Batman NES - ported to C64

Batman NES - ported to C64

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Batman NES - ported to C64



user
Title: Batman NES - ported to C64
Pixel Artist: Shinobody  (Level 2 Peon :: 487 points)
Posted: 7/4/2019 03:55
Palette: 15 colors
Statistics:  3 comments    2 faves    0 avatars

A quick experiment with Commodore 64 style. Basically, it's an attempt at 'porting' the NES Batman game to C64 graphics. Of course, due to entirely different hardware, all art was remade from scratch, this is not really an edit.

All art uses widepixel graphics, except for Batman himself, whose sprite uses extra details - which appears to be a common trick in actual C64 games.

I changed the color scheme of Heatwave enemy from green to red-white, because it's closer to what the actual Heatwave supervillain wears in DC comics.

It is within C64 limitations to my knowledge, but I'm not entirely 100% sure, I have little experience with making pixel art for this hardware.

All tiles and sprites can be found on https://www.deviantart.com/shinobody/art/BatmanC64tileset-804334932?ga_submit_new=10%3A1562237565

Discussion

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user
saulc12 (Level 8 Cannibal) @ 7/4/2019 14:18

I think your take would also require bitmap mode based on the colour combinations used, which would complicate scrolling significantly requiring AGSP scrolling. While the versions posted on Lemon64 are all character based.


user
Shinobody (Level 2 Peon) @ 7/4/2019 14:10

Interesting! I never saw that thread in my life, as I don't frequent any C64 forums, nor even played a single C64 game in my life, entire idea of it came from a piece by Vierbit where he made a Metroid C64 "port" - http://pixeljoint.com/pixelart/37247.htm - I simply thought the widepixel aesthetic looked cool and decided to give it a go myself.

The version you posted is definitely more accurate to the original game. If my version was made into an actual playable thing, it'd need to be heavily rebalanced compared to NES original, and it'd probably require serious level design changes to accomodate different hitboxes and jump arcs - but the Lemon64 one could easily keep most of the original design intact. However, I imagine that using single sprites for Batman and enemies could allow my version to get away with more enemies and projectiles on-screen.


user
saulc12 (Level 8 Cannibal) @ 7/4/2019 11:35

This is remarkably similar to work that was posted on the lemon64 forums here: 

https://www.lemon64.com/forum/viewtopic.php?t=71776&start=30

and has also appeared in parts on Facebook.

It appears that you are not the only person who thought of developing this. Your take using a single sprite size to represent batman is somehwta different through.


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