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Quote administrator Replybullet Topic: CHALLENGE 12/5/2011: Colossal Cave Annive
    Posted: 05 December 2011 at 12:02am

CHALLENGE: Colossal Cave Anniversary

This year allegedly marks the 35th anniversary of the original Colossal Cave Adventure - the first text adventure/interactive fiction and progenitor of the adventure game genre.

So, the challenge this week is to make a pixel art interpretation of the game's opening lines:
 

YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING.
AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND
DOWN A GULLY.


Canvas Size - Unrestricted.
Colours - Unrestricted.
Transparency - No.
Animation - Optional.


CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The Colossal Cave Anniversary pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:



Thanks so much to all who took the time to vote and participate in the challenge!

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Mrmo Tarius
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Quote Mrmo Tarius Replybullet Posted: 05 December 2011 at 3:14am
Am I doing this right? First time I'm trying iso tiles like these :P

*edit* hoo, boy, this is kinda fun to do :D



Edited by Mrmo Tarius - 05 December 2011 at 5:25am
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sasuke91
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Quote sasuke91 Replybullet Posted: 05 December 2011 at 5:11am
dont know ^^ but it looks pretty cool
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Quote snowk Replybullet Posted: 05 December 2011 at 9:14am
This is a sweet looking idea. one thing I would say though, is to have more contrast between the light sides of the grass and the dark ones. I think it would make 'em pop more.
-Snowk
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Mrmo Tarius
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Quote Mrmo Tarius Replybullet Posted: 05 December 2011 at 9:43am
Me and contrast are not exactly best friends, but I'll see what I can do :)
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Quote crozier Replybullet Posted: 05 December 2011 at 10:07am
Dude that is really awesome for a mere 3 hours. Kinda looks like the Final Fantasy Tactics graphics.
Can't wait to add this to my favorites :p
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Quote sasuke91 Replybullet Posted: 05 December 2011 at 10:52pm
i have the image in my head of what i want to do, but when i do a sketch of it i can never get the view right :(
lol whats the word called again? the angle thing

Edited by sasuke91 - 05 December 2011 at 10:53pm
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Quote feyincognito Replybullet Posted: 05 December 2011 at 11:39pm
Perspective?? Isometric? Oblique?
"Can you build websites with firefox?"
"Can you build cars with roads?"
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Quote Chibiwing Replybullet Posted: 06 December 2011 at 12:27am
Why do you torture us Mrmo?
 
Just starting wip: 
 
I don't usually do a lot of tile work, but I decided to try a pokemon style piece.
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sasuke91
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Quote sasuke91 Replybullet Posted: 06 December 2011 at 1:58am
ah thats the 1, perspective lol im so used of doing game things 3/4 view
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Quote sasuke91 Replybullet Posted: 06 December 2011 at 2:30am
well i give up, i dont think ill ever get how to do landscapes
 
 
Uploaded with ImageShack.us


Edited by sasuke91 - 06 December 2011 at 2:31am
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ingl0rius
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Quote ingl0rius Replybullet Posted: 06 December 2011 at 8:35am
When the rules say no transparency, does that mean the canvas has to be rectangular?
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Quote shampoop Replybullet Posted: 06 December 2011 at 10:27am
Originally posted by ingl0rius

When the rules say no transparency, does that mean the canvas has to be rectangular?


correct. In order to not have a rectangular canvas, you would need transparency.
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Quote Friend Replybullet Posted: 07 December 2011 at 4:40pm
don't give up Sasuke :D  
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tanuki
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Quote tanuki Replybullet Posted: 07 December 2011 at 9:19pm


I just realized a moment ago that I've never pixeled a building before. So far I'm just trying to figure out how to make things look like the things they're suppose to be, like bricks and stuff. Still has a very long ways to go.
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Quote AirStyle Replybullet Posted: 07 December 2011 at 10:13pm
@ sasuke91: First you have a develop a sense of depth and perspective. Look at the world around you. How do they sit in the world in relation to the things around it? What parts of buildings and structures do you see at certain angles than what you would at others? And then how much of those parts? It takes some practice, but you'll get it after a while.

Start with one section of the scene at a time. Decide the angle of perspective you want for that, and then once you've finished, add more to the scene. Add of a feeling of distance by providing more detail to certain objects as they closer to the camera.

