Offline Posts: 2 |
![]() ![]() ![]() Posted: 30 June 2020 at 1:07pm |
My game is getting closer and closer to a stage where I want to put a playable demo out there for people to experience, so I thought I'd need to make a somewhat pretty title screen! I've never produced a piece of pixel art at this scale, so I have just been trying to apply things I've learned along the way from more traditional drawing media. I would love to hear anyone's feedback, what might look off, poorly rendered, techniques I am not using that would aid the picture, techniques I'm over-using, suggestions to improve composition. Areas that are yet to be detailed - the building entrance/just above it, the sky.
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NancyGold
Commander ![]() ![]() Joined: 27 October 2021 Online Status: Offline Posts: 526 |
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I believe it is too green, even if you wanted to go for Shadow of the Colossus style. Try adding more tints. ![]() |
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falz
Seaman ![]() Joined: 29 June 2020 Online Status: Offline Posts: 2 |
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Yes, I agree the colors needed to be adjusted. I over all lowered the saturation and split the foreground from the background. I think it's better? It certainly has a different feel to it...
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NancyGold
Commander ![]() ![]() Joined: 27 October 2021 Online Status: Offline Posts: 526 |
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Yeah. That is far better.
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2blackbar
Midshipman ![]() ![]() Joined: 28 January 2013 Online Status: Offline Posts: 28 |
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I would tone down the sky, also IMO Youre using too many colours, looks too painterly cause brown blends with green, would try to do it with 16 and get rid of some greens as theyre too similar.
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