QuaziGNRLnose @ 11/20/2009 8:44:53 AM commented on Robot enemy honestly Paul Robertson isnt any better :P | |
QuaziGNRLnose @ 11/19/2009 4:49:58 PM commented on Robot enemy the animation and layered parralax, no matter how gross at times, was absolutley superb. | |
QuaziGNRLnose @ 9/18/2009 6:08:09 PM commented on Clockwork Rian - intro image 3 this guy is going in all the wrong directions with this. videogames are art because of the atmosphere some of them have and the emotions they induce. its the only thing besides life itself wich can make you feel as if you are in another world. they are so much more than just an interactive movie. they place you into a world, and coax you into having your own adventure, due to the position in life the character in the game is in when you begin. of course not all games apply, but you couldnt call a home video art if you classified it as a movie either. | |
QuaziGNRLnose @ 9/4/2009 3:47:08 PM commented on dalek i think it says win, prime, docomo. since thats what the websites kinda about. winning a PRIME phone, from DOCOMO | |
QuaziGNRLnose @ 9/2/2009 6:46:08 PM commented on dalek extremely random, i kinda found out how to play just by clicking around, no idea what yure supposed to do, but i have a feeling its collecting the most people | |
QuaziGNRLnose @ 8/27/2009 12:29:20 PM commented on Battle Car vol.2 "Burning Sunset" i love the way your work feels like the pixel art from the 90's-96's era. | |
QuaziGNRLnose @ 8/14/2009 3:18:54 PM commented on Taxi i feel those are the strengths of both. | |
QuaziGNRLnose @ 8/14/2009 9:04:02 AM commented on Taxi they look to be a mix, which you cant really blame them for since the scene is a huge image that would take ages to get polished. im wondering if theyre animated more than anything. | |
QuaziGNRLnose @ 8/13/2009 5:05:25 PM commented on Colossal Katamari it is monotone to be fair so 15 colours is quite a large palette, he only really uses 5 or 6 on the most detailed stuff so it is still incredible | |
QuaziGNRLnose @ 8/13/2009 5:03:18 PM commented on Taxi i was comparing one of snk's game's art quality to what fool does, i couldnt really say that fool has metal slug quality stuff because im not talking about fools stuff. anyways. | |
QuaziGNRLnose @ 8/13/2009 6:54:28 AM commented on Taxi " ick no I don't like those sprites at all. Maybe it's just that I've never liked SNK's art style but I just find those to be really patchy and ugly." | |
QuaziGNRLnose @ 4/22/2009 4:46:21 AM commented on Tank vol.4 it has that 90's sprite palette, like youd find on some snes or arcade game sprites. | |
QuaziGNRLnose @ 2/26/2009 5:44:32 AM commented on Mecho Wars - Big Ground Animal looks like dr seuss drawings | |
QuaziGNRLnose @ 2/26/2009 5:42:39 AM commented on Blobzooka thank you :D | |
QuaziGNRLnose @ 2/18/2009 1:57:35 PM commented on Blobzooka yea its animation shops fault xD, i didnt want to bother making a custom pallete so i let it choose its own as for the rendering of the metal, i did my best :P any idea how i could improve it?
the bottom does get hard to read, probably cause i didnt want to use add new colours and was unsure how to go about makind the best of what i had. maybe ill make a forum thread to get some help? | |
QuaziGNRLnose @ 2/17/2009 3:53:43 PM commented on KANG FOE BEARZ..!! lol. like the style here those rays could use some aa tho, you have an orange perfect for it
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QuaziGNRLnose @ 2/17/2009 3:51:09 PM commented on Blobzooka what do you mean by flash dogmeat? the colours have been a little messed by gif compression, the icon for it is a png so the colours there arent messed up. if you mean its too matte i see where your coming from, and the shine on the main hub could us some work i guess plz tell me what you ment so i can improve it xD keep in mind im no pro at pixel art xD this is the 3rd or 4th piece i ever did xD and thanks for the comments guys, i hope this gets approved its meant to match this other gun i made somewhat http://i298.photobucket.com/albums/mm245/QuaziGnrlNose/blobber.png | |
QuaziGNRLnose @ 2/17/2009 11:34:33 AM commented on Tapiridae this character somehow reminds me of that kid from snes clocktower xD | |
QuaziGNRLnose @ 11/25/2008 10:06:16 AM commented on Tesla Zeppelins attack! i know your a fan of Red alert | |
QuaziGNRLnose @ 11/5/2008 8:48:06 AM commented on Cheese sweet, reminds me of my style a lil bit | |
QuaziGNRLnose @ 10/26/2008 2:20:37 PM commented on Odeka: Outdoor Ruins mediaval / not high tech fantasy looking cave story game lol, i like the cavestoryish style you used here, but enemys dont show enough imo, i could run into that goblin thinking he was a post if iwerent paying attention | |
QuaziGNRLnose @ 10/23/2008 4:51:52 PM commented on tribal peppermint pig/miascugh collaboration reminds me of those old 3d rendered intro pictures they used to put into games with a limited pallete, (donkey cong country 2) | |
QuaziGNRLnose @ 10/23/2008 4:50:10 PM commented on Quadruped Tank dont feel the leg comin at me, and the turret is fudged up | |
QuaziGNRLnose @ 10/23/2008 7:14:53 AM commented on Orange guy walk cycle ive seen other pieces with rotation and ive seen pieces that use layering btw the skeletroids guy uses rotation, dont see any prblm using it here, and you have to realise i spent alot of time removing stuff i didnt want from the rotation, any ways thanks for the feedback, im not saying im right either. just dont turn art into something littered with rules, its supposed to be free expression not communism, animation techniques should be exempt from PA rules (except if you use something REAAAALLLY cheap, like 3d programs or flash) i used powerpoint and edited frame by frame so just as to get it perfect, then redrew ontop of the shit it left behind oh btw this is my first walk cycle ever, thats why i posted it | |
QuaziGNRLnose @ 10/22/2008 6:16:45 PM commented on Trebuchet nice, i like your style |
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