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administrator
Admiral ![]() Joined: 03 March 2005 Online Status: Offline Posts: 0 |
![]() ![]() ![]() Posted: 31 October 2011 at 12:05am |
CHALLENGE: Eerie EnvironmentsPixel a gloomy and/or spooky scene in one of these environments:
Canvas Size - Unrestricted. CHALLENGE RULES
CHALLENGE JUDGING
CHALLENGE PRIZES/GOODIES
CHALLENGE VOTINGVote now for your favorite pixelart in this week's challenge!CHALLENGE AWARDSThe Eerie Environments pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:Thanks so much to all who took the time to vote and participate in the challenge! Ghost Town by mdog95
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tanuki
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 333 |
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![]() Rough sketch. The basic plan is a misty forest, but there's a few options I'm considering. ![]() Maybe I'll go for 4 colors? There's 3 so far, although only the pure black is a confirmed one. ![]() I think I'll go for more colors just to get softer transitions of mist and more details. Edited by tanuki - 31 October 2011 at 1:40am |
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a3um
Commander ![]() ![]() Joined: 11 August 2019 Location: Russian Federation Online Status: Offline Posts: 244 |
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colorless wip
![]() update ![]() Edited by a3um - 31 October 2011 at 11:23pm |
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lolyogurt
Seaman ![]() ![]() Joined: 18 September 2011 Online Status: Offline Posts: 6 |
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Guess what ? Another spooky forest :>
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Delicious
Rear Admiral ![]() ![]() Joined: 18 January 2015 Online Status: Offline Posts: 273 |
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Already awesome WIP entries! :D
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Chibiwing
Commander ![]() ![]() Joined: 10 April 2011 Online Status: Offline Posts: 122 |
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=.= That's just wrong, guys.
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tanuki
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 333 |
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![]() It still has a lot of work left. |
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skamocore
Admiral ![]() ![]() Joined: 22 December 2014 Online Status: Offline Posts: 3865 |
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>__> Don't be lazy and just ordered-dither the water =( give that water some texture.
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tanuki
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 333 |
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The water still needs all of the tree reflections and wisps of fog, so there'll be a lot of variation and not a lot of plain water showing through. I started doing scan line type dithering, but it's always confusing when I first start out something with that.
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Mrmo Tarius
Commander ![]() ![]() Joined: 02 November 2020 Online Status: Offline Posts: 367 |
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I'm being lazy again.
![]() And an update: ![]() Edited by Mrmo Tarius - 01 November 2011 at 3:43am |
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surt
Commander ![]() ![]() Joined: 30 December 2015 Online Status: Offline Posts: 413 |
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Originally posted by Mrmo Tarius ![]() Yes! This. Edited by surt - 01 November 2011 at 2:49am |
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Chibiwing
Commander ![]() ![]() Joined: 10 April 2011 Online Status: Offline Posts: 122 |
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Dun be lazy, Mrmo-man! >:o Your skills are too epic to not give your all.
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Mrmo Tarius
Commander ![]() ![]() Joined: 02 November 2020 Online Status: Offline Posts: 367 |
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I'll try and polish this some more then :P
Here's an updaet! ![]() still can't pick colors properly, tho :P |
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skamocore
Admiral ![]() ![]() Joined: 22 December 2014 Online Status: Offline Posts: 3865 |
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Mrmo - Hm, I liked the initial version more D:
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lolyogurt
Seaman ![]() ![]() Joined: 18 September 2011 Online Status: Offline Posts: 6 |
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Cute graveyard mrmo :D Interesting pattern on the mausoleum. I'm agree with skamocore, the previous version is more spooky :)
Big pieces are fun, except for my carpal tunnel :) ![]() |
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Mrmo Tarius
Commander ![]() ![]() Joined: 02 November 2020 Online Status: Offline Posts: 367 |
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Tried some gloomier colors. Also added a ghost-like... thing :P
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DawnBringer
Commander ![]() ![]() Joined: 14 March 2018 Online Status: Offline Posts: 553 |
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@Mrmo: The first, darkest palette is best by far. I'd lose the clouds; they spoil that moody "alone in the dark" feeling. Add a few more trees instead perhaps or a classic moon with some silouette clouds on top. The checkered pattern is a bit distracting, esp. with a brighter palette.
