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Author | Message |
JaumeAlcazo
Commander ![]() Joined: 09 May 2018 Online Status: Offline Posts: 216 |
![]() ![]() ![]() Posted: 23 September 2018 at 10:31am |
I've been playing a little today. Any thoughts on how to improve?
Inspired a bit by 2b from Nier Automata. ![]() |
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ihatemundays
Seaman ![]() Joined: 05 August 2018 Online Status: Offline Posts: 7 |
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I like the art style from the neck down, but the cartoonish look of the face looks a little out of place. But I could see this character either being a Castlevania-esque character or in a fighting game. Great job!
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JaumeAlcazo
Commander ![]() Joined: 09 May 2018 Online Status: Offline Posts: 216 |
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Thanks for the comment! :)
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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![]() Just messin around. The db16 is a great palette. Aside from anatomy issues, you have a lot of colors that blend with similar shades which don't read well. Define your shapes with as few colors as possible. Less is more. Every pixel counts. |
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JaumeAlcazo
Commander ![]() Joined: 09 May 2018 Online Status: Offline Posts: 216 |
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OOoohh! O_o! You killed me.
This is much more better. sh*t, this is hard. I will study the piece. |
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dpixel
Commander ![]() ![]() Joined: 03 February 2015 Online Status: Offline Posts: 564 |
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Some other tips: -Think in terms of pixel clusters. -Try to avoid single pixels unless it serves a purpose. -Keep the light source consistent. (2 light sources can be tricky as you have here) A good place to start a study is comparing the light ball. Notice the clusters. My edit is still a little on the sloppy side, but you get the idea.
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