A puppy character for a karting game Im doing for a bit of freelance. I had to match the style of the other four characters already designed and rotate it 180 and flip to cut down on frame count. This is why shadeing is neither side. ( Also you can see the number flips and the puppys toungue). Style is not exactly my cup of tea... but mehh. It still took me a while and am pleased of the result. Comments always welcome.
Discussion
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whats wrong with the youth of today. Cant you read??....ive gave a perfectly good explination of why the character flips. @ gabrielgabbe - I suggest you read the description of art pieces before you make silly sarcastic comments.
Well the five 180 degree frames are flipped into ten 360 degree frames soooo there might be a slight jump, no frames missing tho. All 10 frames are there. Dont think they'll notice as the animation is only being used on character select and computer character hair pin turns. Thanx again for all the kind comments tho guys.
'..., It looks like it goes faster on one place, when he's looking right. Or is it just me?' I noticed it too, it looks like there's a frame missing when he does that jump. But it's the only wrong thing I can find on this piece. I love rotation animations and you pulled it of very well! Great job!
Larwick... I already knew that it flipped. My problem is that my client wants the puppy to look a cross between his kart character and one from his old game 'puppy curling' (which has a toungue lolled down on one side). But as I said in my description it is only a 180 spin flipped to save frame count in game proessing, so theres not a lot I can do. All of the other characters have symetrical features which stops this from happening. But what client wants client gets (stupid I know)
Thanx guys, have always wanted to make a full mario kart game myself Mykola...mebs one day I'll have time to fit it in around client work and other games.
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