First thing first though, you might not want to put that house on the horizon. That makes for a very difficult perspective if the landscape is flat.

It'll seem hard at first, but just think about it a little more, and it'll come to you. In the meantime, you could take a look at single-point perspective and two-point perspective. That will help a lot with getting things fitting into your scene correctly. Also, if you it to be a little easier, and to keep in line with the spirit of pixelling, check isometric perspective. Mrmo Tarius is doing a version of it, although his is more Rollercoaster tycoon-like (at least that is what the landscape pieces are reminding me of )

Don't worry, dude. Keep practicing and you'll get it.   
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Quote Chibiwing Replybullet Posted: 08 December 2011 at 2:23am
I don't really like how my trees have come out, but they were a pain in the ass to make and place so I can't bring myself to try anything different.  
 
 
Changed the red on the tops of the trees to greys.  Still hate the 'fir' trees though.


Edited by Chibiwing - 08 December 2011 at 4:44am
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Mrmo Tarius
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Quote Mrmo Tarius Replybullet Posted: 08 December 2011 at 2:50am
I have yet to start making trees.
Also, just for kicks, here's my current 'workshop' scene.


NO idea if I'll get to finishing this on time, but one thing's for sure, I like that whole isometric business :)
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Quote sasuke91 Replybullet Posted: 08 December 2011 at 6:57am
looking real nice dudes. and thanks AirSyle ^_^ think i understand it much more. quite interesting
 
when i finished this sprite im working on im gonna give it ago
 
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Quote dpixel Replybullet Posted: 08 December 2011 at 10:30am
I really like those trees Chibiwing esp the 'fir' trees.
hehe (ಠ_ಠ ) o_- :p
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Quote Chibiwing Replybullet Posted: 09 December 2011 at 2:21am
Thank you. I'm glad someone does, 'cause they ain't changin'.   Besides the obvious building and stream, I still want to put in some boulders and grass/flower textures.
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Quote ingl0rius Replybullet Posted: 09 December 2011 at 2:55am
This is what I have so far... Any tips?



Edited by ingl0rius - 09 December 2011 at 3:01am
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Quote Delicious Replybullet Posted: 09 December 2011 at 12:34pm
Originally posted by Chibiwing

I don't really like how my trees have come out, but they were a pain in the ass to make and place so I can't bring myself to try anything different.


Changed the red on the tops of the trees to greys. Still hate the 'fir' trees though.

Woah, interesting colors for those trees. Please do finish!
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Quote Chibiwing Replybullet Posted: 10 December 2011 at 3:23am
Update:             Update x2: 
 
I still have a ton of work to do on the top quarter and I need to figure out a small tile for the lightest dirt, but it's going pretty well for something I don't usually attempt. ^_^
 
Edit:  Added a good chunk of stuff to the top.  Gotta work on the stream, gully, lightest dirt's texture, building refinement, and whatever else I notice tomorrow.


Edited by Chibiwing - 10 December 2011 at 5:20am
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Quote jalonso Replybullet Posted: 10 December 2011 at 4:42pm
Originally posted by ingl0rius

This is what I have so far... Any tips?



Nice job, but you have some odd perspective issues. If the house is top view/RPG style, then the tree tops and the smoke should be too. The mountains in the BG are altogether off in perspective and, to me, a serious flaw... else, the house needs a perspective fix :/
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Quote ingl0rius Replybullet Posted: 11 December 2011 at 4:56am
You're right - I thought about the tree thing myself but I didn't really know how to fix it - should i make it so you can see the top of the tree? Any ideas about the background? I dont know what to put there at all
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Quote Chibiwing Replybullet Posted: 11 December 2011 at 4:06pm
About the trees.  Look at my blue trees; I made them look like I was seeing them in the same above angle that you're going for (I think).  Act like you're seeing the tree from the same place as the house - some above, some front.  As for the rest of it, work on your river (looks like you didn't use any tiling at all?), making that strange floor of the gully(?) look less like a far off plain leading to mountains, and more I don't know, but, okay, you wouldn't see the mountains/horizon from the angle you established with your house.  You would just see the gully or trees or whatever.
 
Sorry this wasn't more coherent.
 
 
Well, I can see I once again haven't got a snowball's chance in hell of placing.


Edited by Chibiwing - 12 December 2011 at 1:03am
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