Zero The Kamikaze Squirrel: Screenshots

Zero The Kamikaze Squirrel: Screenshots

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Zero The Kamikaze Squirrel: Screenshots



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Title: Zero The Kamikaze Squirrel: Screenshots
Pixel Artist: Atooi  (Level 5 Soldier :: 3376 points)
Posted: 9/7/2006 13:36
Statistics:  34 comments    31 faves    0 avatars

All are real Super Nintendo screenshots.

I designed the pixel-version of the main character and all of his animations, enemy pixel-designs and animations, backgrounds, icons and title screen.

T'was a fun game to work on.

Discussion

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DragonDePlatino (Level 5 Detective) @ 10/27/2014 11:41

Holy cow! Actual Nintendo developers on this site? You're the first I've ever seen! Absolutely amazing work here.


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SpookyLotus (Level 1 Intern) @ 5/19/2011 05:51

Woah, woah, woah... I don't know if you're still here, but YOU'RE the pixel artist? I loved this game. And, I love you...


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dusanvf (Level 1 Rookie) @ 5/6/2009 09:12

I remember that game, amazing to find real game designers here, cool!


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Lovec Upírov (Level 5 Detective) @ 12/28/2007 10:49
very nice...play heh

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DevonR (Level 1 Intern) @ 11/9/2007 15:01

funny... I never heard of this game, probably cause it wasn't on DOS. The fog on the top middle picture bothers me...

all in all good work, nintendo is usually very picky!


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rabidbaboy (Level 4 Shichikyu) @ 7/26/2007 06:33
Wow, t'was you?O:

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BadMrBox (Level 2 Quiet One) @ 5/14/2007 05:40

Oh, here I have the chance to say hello to the dude who pixeled Zero. Hello! I dont know how many hours I put into this game back in the days. Cool!


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Josiah (Level 2 Flatfoot) @ 2/25/2007 00:34
really fantastic stuff

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9_6 (Level 1 Intern) @ 11/18/2006 11:41
Ohmygawd you really did that? I used to play the game on my sega genesis when I was younger and i loved it. Great job dude!

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wanderer (Level 1 Rookie) @ 10/3/2006 11:39
i just started trying to work on a platform game, and i wish i could produce these kind of graphics.

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calacver (Level 1 Rookie) @ 10/3/2006 05:34
Wow, this is awesome. 5/5 + fav.

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buloght (Level 6 Centaur) @ 10/2/2006 08:09
This could do with tons more attention. It's really a masterpiece in pixelling and platform graphics. And learning material.

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Atooi (Level 5 Soldier) @ 9/18/2006 13:56

Reference is key, MinningKrull. I look at photos, 3D renders and paintings to help me understand how a result can be created with pixels. If you can get a hold of the aforementioned reference in 1:1 pixel format you can look closely at the way a seemingly random smattering of pixels can produce just the right look for a specific material, highlight, etc.

One other thing I'd recommend is using a paint program that allows you to view the magnified image and the 1:1 image at the same time so you can be working on the magnified area while instantly viewing the results in 1:1. Pro Motion, for example, is great for this. That's what I use.


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ManningKrull (Level 9 Executioner) @ 9/18/2006 06:35
Just stopping by again to say thanks for your detailed answer! For the larger pieces I've tried, like fighter sprites, I do start with a pencil sketch and scan, reduce, increase contrast, etc, to use it as a guide for the lines; the lines are indeed much easier and smoother that way! I'm still really really blown away by your colors, shading, dithering, etc. I'm working on it...

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Shawn (Level 9 Federal Agent) @ 9/15/2006 23:02
Amazing. The last one is godly, but the hand looks a bit pillowy

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jalonso (Level 11 Godfather) @ 9/14/2006 12:00
Very well put that last paragraph. I too understand when its a challenge of some kind for non-commercial reasons. However when pixelart is applied to real life situations like commisions and especially deadlines then true creativity is required that keeps the fundamentals of pixelart true but allow the job to be completed.

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Atooi (Level 5 Soldier) @ 9/13/2006 07:40

Thanks for the kind words everyone! :) Zero was a really fun game to work on.

Hey neota, we created the SNES and Genesis versions of Zero at the same time. However, we typically created the SNES artwork first and then converted it to the Genesis because the SNES has more palettes and more colors to play with. This allowed us to create what we wanted with the graphical power of the SNES and then forced us to try and recreate the same quality of artwork on the Genesis, which is a graphically inferior console.

