Collaborations/Challenges | |
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administrator
Admiral ![]() Joined: 03 March 2005 Online Status: Offline Posts: 0 |
![]() ![]() ![]() Posted: 04 May 2015 at 12:00am |
CHALLENGE: The Space LevelCreate a mock-up of an original video game showing a screen from an outer space level. CHALLENGE RULES
CHALLENGE JUDGING
CHALLENGE PRIZES/GOODIES
CHALLENGE VOTINGVote now for your favorite pixelart in this week's challenge!CHALLENGE AWARDSThe The Space Level pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:Thanks so much to all who took the time to vote and participate in the challenge! |
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Limes
Commander ![]() ![]() Joined: 15 September 2021 Online Status: Offline Posts: 683 |
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unrestricted size I hear mrmo pixelling in the distance.
Edited by Limes - 04 May 2015 at 1:30am |
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Jackster
Seaman ![]() ![]() Joined: 08 April 2015 Online Status: Offline Posts: 6 |
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I plan to make a horizontal shmup type of game for this challenge.
![]() I just created this without any image references, so I may or may not use this for the final piece. Edited by Jackster - 04 May 2015 at 6:34am |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@Jackster, auto dithered reductions like that are frowned upon in PJ even tho this type of thing is common in the real world and does not make it NPA its just not pure.
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Volrak_Rutra
Midshipman ![]() ![]() Joined: 26 September 2014 Online Status: Offline Posts: 63 |
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dare I call this a perfect challenge?
Jackster, how did you do that? it looks awesome! jalonso, be easier on the guy, this kind of nit-picking can destroy a sudden creative burst very quickly. the picture looks gorgeous and does not break the rules, so what does it matter how it was achieved? |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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@Volrak_Sutra, The picture does look gorgeous. We don't go by visuals, we go by pixel level technical.
It matters a lot how pixelart is achieved because process is an important aspect in pixelart not just end result for the purposes of the PJ gallery. I was not nitpicking or bursting a creative bubble. In fact I was trying to prevent spending time on a challenge that would not be accepted on technical grounds. |
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Daimoth
Midshipman ![]() ![]() Joined: 26 August 2024 Online Status: Offline Posts: 33 |
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Originally posted by jalonso @Jackster, auto dithered reductions like that are frowned upon in PJ even tho this type of thing is common in the real world and does not make it NPA its just not pure. What is an auto-dithered reduction? It just looks like he used one of the dithered brushes in GG. |
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Evidence
Midshipman ![]() ![]() Joined: 01 September 2014 Online Status: Offline Posts: 33 |
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pavanz
Midshipman ![]() ![]() Joined: 04 February 2022 Online Status: Offline Posts: 34 |
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Does an outer space level strictly means a scene at the cold interstellar void or it can be inside a spaceship or something?
Edited by pavanz - 06 May 2015 at 8:28pm |
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MVegum
Midshipman ![]() ![]() Joined: 08 June 2016 Online Status: Offline Posts: 19 |
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I think it's outer space as long as you're not on a planet.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by Daimoth Originally posted by jalonso @Jackster, auto dithered reductions like that are frowned upon in PJ even tho this type of thing is common in the real world and does not make it NPA its just not pure. What is an auto-dithered reduction? It just looks like he used one of the dithered brushes in GG. Some apps can take a photo or rough drawing and generate it as a dithered piece which is 'pixelart' and has the type of look the pixel above shows. This is cool and sometimes done on commercial game projects and can be a time saver and nothing is 'wrong' with that. However, for the purposes of the PJ gallery which is a showcase of the pixelart medium then they are not added because the creator has not controlled the pixels on the pixel level in the way we all have come to accept as being 'pure'. Any tool usage which includes brushes also fall under this. As we see it around here any pixelart should have every pixels within it under the control of the artist. Using the bucket/fill is 'controlled' pixel placement. |
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Evidence
Midshipman ![]() ![]() Joined: 01 September 2014 Online Status: Offline Posts: 33 |
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Evidence
Midshipman ![]() ![]() Joined: 01 September 2014 Online Status: Offline Posts: 33 |
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little update
![]() more ![]() Edited by Evidence - 07 May 2015 at 8:17am |
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fawful
Commander ![]() ![]() Joined: 06 July 2023 Online Status: Offline Posts: 122 |
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Totally realistic space depiction:
![]() this background is going to be annoying, I could do with some better dither brushes. |
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Saper
Seaman ![]() Joined: 04 May 2015 Online Status: Offline Posts: 3 |
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Epic fight with last boss in space Edited: background Edited: Animation
![]() ![]() ![]() Fighting game for GBA Edited by Saper - 10 May 2015 at 11:48am |
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fawful
Commander ![]() ![]() Joined: 06 July 2023 Online Status: Offline Posts: 122 |
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fawful
Commander ![]() ![]() Joined: 06 July 2023 Online Status: Offline Posts: 122 |
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![]() man I never finish challenges early in the week |
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Jackster
Seaman ![]() ![]() Joined: 08 April 2015 Online Status: Offline Posts: 6 |
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Thanks for the critique, Jal. I'll remember next time to do less cheap pixeling and more of actually pixeling. I'll have to rework my background though.
In the meantime, here's a WIP on the sprites: ![]() ![]() Done using GraphicsGale and ProMotion simultaneously. The truck took too long to do, so I don't know if I'll finish this on time or not. Edited by Jackster - 09 May 2015 at 2:59pm |
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Brink
Midshipman ![]() ![]() Joined: 19 June 2017 Online Status: Offline Posts: 23 |
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Dang, Jackster! You WIPs are looking really nice! Can't wait for your finished piece! Looking at your background made me want to participate as well
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Jackster
Seaman ![]() ![]() Joined: 08 April 2015 Online Status: Offline Posts: 6 |
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The sprites are done.
![]() ![]() Onto the background. Edited by Jackster - 09 May 2015 at 11:10pm |
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Saper
Seaman ![]() Joined: 04 May 2015 Online Status: Offline Posts: 3 |
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Now time for animation.
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