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AirStyle
Commander ![]() ![]() Joined: 13 November 2017 Online Status: Offline Posts: 376 |
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@Mrmo I completely disagree. The Checkered style is perfect. It matches your style and is not distracting. I like the color change to make it a little creepier. The trees thing is alright, but the clouds adds a nice background.
Now honestly, your style does not suggest creepiness, but I always like it because of its filling effect: after looking at your pixel art, I feel aesthetically satisfied. Don't change anything. This is great. |
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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Originally posted by Mrmo Tarius Tried some gloomier colors. Also added a ghost-like... thing :P ![]() That ghost and those greens really add a ton to the piece. It would be cool to have the clouds a lot more faded into the sky, and have them sliding slowly across the bg, some sliding in front/behind others. Don't know if that's possible, but maybe it'd be a cool effect. Sorry, I just like sharing random ideas sometimes :p Edited by Frost Butt - 02 November 2011 at 2:32pm |
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onek
Commander ![]() ![]() Joined: 19 May 2009 Online Status: Offline Posts: 416 |
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@ mrmo
im digging frosts idea with the paralax scrolling then u should also animate the glow and i think u should loose the checkerboard pattern on the tomb... on the ground looks nice , but i would onkly keep it there.. also im with dawnbringer, liking the initial palette MUCH more.. hes right about the more lonely feel without the clouds too... maybe just make them in a darker color or interlaced/ dithered... but definetly keep them ... and animate! ;D maybe some skeleton hands peeking out here and there also i think u should leave out those foreground bubble things cool piece nonetheless... actually REALLY cool entries all over!!! |
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a3um
Commander ![]() ![]() Joined: 11 August 2019 Location: Russian Federation Online Status: Offline Posts: 244 |
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wip3. Refining and polishing this gonna be a pain...
![]() Edited by a3um - 02 November 2011 at 11:06pm |
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Mrmo Tarius
Commander ![]() ![]() Joined: 02 November 2020 Online Status: Offline Posts: 367 |
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Dammit a3um, that looks amazing. Can't wait to see it finished.
I've made some updates to this piece: ![]() Animating it would be kinda cool, but would require complete restructuring of the piece, as I've been drawing it on a single layer in grafx2, plus animating the ghost would be a huge pain :P |
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onek
Commander ![]() ![]() Joined: 19 May 2009 Online Status: Offline Posts: 416 |
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no lazyness accepted
separate layers for you ;DDD ![]() |
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CELS
Commander ![]() ![]() Joined: 07 February 2017 Online Status: Offline Posts: 757 |
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a3um, that looks wonderful. I'm not sure I like the composition (I feel like it's excessively cropped), but the motif and technique is fantastic.
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Gecimen
Admiral ![]() ![]() Joined: 16 February 2020 Online Status: Offline Posts: 3264 |
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@a3um; awesomeness!
@mrmo; go for the parallax! @lolyogurt; seems nice, more crossovers between layers will be even cooler. |
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failureboy
Midshipman ![]() ![]() Joined: 06 October 2019 Online Status: Offline Posts: 51 |
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![]() Any pointers on where to learn dithering? This is my first attempt at "a canvas-style" piece. Shrunken from an old piece that was much larger and made with many tools. Mainly I'm looking for basic C&C. @Mrmo your piece is great but I agree with Dawnbringer that the first dark palette is the best |
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mdog95
Commander ![]() ![]() Joined: 14 December 2017 Online Status: Offline Posts: 150 |
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You really shouldn't use pieces you already made in these challenges. It's actually against the rules... It does look nice though. Could use quite a bit of aa though...