Hey ManningKrull, there are many techniques that can be used to help you create the pixel artwork you want. For the Zero title screen we created a bunch of pencil sketches to figure out what we wanted to do with the character and logo, etc. Once we were happy with the composition we scanned the image in, just for a guide. A scanned in pencil sketch really only helps with the lines, the anti-aliasing of the image can actually get in the way if you're not careful. The best thing to do is to take some time and strip the image down to a 2 color image, just black lines on a white background. Photoshop won't do this for you. Personally I like to take my time at this stage and ensure the lines are clean. From there you can fill in block color and start shading. There's no quick technique to shading, you just need to think of the image in 3D and pay attention to the light source. The shading on the logo, sky and water just took a hell of a long time! :) I worked on this image on and off pretty much for the entire project (9 months). It was a side piece that I knew would take ages so when ever I had a spare moment I'd tinker with it.

I'm sure I'm opening up a can of worms here, but here goes... There are a lot of purists here at Pixel Joint. :) And I'm sure some don't like the idea of using any techniques outside of pushing each pixel, and I respect that. However, I am not a purist. I believe in the sum of its parts; the result. If there is a technique you devise that makes your work easier/quicker to produce or better quality I say go for it!

At the end of the day it is all about the end product in my opinion. ;)


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ManningKrull (Level 9 Executioner) @ 9/12/2006 16:38
Holy cow, these are absolutely gorgeous. I have a question, and I swear it isn't meant to take anything away from your amazing work; I honestly just don't know much about this stuff. For the last piece, is all that pixelling really done by hand, pixel by pixel, or are there shortcuts for those big curves and shading effects? I haven't been able to find any information about this stuff anywhere, and that leads me to believe it's probably all pixel by pixel, which my mind just cannot wrap itself around. Again, fantastic work.

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TheChaindog (Level 5 Killer Klown) @ 9/10/2006 09:41

This is amazing, as expected.


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ZZZkodi (Level 7 Mass Murderer) @ 9/8/2006 06:25

WoW! This is great!

Nice colors


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daporta (Level 7 Colonel) @ 9/8/2006 05:50
Two words. Just Brilliant . 

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buloght (Level 6 Centaur) @ 9/8/2006 04:03
Those are some superb palm trees, wow. Overall it rules, well, it's pro work

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Saboteur (Level 4 Shichikyu) @ 9/8/2006 00:46
Hah, wow. Encouraging to see another pro in our midst.

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jalonso (Level 11 Godfather) @ 9/7/2006 23:24
Just wonderful!

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neota (Level 8 Shodan) @ 9/7/2006 18:30
Can you tell me, was the SNES version or Genesis version made first?
Because I've played both, and the SNES version seems like an upgraded version of the Genesis version, rather than the Genesis version being downgraded from SNES.

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Doppleganger (Level 6 Yonkyu) @ 9/7/2006 16:57
This was a fun game. I remember for my 12th birthday I went to FuncoLand and picked out two used videogames. This was one of them and Tiny Toons: Buster busts loose was the other. The screenshots bring back fond memories. Also, the quality is fabulous. I like the depth and simpicity of the sands on the first screenshot best.

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cerealkiller54 (Level 6 Made) @ 9/7/2006 16:38
[[ REMOVED ]]

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manxana (Level 3 Stalker) @ 9/7/2006 16:03
This is very detailed :O I love it all!
I'll fav ti :)
saludos

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Scruffs (Level 7 Assassin) @ 9/7/2006 15:52
god thats so beautiful atooi, great work

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joseph_ch (Level 3 Enforcer) @ 9/7/2006 15:31
This is extremely good!  I love your title screen, it almost looks photoshopped.

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halfDemon (Level 6 Hitman) @ 9/7/2006 15:29
Wow. Nice stuff. I absolutely love the world map screen.

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d-p (Level 11 Psychopath) @ 9/7/2006 15:24
Awesome sky in the background, nice sunsets. That was somehow the first thing that catched my attention.

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Dark Rogue (Level 5 Rokkyu) @ 9/7/2006 15:20
=O That's amazing. The cartoony meets realism look is really good. 6/6 + fav

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Sgrum (Level 5 Captain) @ 9/7/2006 13:50
really nice work

Related & Tags


Zero The Kamikaze Squirrel: Screenshots avatars, Zero The Kamikaze Squirrel: Screenshots icons, Zero The Kamikaze Squirrel: Screenshots pixel art, Zero The Kamikaze Squirrel: Screenshots forum avatars, Zero The Kamikaze Squirrel: Screenshots AOL Buddy Icons

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