|Full name:||Max Hervieux|
|Rank:||Level 6 Commander (Navy)|
|Location:||Tacoma, WA, United States|
I started pixelling around 2005, and have slowly been honing my skills as time flies by. I am, right now(March 2015) in my final year at a Pacific Northwestern university. I love science, primarily animal biology, and art, obviously. I am an avid tabletop game enthusiast and designer, and a self-published author.
I have a habit of writing huge, in detail C+C posts. Please don't take this as me picking away at all of your flaws, and if a post makes me sound arrogant, I assure you I didn't mean it that way.
I'm horn-head-o on deviantArt, but I'm constantly active on my blog The Logbook Project. Most of my art, pixel or not, goes there first, in addition to film and game reviews, RPG actual play, and design work, as well as a ton of music posts. Come say hi!
As a new thing I've been doing on my blog, I've been writing tutorials! However, they're not conventional tutorials. Each week, I take some piece, often from here, and critique it in depth, pointing out the problems and mistakes in someone's piece, not in a harsh or accusing way but in a way to make it clear what one should try to avoid in their own pieces! I go into depth explaining and illustrating the important concepts in ways that make sense to people just starting in pixel art. I prefer to illustrate with the faulty and new rather than by looking to the medium's masters because I think that pointing out what not to do helps foster individual creativity - when you study a master's work, you tend to emulate their style some in your own work, but you rarely adopt the style and trappings of those who taught you with their mistakes. And sometimes I break from the usual and go into traditional tutorial style, but hey, sometimes teaching is tough.
I am the newly-published author of a book titled Learning Pixel Art! This book is a set of 8 lessons meant to guide pixel artists from the ground up, giving them a strong foundation in terminology and techniques that they can apply to any circumstance (as opposed to the common step-by-step tutorial, which are generally only applicable to narrow situations). Topics range from clusters to color theory to starting a piece, and the 207-page book also includes three appendices of challenges, references and links, and a glossary. With clear and thorough explanations that don't rely on jargon, Learning Pixel Art is perfect for complete newcomers, but thanks to its in-depth discussion of technique applications and challenges to solidify specific skills it is also a great read for the veteran pixel artist. Basically, I wrote it from my current breadth of knowledge and skill, aimed at myself when I was starting; I wrote the book that I myself wish I had as a newbie.