I finally got to starting this piece. I actually attempted last night, but the moon was an absolute failure, so I approached a different style tonight, and I think it turned out nicely. Quick question, do the clouds do good or harm? I have them in a separate layer, so removing them won't be a problem. ![]() ![]() Edited by mdog95 - 03 November 2011 at 8:44pm |
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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One of the most awesome challenge threads I've seen in a while.
tanuki - I looks like the canopy should come down a bit and maybe some shrubs in the front to frame it. Or maybe the canopy comes down in the background to create dark/distant perspective. It seems like it could be more dramatic. Love the idea. mrmo - I really like the contrast and scale of the stones in all versions. This one I like most. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Chibiwing
Commander ![]() ![]() Joined: 10 April 2011 Online Status: Offline Posts: 122 |
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Mdog - the clouds are bad.
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Mrmo Tarius
Commander ![]() ![]() Joined: 02 November 2020 Online Status: Offline Posts: 367 |
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I tried experimenting with parallax scrolling, but to make it scroll smoothly, I'd need something like 200 frames and a LOT of time to make everything seamless :/
Maybe there's a way to do it quicker? |
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onek
Commander ![]() ![]() Joined: 19 May 2009 Online Status: Offline Posts: 416 |
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u should use keyframes...
its possible to do in photoshop.. (tho the PS instance im using currently doesnt support it... i think its just included in the extended version...:/ ) but yeah, u said u use grafx2 ... but maybe u have an opportunity to use PS somewhere.. or flash... with keyframes its an easy job i suppose |
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lolyogurt
Seaman ![]() ![]() Joined: 18 September 2011 Online Status: Offline Posts: 6 |
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Not sure where I'm going with this one, testing a lot of tones and palettes.
![]() ![]() Don't look at the mess at the bottom >_< Edited by lolyogurt - 04 November 2011 at 6:54pm |
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mdog95
Commander ![]() ![]() Joined: 14 December 2017 Online Status: Offline Posts: 150 |
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Okay, clouds are gone. I also made quite a bit of progress with the sidewalk and road. Also one building done. I might want to make a different texture for it though. I was going for cracked brick, but I don't think I got that.
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Chibiwing
Commander ![]() ![]() Joined: 10 April 2011 Online Status: Offline Posts: 122 |
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I like the purple one better. |
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jalonso
Admiral ![]() ![]() Joined: 12 August 2020 Online Status: Offline Posts: 13537 |
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@mdog95, you have plenty of colors in your palette, resist the urge to dither.
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mdog95
Commander ![]() ![]() Joined: 14 December 2017 Online Status: Offline Posts: 150 |
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I'm actually going down the grays one color at a time, and it looks really harsh without the dithering... As for the building, it wasn't really meant to be dithered, but it somehow happened...
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jalonso
Admiral ![]() ![]() Joined: 12 August 2020 Online Status: Offline Posts: 13537 |
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Then adjust the colors one at a time until it works visually :p
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[thUg]
Seaman ![]() ![]() Joined: 21 August 2019 Online Status: Offline Posts: 22 |
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Originally posted by Mrmo Tarius I tried experimenting with parallax scrolling, but to make it scroll smoothly, I'd need something like 200 frames and a LOT of time to make everything seamless :/ Maybe there's a way to do it quicker? @ Mrmo Tariu: The quickest way here must be using ImageReady tool if you got Photoshop CS (Moved under another name in 1st menu in CS5). This way you can set each part on a different layer, set a number of frames and just slide layers and ImageReady will make all frames (as I can remember, I used this long time ago to make parallax or sliding menu mockup) |
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Mrmo Tarius
Commander ![]() ![]() Joined: 02 November 2020 Online Status: Offline Posts: 367 |
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I'm not entirely pleased with how this came out ;P
![]() Also, it seems it doesn't loop? :/ Edited by Mrmo Tarius - 05 November 2011 at 10:56am |
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skamocore
Admiral ![]() ![]() Joined: 22 December 2014 Online Status: Offline Posts: 3865 |
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I don't know what program you're using, but usually there's an option to loop the animation indefinitely.
