Perciv@l

Profile


Full Name: Paulo Ricardo Reinehr
Handle: Perciv@l
Rank: Level 4 Murderer (Psycho)
Joined: 11/27/2005 8:06:11 AM
Birthday: 5/20/1987
Location: Curitiba, Brazil

Website: www.prr-art.com
DeviantART: N/A

Email: Private
AOL: N/A
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ICQ: N/A
MSN: N/A
YIM: N/A

Perciv@l Bio:

Curitiba - PR - Brasil


Comments

Perciv@l @ 5/30/2009 11:03:51 AM commented on Indie Brawl Chars

I second Death-Auron, the white outlines doesn't do it any good.

but i loved the style.



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Perciv@l @ 3/15/2009 8:07:45 PM commented on Zim's Game

Interest I have Ss, the big problem is to find free time to do so.  :/



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Perciv@l @ 3/15/2009 9:53:11 AM commented on robot love dance

reminds me of Gir from Invader Zim.

any influence?

 

edit: (better reference)



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Perciv@l @ 3/15/2009 5:47:15 AM commented on let's go Milo!

thanks, let's see what happens

for some reason I always feel that people stop commenting after I comment



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Perciv@l @ 9/22/2008 3:51:52 PM commented on little witch
I really like your style. A bit too saturated this time, but nice as always.

The preview probably hide too much from this piece. I passed several times over it and didn't click it, because it didn't get my attention.

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Perciv@l @ 9/21/2008 9:52:00 AM commented on Icons
nice, but too much colors for something grayscale.

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Perciv@l @ 4/13/2008 5:37:22 PM commented on Go Team No Evil! Go!
The colors are great but the selout is very disturbing. It gives the impression that this is a crappy resize by the browser. I highly recommend working more on that.

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Perciv@l @ 4/9/2008 4:55:43 PM commented on CMYK PWNS ALL
Cyan and magenta are switched. Besides, your cyan is green, not really cyan. The yellow could be lighter and the black darker if you want it to be more like true CMYK. Other than that I like the simplistic design.

*ah! the browser only refreshed after I posted. Ignore the repeated comments.

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Perciv@l @ 4/6/2008 8:32:37 PM commented on Kracked Chronicles
I like the way you broke with the common pixelart aesthetics and gave it an artistic feeling. I just didn't faved this because, particularly, I don't like jaggyness.

Hope you don't mind, but I really needed to see this AA'd so I did a quick edit.
The color count is the same. Used 2 colors from the title to AA. Maybe you can find it useful.

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Perciv@l @ 1/28/2008 3:32:43 PM commented on In a middle of nowhere
One of the best iso ever!
It's incredible how fast you keep this pixels coming, you sure must have a lot of free time.


I don't know if it's on purpose, but the big bridge between the towers is impossible, else it's in an extremly bizarre angle. The center of the two towers are not in the same iso-plane. Maybe you went with an Esher-like approach?
I'm probably nitpicking, but the area next the "bonsai trees" also seems to lack detail compared with the rest of the piece.

Anyway, it's always nice to study your color choices.

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Perciv@l @ 12/18/2007 3:59:32 PM commented on Gluggernaut
It really reminds miascugh's work, mainly because of the colors. The clean pixeling and the subtle use of dithering makes it flawless.

I only think you should enlarge the background and give more space for the piece to breath, otherwise remove it.

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Perciv@l @ 12/8/2007 5:18:29 AM commented on Pirata Walking
@Adam: Yeah, it's unfinished. As I said earlier, I probably won't work on this game anymore. But even with the head being static, you would hardly notice cause it was supposed to be a fast paced game where the player is always moving.

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Perciv@l @ 11/12/2007 8:28:39 AM commented on Pirate's Game
@greenraven:  no, I don't have time nor the will to continue it. It's one more abandoned game of mine.

@Adarias: I agree that when alone these elements seems a lot better with the darker palette. But in my plans, several levels would happen at a bright sunny beach, so in those cases the lighter palette works better because of the contrast.


Thanks all for the compliments.

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Perciv@l @ 9/3/2007 8:05:18 PM commented on Children of the damned
This looks like indexed painting. That's the only way to do this in 30 minutes...

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Perciv@l @ 9/2/2007 3:41:23 PM commented on Clouded skies
I tried hard but still don't see any clouded sky. It looks like a perfect render of a orange/lemon peel, though.

Great texture! 

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Perciv@l @ 8/28/2007 2:24:14 PM commented on Rainy Day
Thanks for pointing that out. I haven't noticed until now.
Will try to fix it later.

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Perciv@l @ 6/6/2007 3:41:58 PM commented on 2yr @ PJ
space dithering = Monsoon2D?
the whole purpose of this piece as well as the pose reminds of the "1 Year at Pixel Joint" from Lawrence

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Perciv@l @ 6/2/2007 9:12:53 AM commented on Fireman
Is any better without the BG?

Or something like this?

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Perciv@l @ 5/20/2007 9:38:54 PM commented on Big Bird
Thanks jalonso, ilkke and pain.

Now I leave my teens to enter my twenties.

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Perciv@l @ 4/24/2007 9:20:17 AM commented on Got color?
Thanks all for the comments.

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Perciv@l @ 4/23/2007 4:57:23 PM commented on Forest life
Yeah, I agree with jal too.

You still have an entire week, so why not refine it? If you think is too big to handle, scale it down and work over it. I'm sure this can become a great entry.

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Perciv@l @ 4/19/2007 1:34:22 PM commented on squid soda
It's my fault, I screwed up with the other challenge!

I tried to let it as free as possible in the hope that people with all kind of level skills could participate, but the "restrictions" got confuse and the result was quite the opposite. My bad.

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Perciv@l @ 4/19/2007 10:36:27 AM commented on naufrage
Great colors and atmosphere. Now I just have to wait for that animation, as it seems it will be very good.

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Perciv@l @ 4/9/2007 3:34:31 PM commented on Isometric Mall
I expected people to have good sense about the tile freedom, but as it seems people don't have enough. The idea was to leave room for people brake those common 16X16, 32X32... square tile sizes and maybe think outside the box about the screen size and shape. With the number of unique tiles fixed, a big screen size (e.g. 40X30 tiles) could have a small variation making the mockup monotonous, just like a small screen (e.g. 5X10) could have all the tiles differents, making no point in using tiles.

If people are unable to establish a balance by themselves, than let's add more restrictions.

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Perciv@l @ 4/1/2007 11:00:15 AM commented on Fool ish dragon! Smoking kills!
To be honest I think you failed terribly at imitating Fool's style. What you have is a cleaner and more polished version of your own style, something that I was willing to see more often from you.

Besides that, great pixels!

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Points: 8468
Pixels: 33
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Weekly Challenge: CGA Cyclops Weekly Challenge: Rainy Day Weekly Challenge: CMYNRGB Challenge Weekly Challenge: Ides of March Top Pixel Art - March 2007 (#10) Weekly Challenge: Love Machine
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