Anyway, that cloud movement looks ultra tacky >_> Generally, I would avoid animating anything unless it actually adds something to the piece. |
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Gecimen
Admiral ![]() ![]() Joined: 16 February 2020 Online Status: Offline Posts: 3264 |
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It does add something to the piece. If you can manage to loop it.
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Victor Rojo
Seaman ![]() ![]() Joined: 21 January 2017 Online Status: Offline Posts: 9 |
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Hello Mrmo Tarius as I can see, the clouds have moved Interpol, but you have not calculated the total pixels wide, so there is tacky or shaky.
You calculate; For 200 pixels wide = 200 frames (the clouds move gently in a pixel loop each time) In 100 frames back into position, get soft clouds to 2 pixels at a time (faster) If at 50 frames back into position, you will get more fast clouds to four pixels, which means that the loop of 200 frames these clouds pass four times. I suggest this calculation so you can create a perfect loop uncut and combining three types of clouds or scroll speed. Hope this helps, if not give me a hint. |
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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@Mrmo I'm sorry my suggestion is not shaping to be so successful and perhaps a waste of your time :(, but if you still have intentions on going with it, some further suggestions would be to make the clouds a little less saturated to blend better into the background, and make the animation slower. The way I envisioned your environment is to have a flickering apparition like effect with flickery background parallax clouds
![]() Edited by Frost Butt - 05 November 2011 at 4:32pm |
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mdog95
Commander ![]() ![]() Joined: 14 December 2017 Online Status: Offline Posts: 150 |
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![]() A little more progress. I hope I can finish this before the deadline... ![]() I just fixed a few things. The glare from the lights just didn't look right, and my friend described them as "hump shaded", whatever that means, so I shaded them to both light sources. Edited by mdog95 - 05 November 2011 at 8:15pm |
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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I'm really confused by your perspective and palette Mdog. Is the brown part the street like in your earlier edit? if so, then your perspective is a bit messed up. I don't understand why you have so many colors, and what are you going to do with all of those bright yellows and reds in an eerie pitch black night piece??
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mdog95
Commander ![]() ![]() Joined: 14 December 2017 Online Status: Offline Posts: 150 |
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I thought I would use those for a certain effect, but I don't think it's gonna happen. I just didn't take those out yet. As for the brown in the street, I remembered that buildings shaped like the ones I'm making probably weren't built in the time of asphalt roads, so I changed it to dirt; I'll put more details in it toward the end.
![]() I'm probably gonna animate the lights flickering once all of the buildings and fine edits are finished. |
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tanuki
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 333 |
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![]() I haven't really done anything on this for the past few days until just now. Pretty much everything is still being worked on. Current color count is 7. Things left to do- • finish/fix water texture • finish grass • figure out tree reflections • add reflection on that one tuff of grass that doesn't have it • figure out texture of background trees • finish background branches and foliage Edited by tanuki - 06 November 2011 at 1:44am |
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Chibiwing
Commander ![]() ![]() Joined: 10 April 2011 Online Status: Offline Posts: 122 |
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Here's a super unfinished wip to show where I'm at in my piece (I clearly won't have it ready by tomorrow night). Incase some of you didn't catch it in the challenge comments I've accepted the extra slum panorama palette challenge. Such a soul crushing palette...
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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Mdog, if the brown is indeed the road, then youre mixing an aerial
perspective with a head on perspective o.o The strip above the brown
road is the sidewalk right? so the buildings and street lamps can't
just sit in top of the road :p
![]() Edited by Frost Butt - 06 November 2011 at 10:23am |
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mdog95
Commander ![]() ![]() Joined: 14 December 2017 Online Status: Offline Posts: 150 |
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![]() This is the kind of look I'm going for. I took the picture myself just to get it perfect. I guess some adjusting of the sidewalk would do some good, but there really isn't much I can do about the street. And in old towns, like a lot of old mountain towns I go to, the buildings are right on the sidewalk, like so ![]() Trust me, I did a lot of studying on this perspective before I even started pixeling. |
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